Quote Originally Posted by Kabooa View Post
Oh man.

5 is so much less fun than 6.
So long as 6 has new breakpoints that allow for more intensive and deliberate play, yes... yes it is.

Let's keep in mind that the argument you're replying to wasn't just about tank damage. It was also about enmity and damage taken, for instance.

Think of it like one of those output- or stat-distributions into a square or pentagram, each vertex marking some output. Previously there was a greater min-max range between any of those outputs, be it damage, or mitigation, or means of supporting the party. Now, it's almost static. There's little to push or pull on. Part of being a tank before was about deciding how we should spend our time, even if the answers were usually similarly narrow.