For the record...
SCH:
-Merging of two dots
-Removal of unique dot spreader (Bane)
-Replacement of unique aoe dot by generic aoe (Miasma II > Art of War)
-Removal of Fairy!Largesse (Rouse)
-Removal of MP management/aetherflow spender tool (Energy drain)
-Removal of one of the two pets and all its attached abilities
AST:
-Removal of unique buff extenders (Time Dilation & Celestial Opposition)
-Removal of card management tools (Spread & Royal Road)
-Replacement of 26 possible card uses with 1
-Button bloat (Draw turned to Draw & Play, Undraw has litterally no use)
-Disappointing numbers (the healer that requires the most work, and yet is the weakest class in the entire game)
WHM:
-Removal of aoe damage & dot (Aero III)
-Useless skill made even more useless (Fluid Aura)
-Job gauge whose only purpose is to ignore the newly implemented charge system
-Addition of two new skills that are just free and instant cast versions of existing skills (Afflatus Solace & Rapture)
-Continued the tradition of taking a WHM skill and giving it to every healer (Repose)
General:
-Removal of three defensive abilities (Eye for an Eye, Largesse, and Protect.)
And what did we get again...?
Ah yes, a hundredth upgrade to our main spells, identical dots for each class and standardized aoes, so offensive gameplay across all healers is exactly the same now.
Oh, and we got maybe one or two interesting OGCDs.
Yes, I am jaded. My excitement pretty much died when I saw these changes, went back up when playing the story, then died again as soon as I remembered how boring the role has become.
And each passing Live Letter without a single word on healers only comforts me in my decision to stop playing this cursed role.
I wanted to have fun while healing, but apparently SE thinks healing should be as easy and mind-numbing as possible. So be it then, I'll go play something else.



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