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  1. #1
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by CKNovel View Post
    I still remember the dude saying "We had EIGHT death in our run and still managed to do it!" until someone checked the logs to reveal that the healers did 6 of them.

    RDM is not a resMachine, it's not a healMachine.
    In no world a res from a RDM would save 1.3k dps. If your team dies so much you need a RDM to instant res all of them, the problem is the team.

    There might be a clip where a RDM raise 3-4 people at the time to get a clear before enrage but that's the same as using a LB3 heal, except the LB3 heal escapes Weakness debuff.

    I guess we just have to trust Yoshi-P and the Dev team about the jobs getting adjustments.
    And I remember somebody who took 5 days into September to clear titan, thinking they're an expert on what's good for prog. Kek

    In no world would it save 1.3k dps... surely you jest. What, do we want to pull out math and start calculating how many seconds somebody dead on the floor adds up to 1.3k dps? Its not that many. Hell, let's make it easier, both healers died, what are the odds the party wins without the raise?
    (1)
    Last edited by Zerathor; 09-18-2019 at 04:25 AM.

  2. #2
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Zerathor View Post
    What, do we want to pull out math and start calculating how many seconds somebody dead on the floor adds up to 1.3k dps? Its not that many.
    Not accounting for res sickness, a 13k dps should be dead for one minute to contribute 1.3k less dps over 10min fight (600 - 11700*600/13000)
    (1)

  3. #3
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by AikenDrum View Post
    Not accounting for res sickness, a 13k dps should be dead for one minute to contribute 1.3k less dps over 10min fight (600 - 11700*600/13000)
    however the rez sickness is a factor, as they're receiving it regardless. But 2-4 quick raises through a fight could add up to 1.3k pretty fast depending on what healers are doing, and the condition of their swift, or how close those deaths were together. It shouldn't come to that, but in prog? It's likely to happen. Even still for new groups learning the fight or inexperienced healers, having somebody else to soak the raise costs makes things a lot smoother. Having that raise so readily available will just let you brute force through a party failing mechanics to see the fight fully, and then clear it in less pulls.
    (1)
    Last edited by Zerathor; 09-18-2019 at 05:49 AM.

  4. #4
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zerathor View Post
    however the rez sickness is a factor, as they're receiving it regardless. But 2-4 quick raises through a fight could add up to 1.3k pretty fast depending on what healers are doing, and the condition of their swift, or how close those deaths were together. It shouldn't come to that, but in prog? It's likely to happen. Even still for new groups learning the fight or inexperienced healers, having somebody else to soak the raise costs makes things a lot smoother. Having that raise so readily available will just let you brute force through a party failing mechanics to see the fight fully, and then clear it in less pulls.
    You're forgetting that you might have to wait for the raise regardless depending on what mechanics are going out, not everyone is going to spam the accept button as soon as a raise gets thrown their way, especially if they might get rezzed into something that will kill them after their immunity wears off
    (3)

    Watching forum drama be like

  5. #5
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Zerathor View Post
    however the rez sickness is a factor, as they're receiving it regardless. But 2-4 quick raises through a fight could add up to 1.3k pretty fast depending on what healers are doing, and the condition of their swift, or how close those deaths were together. It shouldn't come to that, but in prog? It's likely to happen. Even still for new groups learning the fight or inexperienced healers, having somebody else to soak the raise costs makes things a lot smoother. Having that raise so readily available will just let you brute force through a party failing mechanics to see the fight fully, and then clear it in less pulls.
    The problem with prog job - is that its dps (apart from e1 adds) is irrelevant, 0 dps raise+mechanics only rdm is as helpful to brute forcing party to see all mechanics as a 99% one, there's no incentive to learning to play it further than binding jolt to 1 and raise to 2 and then switching to a normal job for actual clear.
    (1)