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  1. #1
    Player
    MaelleRiou's Avatar
    Join Date
    Nov 2018
    Posts
    92
    Character
    Nolwenn Surcouf
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Leidiriv View Post
    if the problem is Dualcast Verraise, why not just adjust Dualcast to just reduce spell cast times by 5s? It still makes Thunder and Aero instant, but doesn't do much for Verraise. Boom, training wheels gone, RDM can be a functional caster without "but muh raise" being an issue.
    Honestly, the best option is to just make Raise a magical ranged role action. Raise is always going to be a problem balancing.
    (3)

  2. #2
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Katie_Kitty View Post
    You shouldn't have to switch jobs. Why is Red Mage the only job in the game that has to deal with people telling them they "should" switch or calling them "training wheels"? That is such a BS mentality and I refuse to accept being kept down just because some people have this warped perception of my favorite job.
    Rdm is surely not the only job which faced pf-lockouts or "switch cls"-statements at all... there were Sams, Nins, Smns, Brds & Mchs in older expansions which were treated like that by the speed-run community. Its just natural that those player wanna use the better/easier cls for their runs. This time it's RDM... next time its maybe BLK/Mnk again if the balance patch drops and closes the dps-gap... who knows... : /

    Talking about BS-mentality:
    If u can't find a grp with pf cause of lockouts... how about making an own grp? There are also enough raider who don't care the meta/community over all mind. But like always... making an own grp needs responsibility and orga... what many player just dont want to do by themselves its easier to talk about lockouts (and holding the opportunity to rage quit if things get worse..) instead. : /

    (not to say balance is a joke atm... hopefully 5.1 won't be a fail)
    (0)
    Last edited by Neela; 09-24-2019 at 07:20 PM.

  3. #3
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Neela View Post
    Rdm is surely not the only job which faced pf-lockouts or "switch cls"-statements at all... there were Sams, Nins, Smns, Brds & Mchs in older expansions which were treated like that by the speed-run community. Its just natural that those player wanna use the better/easier cls for their runs. This time it's RDM... next time its maybe BLK/Mnk again if the balance patch drops and closes the dps-gap... who knows... : /

    Talking about BS-mentality:
    If u can't find a grp with pf cause of lockouts... how about making an own grp? There are also enough raider who don't care the meta/community over all mind. But like always... making an own grp needs responsibility and orga... what many player just dont want to do by themselves its easier to talk about lockouts (and holding the opportunity to rage quit if things get worse..) instead. : /

    (not to say balance is a joke atm... hopefully 5.1 won't be a fail)
    NIN, SMN, BRD were all meta in the speedrun community in SB just check the speed logs. BRD, MCH and NIN were meta in HW. MCH was temporarily meta in SB when its hypercharged was 6% and casters didn't have their buffs yet, however, no one wanted to play it. But they were never shunned. The only job that hasn't been meta in your list is SAM. I agree however that these jobs have been shunned this expansion; NIN is in a good spot right now DPS wise and is fairly balanced against the rest of the melee. Ranged and Casters are the only jobs having real issues, but that's solely because BLM has no competitor and taking anything other than BLM for the caster/ranged spot is over 1.1k dps gone.

    The ranged and casters need to be brought up to the melee levels or around there at least.
    (1)

  4. #4
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    If it makes you feel any better, whenever I end up in with another Dancer, I wish I could switch to RDM. Simply put, if I don't want a single target snooze fest, I go to RDM.
    (0)

  5. #5
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    I agree 100%. No job should be cursed to be the "training wheels" job. That'd be like if Bard suddenly had its rDPS cut by another 10% relative to the ranged because they had Refresh and everyone was shrugging their shoulders at the Bards who wanted to actually be able to perform the role of ranged DPS relatively similarly to their peers because "giving MP back is a powerful utility for prog, you're supposed to swap off Bard once the healers are more comfortable with MP and people aren't dying anymore." Either give RDM actual defensive utility that can ACTUALLY make a difference for a group (not on the GCD ofc) and delete/nerf Verraise while closing the gap a bit, or just bring RDM completely in line with BLM/the upcoming post-rework SMN and throw Verraise in the trash. I'm tired of having that damn skill as an anchor and having ot used as a justification for every last one of RDM's problems.
    (7)

  6. #6
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Buffing ranged dps affect RDM as well? They did not said buffing physical ranged dps only? SMN changes are mainly gameplay changes and you have said yourself you dont want gameplay changes, but potency changes. Why would they mention especially buffing RDM potency if they are gonna buff all ranged dps in general? RDM is relatively balanced compared to most ranged jobs right now. BLM is just overtuned compared to anything else.
    (2)
    Last edited by Sunako; 09-17-2019 at 04:44 AM.

  7. #7
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    RDM is a Ranged DPS. Magic Ranged DPS specifically. It'll get touched on. They mentioned NIN and SMN individually in particular because they have a gameplay problem.
    (0)

  8. #8
    Player
    Arete-Nomos's Avatar
    Join Date
    Jan 2019
    Posts
    14
    Character
    Arete Nomos
    World
    Mateus
    Main Class
    Red Mage Lv 80
    I am praying that by "ranged" they meant all 5 struggling jobs. However, "Ranged" is typically shorthand for Physical Ranged, ie BRD MCH DNC. They outright name SMN and they outright name "Ranged". I want to hear them outright name RDM. Until I see some acknowledgement that we are getting fixes too, I will assume that we are left behind.
    (2)

  9. #9
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Arete-Nomos View Post
    I am praying that by "ranged" they meant all 5 struggling jobs. However, "Ranged" is typically shorthand for Physical Ranged, ie BRD MCH DNC. They outright name SMN and they outright name "Ranged". I want to hear them outright name RDM. Until I see some acknowledgement that we are getting fixes too, I will assume that we are left behind.
    Yes, but "caster" is called Magic Ranged officially, so Ranged DPS nonetheless. Have faith! And honestly RDM doesn't have too many glaring problems now aside from the lack of damage so that's probably why they didn't bother mentioning it but instead generalized Ranged DPS as a whole since they're under-performing (in damage I assume). Again, SMN was mentioned specifically because it plays like wack.
    (3)

  10. #10
    Player
    Excaliburnina's Avatar
    Join Date
    Feb 2016
    Location
    Ul'dah
    Posts
    19
    Character
    Bebe No'saa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MaelleRiou View Post
    As long as red mage can throw out as many instant raises as it currently can it'll remain training wheels.



    Red mage doesn't really have on demand movement other than Swiftcast and Enchanted Reprise. Red mage has to hard cast something to get Dual Cast, so it's not on demand at all. And since Dual Cast is used a soon as it is generated there are certainly times when the red mage has to move and does not have time to do a hard cast. Not to mention fights where movement is longer than a GCD.

    Red mage can move more frequently than other casters, but it's not on demand movement. So fights like Eden and Titan where there's phases with a ton of movement the red mage is going to be resorting to Enchanted Reprise since they'll likely be unable to safely get off a hard cast.
    This can be alleviated by using caster-uptime friendly strats which apply to BLM just as well. In a vacuum, RDM can't move very well, but nobody plays this game in a vacuum. Judging a job's ability to move based on vacuums makes no sense since no mechanics requiring movement occur in a vacuum. In real encounters, people make adjustments for every role to keep uptime, and if they don't it's of no fault of the job design. Even in scenarios where they don't, practicing good always-be-casting alleviates a significant amount of problems with uptime with RDM. You can even slidecast Stormy Horizons if you really want, just the same as Pantokrator. If your argument is that RDM at a low skill level shouldn't have the movement issues, then what about the entirety of casttimes in general? Should they not be punishing?
    (1)

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