Results -9 to 0 of 102

Threaded View

  1. #10
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Tobias_Azuryon View Post
    NIN below SMN?
    Quote Originally Posted by Rika007 View Post
    This only works if you give back Machinist Dismantle and a new damage utility ability to take place for the loss of original Hypercharge. MCH is a greed class., it does not contribute to rDPS at all. While it's mobility should mean that it won't be outputting the exact same as BLM or SAM, it's numbers need to reflect that very greedy playstyle or it has no reason to exist. Bard is in a similar spot in that if the devs continue to hold to this idea that it should be the middle ground between DNC and MCH (which most BRD players don't like but that's another issue), much like how SMN is a middle ground between RDM and BLM, then BRD's numbers should be right around where SMN and DRG are.

    Now if you give both these jobs back their support kits? Different story, they can have that lower personal output.


    Nin is tied with SMN. MCH needs to stay close to brd/DNC for overall raid DPS. It also has infinite mobility. It cant get much higher than DNC in total RDPS or will become mandatory, a greedy class or not. [Remember that RDPS is Personal DPS + the Damage brought from raid buffs so for MCH VS dnc for example, these would total within 1% of each other. MCH doesn't need extra offensive utility because it brings the same RDPS from just personal DPS.] Each role needs to stay within close proximity to each other or face becoming irrelevant.

    Nin could probably be 96.5, but I dont think id put it any closer. DRG has less variance than even mnk on fflogs so I wouldn't put DRG above MNK [its more consistent, so in a way its even easier.] NIN being at the bottom, but lacking support, where as MNK does is somewhat unfair. NIN really should have gotten something to replace its aggro niche.

    You cannot balance/punish rdps from having some Defensive Support, or at least not by much. Mantra though is exceptionally awkward seeing as the other melee really don't have any additional support.

    Ideally all classes within a role should be within 1% of each other. Raise tax has that be adjusted so that RDM/SMN can substitute for the 2nd melee.

    Melee [2nd melee slots options are all within 1%]
    Ranged [All within 1%]

    RDM/SMN having defensive utility shouldn't affect their place in the rankings. They have lower damage than BLM by a mile. BLM is the only reason there is a Raise tax. Its to protect BLM and keep it relevant, not to protect the melee DPS or Ranged.
    (2)
    Last edited by Zyneste; 09-21-2019 at 01:59 AM.

Tags for this Thread