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  1. #1
    Player
    LunaFaelyn's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    32
    Character
    Lunafaelyn Cain
    World
    Exodus
    Main Class
    Bard Lv 100
    They will never get rid of the raises on dps. It will take away some of the core job identities that have been created throughout the series. Just like it would be crazy to add a raise to jobs that have never traditionally had any sort of white magic. We already have a bunch of people that are upset because their job identity has been stripped for balancing purposes.
    I am sure that red mage will get some potency buffs in the future. It makes me sad that in order to create "balance" they have gutted or weakened jobs that I love. But once they fix one job, they have to start fixing others to try to get the balance back. And all without harming the core identity and playstyle. I get the outrage of people's favorite jobs being locked out. But stripping their identity or making all jobs the same is not the answer.
    (1)

  2. #2
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by LunaFaelyn View Post
    They will never get rid of the raises on dps. It will take away some of the core job identities that have been created throughout the series. Just like it would be crazy to add a raise to jobs that have never traditionally had any sort of white magic. We already have a bunch of people that are upset because their job identity has been stripped for balancing purposes.
    I am sure that red mage will get some potency buffs in the future. It makes me sad that in order to create "balance" they have gutted or weakened jobs that I love. But once they fix one job, they have to start fixing others to try to get the balance back. And all without harming the core identity and playstyle. I get the outrage of people\\'s favorite jobs being locked out. But stripping their identity or making all jobs the same is not the answer.
    Taking away raise wouldn't strip RDM of it's identity
    Yeah its a common spell RDM had in past games but so was Protect for WHM

    They are not gonna take it away in ShB RDM will most likely only get pot buff and we gotta deal with storm blood rdm with verscathe and Scorch for two more years
    (4)

  3. #3
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Duskane View Post
    Taking away raise wouldn't strip RDM of it's identity, Yeah its a common spell RDM had in past games but so was Protect for WHM

    They are not gonna take it away in ShB RDM will most likely only get pot buff and we gotta deal with storm blood rdm with verscathe and Scorch for two more years
    Personally(my own feelings towards RDMs implementation) You're so right and i want to quit the job because of it. IDEK if potency buffs would make me like this job anymore, perhaps its fatigue but the job just seems so uninspired beyond how cool it looks. On BLM and WHM, Fire/Stone magic was damage, Aero/Thunder were dots, Ice was Mp recovery. the spells had variety. on RDM, the spells are all different versions of the same thing with the same boring casting animation. I was really hoping we'd See more sword magic(Alisae had that giant sword attack in 3.4) but that didn't come, more enchanced magic(nope), better AoE(in dungeons i guess) They must have thought they struck gold with RDM because they didn't improve on much of anything and the job just doesn't feel fun. the job was already teetering on redundancy in SB but it was new enough that i'd hope SHB they'd could improve on it. I made a post called "I don't like Stormblood Red Mage" to highlight the fact that RDM didn't really evolve. Im a diehard player and i want to stay strong but personally, i hate the RNG of F/S procs, How late the Opener is, the stupidity of single target Moulinet, the contradictory nature of the Melee Combo and it's inflexibility within the rotation versus SOME mechanics, Reprise!, Being the weakest job in the game.

    (Objectively speaking) Dancer is supposedly lower than RDM but there are a number of factors to consider, the first is that RDPS scales better with comps. the best jobs in the game are BLM DRG MNK and NIN/SAM as similarly strong options but weaker results. RDM can't work with the best 3, BLM DRG and MNK because embolden gets weaker with another caster making BLM and RDM worse and thats not even considering the 1% party buff dex jobs bring. Dancer on the other hand works very well with BLM DRG and MNK even if it isn't as strong as BRD or MCH. this means Dancer is inherently better than RDM and arguably SMN too putting the true lowest jobs as the casters that aren't BLM and the imbalance of it all is staggering. the community thinks it's like this (Melee Caster Ranged) but what it actually is (BLM Melee Ranged SMN and RDM) as soon as the ranged potency buffs come through, this will be made glaringly obvious how lop sided the caster role is.
    Dancers best possible comp for their rdps contribution is probably SAM DNC BLM NIN. RDM would be SAM NIN DNC RDM as these jobs synergize the best with their burst windows and raid buffs but if we're talking the objective best comp, DRG/NIN BLM and MNK.
    only and ranged or another BLM could hope to fill that slot with the possibility going to a 3rd melee before SMN or RDM.

    thus the dps tier list is more like this BLM MNK DRG NIN SAM BRD MCH DNC SMN RDM
    Notice how close the ranged and Melee are
    this means that regardless of how weak the role is overall, it's incredibly well balanced amongst itself
    Melee is similar to this albeit more overbuffed.
    Casters on the other hand are the Highest or the absolute lowest, it's the worst balanced role in the game by far right now with the best and worst having a 15% difference and the idea of thinking about the comp in a vaccum doesn't make RDM and SMN better like it does for Dancer because dancer isn't competing with BLM which is the absolute top. RDM players are worried because nothing we say is heeded and i honestly am tired of putting time and attention into a job SE clearly didn't do the same to. BLM looks polished with so much love and care but RDM got the scraps and just has to deal.

    (personal feelings again) Bottom Dps, Janitor, boring and uninspire rotation, bad synergy within it's role, This job is garbage in my personal opinion but if you like it because you can "Turn your brain off" go ahead i guess
    http://forum.square-enix.com/ffxiv/t...Stormblood-RDM
    Quote Originally Posted by Zerathor View Post
    To be fair, those solo runs were a decently competitive thing. And difficult.

    https://na.finalfantasyxiv.com/lodes...dcgroup=Primal

    And even in savage, I still don't feel they're as horrible as everyone says they are. They're low for sure, but I think it would have taken longer for my group to clear without one. It's a strong learning tool to make people know the fight faster, and then it still has the damage to clear.

    then make it a Limited Job, isn't that what BLU was designed for, a "Solo Experience", but the same devs who can't balance rdm decided to prevent BLU from doing solo content. just make both RDM and BLU limited jobs so we can get a real caster, Time Mage(NOT AST as they yeeted all the time magic) maybe chemist, necromancer, idk but anything better than the one size fits all utility and value RDM seems to carry.
    (4)
    Last edited by Wayfinder3; 09-19-2019 at 05:50 AM.
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  4. #4
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Wayfinder3 View Post

    then make it a Limited Job, isn't that what BLU was designed for, a "Solo Experience", but the same devs who can't balance rdm decided to prevent BLU from doing solo content. just make both RDM and BLU limited jobs so we can get a real caster, Time Mage(NOT AST as they yeeted all the time magic) maybe chemist, necromancer, idk but anything better than the one size fits all utility and value RDM seems to carry.
    RDM was designed to be a red mage, and they did it well. A jack of all trades, master of none job, as it is in every game since its conception. It can do savage, it can do solo content (better than any other job), it excels highly in open world content, and in exchange for its lower damage it can carry a group that has zero idea whats going on through any fight without a harsh dps check. Idk if you knew what a red mage is when you picked up this job and wanted it to be a black mage.
    (2)

  5. #5
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Zerathor View Post
    if you knew what a red mage is when you picked up this job and wanted it to be a black mage.
    Ah, the classic Red Mage wanting Black Mage Damage Strawman.
    (7)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Zyneste View Post
    Ah, the classic Red Mage wanting Black Mage Damage Strawman.
    It's not really a strawman when the red mage community itself can't decide on what the difference should be.

    There are those out there who have said that if you take the top 4 compared to the bottom 4, the difference with all 4 added together in each shouldn't exceed ~1000. I doubt they took scalability into account, but that basically means at current numbers no one should exceed 200-250 dps from each other.

    Which is basically the same range of an RNG swing of really good or bad crit luck for frequency and what crits.

    AKA "X wanting Y's damage"
    (1)

  7. #7
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    It's not really a strawman when the red mage community itself can't decide on what the difference should be.

    There are those out there who have said that if you take the top 4 compared to the bottom 4, the difference with all 4 added together in each shouldn't exceed ~1000. I doubt they took scalability into account, but that basically means at current numbers no one should exceed 200-250 dps from each other.

    Which is basically the same range of an RNG swing of really good or bad crit luck for frequency and what crits.

    AKA "X wanting Y's damage"
    Yeah I'll never understand why people will say within X dps instead of a percent.

    To me, being 6% behind Black mage in total RDPS is enough of a raise tax, it shouldn't be 11%. 6% still keeps BLM relevant. RDM/SMN aren't being punished with low damage to protect the melee, its to protect the BLM. [Which in itself is already a sort of compromised from the get go system. Really all or none should have it if they share the same role in terms of strong recovery/defensive utility. The whole prog vs farm meta that only exists for casters is busted.]

    The melee are where there really is an issue if we are trying to keep a system where there is a raise tax. RDM/SMN should be competing with the melee for the second slot, doing the similar damage as the two lowest melee, which just isn't possible because it would put them too close to BLM.

    To do this RDM is going to need magical embolden on top of potency buffs so that we can finally "be friends" with BLM to reach a non-gimped party comp and melee are going to need adjustments.
    (4)

  8. #8
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zerathor View Post
    RDM was designed to be a red mage, and they did it well. A jack of all trades, master of none job, as it is in every game since its conception. It can do savage, it can do solo content (better than any other job), it excels highly in open world content, and in exchange for its lower damage it can carry a group that has zero idea whats going on through any fight without a harsh dps check. Idk if you knew what a red mage is when you picked up this job and wanted it to be a black mage.
    Jack of all trades master of none, Can't Tank, Can't Heal, Weakest DPS. Jack of what trade?, Master of necromancy

    harsh DPS checks, RDM can't carry any new party through anything unless it's a geared RDM in a group where people have gear. good luck doing that week one, two, or 3 even. RDM shines when the RDM knows the content and some of the people have cleared or have brain cells in a group of players who can't actually do the content. it's a job that exist to carry bad players and probably get some milage in early blind progression.
    (4)
    Last edited by Wayfinder3; 09-19-2019 at 03:36 PM.
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  9. #9
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,661
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zerathor View Post
    RDM was designed to be a red mage, and they did it well. A jack of all trades, master of none job, as it is in every game since its conception. It can do savage, it can do solo content (better than any other job), it excels highly in open world content, and in exchange for its lower damage it can carry a group that has zero idea whats going on through any fight without a harsh dps check. Idk if you knew what a red mage is when you picked up this job and wanted it to be a black mage.
    Except it can't. You are far more likely to progress faster with a Black Mage doing nearly 2,000 more damage than a Red Mage who had to several several people, which further gimps themselves. Basically, Red Mage is good for one thing: prog. Once you've seen every mechanic, switch to Black Mage because it's flat out better in every capacity. And that's bad design.

    Additionally, battle Raise gets vastly overrated. Red Mage is severely gimped for having to utilize Verraise more than sporadically. The healers should always prioritize raising before Red Mage or Summoner. So this means you need three deaths to occur in quick enough succession. How often are those runs recoverable at a Savage level?
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Duskane View Post
    Taking away raise wouldn't strip RDM of it's identity
    Yeah its a common spell RDM had in past games but so was Protect for WHM

    They are not gonna take it away in ShB RDM will most likely only get pot buff and we gotta deal with storm blood rdm with verscathe and Scorch for two more years
    You don't even have to strip RDM of Verraise to have it not be balanced around a permanent Raise tax. You just need to put it under on-use tax, such as by having it cost some amount of Black/White Mana. There, your dps is slightly reduced every time you use Verraise, and otherwise not at all.
    (2)

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