Quote Originally Posted by Bravely_Default View Post
if they Leave tanks as is, players will leave the tank role. simple as that. if you want tanks to tank, it better be fun. You want to argue against tanks, have fun finding them in queue. Enmity is a joke now. tank damage out is a joke. boss damage against tanks is a joke.
Players who are obsessed with damage will leave the tank role, which is fine because they never belonged in it in the first place. It's like all the SCH's who left SCH at the beginning of ShB because they couldn't "dps" like they used too. Those SCH's weren't SCH's, they were dps who wanted fast queue times. If a player is playing tank for the damage, and is going to leave because of a perceived lack of damage, then they aren't a tank and need to be honest with themselves and start playing a dps.

As I (and others) have stated, an argument could be made (and should be made imo) that more complexity can be added to tanks via tank-style stuff such as mitigation or threat management. But fundamentally, tanks are tanks, and tanking is what comes first. If a person is turned off by the damage a tank or healer does instead of being turned on by the tankiness or heal capability of those jobs, then that's not a problem with the job, that's a problem with the player.