It's the first tier of a raid. Deltascape wasn't any different.
As to the healer dps numbers, I don't get why people are obsessing over it, or even considering an outlier to be representative of the whole. The answer isn't to throw another "1k dps" at tanks. Blanketly increasing the dps of four classes by 10-15% "just cause it feels right" (as has often been suggested in this thread) is not and will never be a good idea. Hell, even the engagement argument falls flat. If tanks are where SE wants them to be, then "engagement" means lopping off ~33% of tank dps from their current rotations and adding it back in on a dot or two and maybe another combo. More work for the same result, but hey, at least you're doing something different right? There's this belief extant in this thread that further complexity of tank rotations will (or should) yield more damage. But as is also noted before, this ignores the fight design SE has in mind. Higher dps on tanks will just equate to higher hp on bosses, further devaluing the contribution of actual dps for no reason other than it will make some tanks "feel good" about their damage.
Given that tank potencies are much higher on average than they were in SB and HW, it's highly unlikely SE will see fit to bump damage up at all, especially if the reasoning is a combination of "but the grass is greener on the dps side of the fence!" and "it feels bad." If it feels bad then you shouldn't be playing a tank. If big numbers make you happy, then (as was also noted in this thread) you have 10 perfectly good jobs to choose from.
Tanks are not dps. Tanks should never be dps, even if dps is a major focus of what they are doing, because tanks are tanks, and they do tank things first and foremost. Advocating for more tank-like stuff to be added to the game to emphasize that playstyle is what a tank should worry about, especially given that current intra-tank balance is the best it's ever been. The last thing this game needs is more homogenization, and turning tanks into "like dps, but tankier" is not the right direction to go. Given that all relevant content is clearable by all jobs right now, it's obvious that things are functioning as intended; no one is being left behind, not as far as tanks are concerned anyway. A dps increase as drastic as has been suggested here on any of the jobs is simply asking for current content to be trivialized for no good reason.



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