I'm not down with the "clean slate" theory because that basically means we're just a beta test over the course of years to develop the role so that in 7.x it might feel complete.

The problems we warned about when 5.0 previews were released are still... there. We saw it then by reading tooltips. We said "these new kits don't work with current encounter mechanics and damage patterns".

The developers don't need to collect data in the next two years of ShB to define a role they created six years ago, in order to "gut everything in order to rebuild." The gutting and rebuilding should not happen in gametime, leaving healers a work in progress for at least two years. It should have begun a while ago and happened completely inside of development/testing.

I am a patient person but healers are playing an inferior version of the game and whenever I switch roles I'm reminded how absolutely fun and full the other classes are. There's no comparing the feel of a DPS class to healers--one is a complete, well-greased machine and the other is... a nuke and a dot.

Our requests are fairly reasonable. Healing, tanking, and dps are all pivotal roles in the game, from the first level 11 guildhest to Savage. Healing as a role is required and makes up about 25% of multiplayer content in a game with millions of players. We shouldn't be beta testing at this point, not in the slightest. Developers need to do that on their own time, like they do with all other classes.