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  1. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    So long as 6 has new breakpoints that allow for more intensive and deliberate play, yes... yes it is.

    Let's keep in mind that the argument you're replying to wasn't just about tank damage. It was also about enmity and damage taken, for instance.

    Think of it like one of those output- or stat-distributions into a square or pentagram, each vertex marking some output. Previously there was a greater min-max range between any of those outputs, be it damage, or mitigation, or means of supporting the party. Now, it's almost static. There's little to push or pull on. Part of being a tank before was about deciding how we should spend our time, even if the answers were usually similarly narrow.
    Respectfully disagree because in the tank community it largely doesn't come down to how we should spend out time, but bigger numbers. It's almost never, what can I do to make my healers life easier but generally, "They'll pick up the slack, I'm going for more damage!"
    (0)
    Last edited by Deceptus; 09-30-2019 at 11:05 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]