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  1. #21
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Lol sorry if i sound like i hate them but i actually love them mich more than you think, im just saying the JPN server common knowlegde ... the fflog death percentage screenshoot is pretty much a common knowlegde for people who read まとめサイト
    (1)

  2. #22
    Player
    MaelleRiou's Avatar
    Join Date
    Nov 2018
    Posts
    92
    Character
    Nolwenn Surcouf
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Leidiriv View Post
    if the problem is Dualcast Verraise, why not just adjust Dualcast to just reduce spell cast times by 5s? It still makes Thunder and Aero instant, but doesn't do much for Verraise. Boom, training wheels gone, RDM can be a functional caster without "but muh raise" being an issue.
    Honestly, the best option is to just make Raise a magical ranged role action. Raise is always going to be a problem balancing.
    (3)

  3. #23
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    @MaelleRiou No. I would never want BLM to be subjected to this raise controversy. The best option would be to remove caster raise across the board and give RDM/SMN better party utility or make their already party utility more potent and/or worthwhile at the very least. Perhaps take away the decreasing potency on RDM Embolden. Make SMN Phoenix regen more worthwhile (up the potency on it but with reduced duration). Give RDM potency increases across the board...at the very least on its most damaging abilities. Fix SMN’s jank rotation by taking away or even combining some of its many OGCD abilities. For example, someone mentioned earlier that allowing Tri-disaster spell too be used as the norm would be a good idea. For RDM add some potency onto its melee rotation aspect and spell casting aspect. I would never want BLM to be subjected too this business with raise. I think the developers are simply struggling with how to balance the caster jobs with it. I do agree that this sort of thing doesn’t happen with other jobs in my opinion. Thus, it should not happen with casters.
    (0)

  4. #24
    Player
    030320maf's Avatar
    Join Date
    Aug 2019
    Posts
    3
    Character
    Valken Hayn
    World
    Shiva
    Main Class
    Monk Lv 80
    As a melee main, I wish SE would fix the issue with RDM, SMN and AST. Every e4s pf groups that I joined will need to wait nearly 1 hour or more for casters or healers. People just prefer to play melee nowadays because of higher dps.
    (0)

  5. #25
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Marianno View Post
    @MaelleRiou No. I would never want BLM to be subjected to this raise controversy.
    Except if the entire caster DPS roster can use it, the controversy goes away. The "controversy" exists because certain jobs have something others do not, leading to BS like the raise tax to make up the difference. If you make a battle-rez role action that BLM, SMN and RDM can use and remove Resurrect/Verraise from the equation, it becomes standard part of the kit like Swiftcast and Addle. Now you can balance around gameplay and mechanics without worrying about wipe recovery making one more desired than the other (AKA what led to the current balancing issues).

    At least from where I'm sitting, I can't see a scenario where the devs would have to nerf all casters because of Raise as a role action. Likewise, I can't see a scenario where casters are pushed out entirely because of it.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #26
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,692
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Why are we still pretending this raise tax is necessarily the explanation to our current imbalance?

    SMN had previously carried more rDPS until the end of each expansion despite having Raise. As soon as blatant tuning issues were finally fixed for other jobs as well, RDM was sitting pretty within 1% rDPS of BLM, SMN in solo-caster parties, DRG, and even Ninja, despite having Raise.

    We have an imbalance, yes. SMN and RDM are significantly undertuned. Not just compared to BLM, but to the whole top half of DPS: BLM, MNK, DRG, SAM, and now NIN. But, consider -- the same undertuning applies equally to BRD, DNC, and MCH, even though they don't have Raise, nor any utility of seemingly equivalent value (unless a 10% defensive of a 120-second CD should be worth some 15% of your rDPS, too). So we have a precedent of no Raise tax, and imbalance also affecting jobs without Raise. Why are we then equating caster imbalance to "Raise Tax"? It's not a logical explanation.
    (9)

  7. #27
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by MaelleRiou View Post
    Red mage is the training wheels for raiding. They're useful for learning the fights, but once the raid group has got the mechanics mostly down and are ready to push for kills it's better to have a black mage. It's probably not fair to heavily penalize red mage for that since it's basically just there for learning fights.
    Final Fantasy XIV is not a game designed around "prog jobs" which you "switch for something better once you learn the fight", as evidenced by the fact there's no Shadowbringers jobs that get called prog-only in any role except casters, and that the only other time this rhetoric has been deployed, it was as an excuse for the appalling state of white mage throughout much of Stormblood.
    (3)

  8. #28
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Arete-Nomos View Post
    And again, you miss my biggest concern here: Bards aren't competing for spots with Black Mages. Red Mages are. This fight isn't about anyone else, nor does it exclude anyone else. This has nothing to do with who is super low and who isn't. The problem is that Ranged were specifically called out for receiving potency buffs, and I want to see Red Mage's problems addressed as well.
    Brds/Mchs/Dncs/Rdms and Smns are all competing against Blm right now because Blm offers that much more than all of them its absurd how much ahead it is or more accurately how far behind those 5 are to it no 1 job should be allowed to be double stacked and be more dps than a mix of the jobs.

    Now Raise tax should be a thing along the same vein as mobility tax but it should not be as much as it is, it is too much and needs to be reduced.

    My core reasoning for raise tax is if anything like A4S happens again where dying to a mechanic is preferable to doing it would make Rdm really good saving/resing a hlr fast, but the likelihood such a mechanic workaround happens again is slim at best but it should be considered that the devs are giving a tax(again it is way too high a tax) in case they screw up like that again.
    (1)
    Guy butt is best butt <3

  9. #29
    Player
    Nhisso's Avatar
    Join Date
    Jun 2017
    Posts
    116
    Character
    Jacob Nhisso
    World
    Midgardsormr
    Main Class
    Paladin Lv 61
    Quote Originally Posted by Excaliburnina View Post
    My, my do we have some things to sort out here.


    Objectively false; the lowest fight RDM ranks currently is E1S due to weaker cleave options, and even then it's still higher than MCH.

    Not really. Raise tax is a pretty viable concept when you consider how powerful battle raise can become. It's far too subjective and relies on far too many factors to truly quantify its use, therefore it's safer for the developers to make the job it's attached to a weaker one. Depending on the fight, the players fighting the boss, the jobs the players are using to fight the boss and what's going on with that specific group in the encounter battle raise can become the strongest button in the game. The opposite is equally true, where it can become one of the most useless buttons in the game. I understand where this gripe comes from because the few RDM that want to push it to its limits will feel that button's degrading usefulness as prog ends, but saying it shouldn't be considered for balance is just frivolous.

    I'm sorry, what?


    RDM vs BLM movement can be summed up in that RDM has an advantage when it comes to on-demand short-term movement, and BLM has the advantage for on-demand long-term movement. They do very different things, and you can argue fight design caters to one type of movement or the other but comparing them is a bit pointless.

    Calling Verraise irrelevant is just to fit your woe-is-RDM narrative. Verraise's potential cannot truly be stated without trying to stick every single group at every skill level in some compartment, which will never work.


    You're already there, though. The bottom half of DPS are all extremely close, and the melee chunk of DPS that are so much higher have indeed been recognized. Your desire for outcry is based in hyperbole and falsehood.

    If you've really spent time on it you'd realize how much of a boon Verraise can be and how difficult it is to quantify and balance such a thing.
    *inserts at least you tried GIF*

    lmao. Be more cringey
    (1)

  10. #30
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    @Duelle I meant that I want it gone completely from all caster DPS jobs. I don’t care what needs too be done. Throw it out and get rid of it. Never bring it back. Then buff the party damage that RDM/SMN has accordingly, shore up their offences and close the gap with some potency buffs too RDM/SMN and fix SMN’s OGCD saturation.
    (1)

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