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  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gemina View Post
    I don't think it's either because healers are more balanced now than they've ever been..
    Balance doesn't equal fun. Right now healers are boring.

    Quote Originally Posted by Gemina View Post
    The issue is encounter design gives healers a ton of downtime. The conundrum is the devs don't want to fill this time by giving healers a more complex DPS arsenal, or a true rotation, but they also don't want to change up encounter design to give them more to do.
    This is exactly right. The stated developer vision is to make healers more healing focused but they're not willing to change the battle design to meet that vision. IMHO, that goes back to developer competency. You can't say you want to do something and completely fail to do it. Not partially fail, they have completely failed their stated vision.

    Healers today are doing almost exactly the same amount of GCD's healing as they did before, just now their dps rotation is boring. If SE doesn't make healers buffers / debuffers their only other option during downtime is to do damage.

    Quote Originally Posted by Gemina View Post
    But when your answer to the problem is, "Give me more DPS skills", or if healers want to continue to focus on their DPS "rotation" as the elephant in the room, I can say with a lot of confidence that your focus differs from where the dev team is placing theirs, and your continued disappointment is imminent.
    Personally I think they need to shift healer downtime from dpsing to buffing / debuffing.
    (8)
    Last edited by Deceptus; 09-22-2019 at 06:28 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]