Changing to that system still runs the risk of groups receiving drops that they don’t need—which then are likely to just hit the floor. You still see that with the random weapon drop in E4S—my group hasn’t had a single week go by where we got a weapon we actually needed for a main class save for Week 3, when the WHM cane dropped for our WHM. Each week it’s been a weapon for either: a job none of us play, or a weapon that one of us already got a coffer for (the BLM rod has dropped 4 times our of the 8 times we’ve cleared).
Sometimes you have crap RNG and walk away with nothing—but that happens to everyone. Other times, you have astounding RNG and walk away with all of the coffers. That’s the trade off for a system that guarantees drops to not be worthless.
Was it the i470 Augmented Deepshadow or the i470 Savage head piece? You’re only saying i470 piece, but there are two different ones. If it was the Augmented Deepshadow, well, sadly for him he wasted a twine on that because it’s not BiS for any of the Aiming jobs in any of their proposed gearsets—but the i470 Savage is BiS. The belt is useless because all of them are i470 Augmented. So I’ll concede there if his gear was as you were describing.
The only way they could stop the useless drops is to configure an algorithm that reads party compositions each time they queue into the instance, and adjust potential loot tables off of the jobs that the game registers in the instance. But this is only effective really for gearing mains—seeking gear for alts that one may not have in one’s composition would be impossible in this scenario since the game would never drop, say, Maiming gear if there wasn’t a DRG present. That said, I doubt that the developers would take the time to configure coding for this.
Making it so that people cannot roll on a head piece coffer if they have a head piece equipped also isn’t a solution. Because then that prevents them from rolling on gear for alts in pug parties that don’t have “gear your mains only” rules or for statics who are distributing loot for alt jobs (which is what mine is currently doing because all of our mains are geared now). Changing it to Greed Only would be a better solution than to not allowing them to roll at all.
I think that this would be difficult to achieve, because BiS sets are different for each role. Healers, for example, take left side pieces almost exclusively from Savage. Aiming gearsets, on the other hand, take tome gloves, belt, and legs—they have less Savage pieces compared to healers.I ideally would like a system that allows everyone to be able to gear themselves at a similar time span.
When you have optimal gearsets that have different ratios of Savage gear to Tomestone gear, you can’t hope to gear everyone at the same rate. I had my BiS much faster than a lot of my raid mates because theirs took more Tome pieces than mine, for example. So I got a lot of the Savage drops when they first dropped.



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