Quote Originally Posted by Zyneste View Post
Nin is tied with SMN. MCH needs to stay close to brd/DNC for overall raid DPS. It also has infinite mobility.
Infinite mobility only matters if encounter design forces it into relevance, and simply put it's been a VERY long time since any encounter basically had a spot that essentially had to have a Ranged Physical DPS to do the job. Current fight design and mechanics of jobs is allowing for melee's to have nearly 100% uptime, and intelligent casters to use cooldowns in a way that their mobility loss is mitgated (especially in the case of black Mage, who can essentially go 20 seconds of movement without a single missed GCD if they plan properly).

Now if they decide to start making prolonged moments where a single player needs to bait ranged mechanics for an extended period of time, or, have mechanics that enforce multiple moments of melee down time, then sure, Ranged Physical DPS would have a valid reason for their "mobility tax" and they would not need as much as a buff as most players say they do now. But the reality is that current fight design does not allow for ranged to shine with their advantages, and good luck getting players to not have issues with fight design that would allow for it. Melee's wont like fight design that forces them off attacking, casters won't like fight design that forces extended movement beyond what they can plan for, and healers won't like fight design where ranged players have to leave the range of their AOE heals and essentially baby them like they have to baby tanks. So for now, ranged DPS need to be given nearly the same level of balancing and damage as the other players. MCH should be just a hair off SAM and BLM, but also should be out DPS'ing jobs like MNK and SMN. BRD should be just a hair off SMN and MNK, but should be out DPS'ing RDM and DRG.