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  1. #1
    Player
    Seraph522's Avatar
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    Dec 2018
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    Gridania
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    211
    Character
    Estelle Joyeaux
    World
    Adamantoise
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    Red Mage Lv 90
    Quote Originally Posted by TaleraRistain View Post
    I think part of it may be what they're calling it. New Game+ in any other game comes with re-leveling. It's possible people took it as a given that it would have exp rewards at least, since that's a core concept of NG+ in nearly any other game.
    I think that's a bit of a misconception, to be honest. By and large, NG+ means "replay the game but with certain bonuses" (at least in single player games; I'm not an MMO vet, so I'm not sure if this is common in this genre or if NG+ is even a thing in most other MMOs), which can vary wildly from game to game. Some games require you to level up all over again - Persona 5, for example, does this - but others carry over levels, like Persona 3, or automatically start you at a high level, like FFXII's updated versions (IZJS, Zodiac Age). Sometimes gear is carried over, sometimes it isn't. Generally, something is carried over, or some form of bonus is granted on the subsequent playthrough, but what that is by and large is up to the developers.
    (3)

  2. #2
    Player
    Metalwrath's Avatar
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    Sep 2013
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    Rhulk Roegan
    World
    Raiden
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    Warrior Lv 90
    Quote Originally Posted by Seraph522 View Post
    I think that's a bit of a misconception, to be honest. By and large, NG+ means "replay the game but with certain bonuses" (at least in single player games; I'm not an MMO vet, so I'm not sure if this is common in this genre or if NG+ is even a thing in most other MMOs), which can vary wildly from game to game. Some games require you to level up all over again - Persona 5, for example, does this - but others carry over levels, like Persona 3, or automatically start you at a high level, like FFXII's updated versions (IZJS, Zodiac Age). Sometimes gear is carried over, sometimes it isn't. Generally, something is carried over, or some form of bonus is granted on the subsequent playthrough, but what that is by and large is up to the developers.
    As far as what i recall the usual main selling point of new game plus isnt the leveling bonus but more the harder difficulty.It originally comes from harder difficulty settings in game for those who cleared on normal etc.
    (0)

  3. #3
    Player
    dragonkyn20's Avatar
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    Aug 2013
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    Gridania
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    Kairo Fujima
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Metalwrath View Post
    As far as what i recall the usual main selling point of new game plus isnt the leveling bonus but more the harder difficulty.It originally comes from harder difficulty settings in game for those who cleared on normal etc.
    Harder difficulties wasn't the main selling point at first until the Souls series popularized it with enemy and boss stats scaling up by a certain percentage every time you beat the game.

    When NG+ first became a thing, it was more to do with just replaying the game with new features.
    (0)
    If I die, forgive me. I used to be a Dragoon.

  4. #4
    Player
    Seraph522's Avatar
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    Gridania
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    Character
    Estelle Joyeaux
    World
    Adamantoise
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    Red Mage Lv 90
    Quote Originally Posted by dragonkyn20 View Post
    Harder difficulties wasn't the main selling point at first until the Souls series popularized it with enemy and boss stats scaling up by a certain percentage every time you beat the game.

    When NG+ first became a thing, it was more to do with just replaying the game with new features.
    They definitely existed before the Souls games; I still remember Golden Sun: The Lost Age had two NG+ versions, one that carried over your levels and one that started you over with much tougher enemies. And FFXII: IZJS introduced both NG+, which started you over with all characters at level 90, and NG-, which restricts you from leveling up, creating a low-level challenge. Additionally, harder difficulty levels have often been locked behind an initial playthrough in some games; Kingdom Hearts II: Final Mix did this with Critical mode, and Fire Emblem: Radiant Dawn similarly locked Hard mode (Maniac Mode in Japanese; that game had some weird localization problems in regards to its difficulty settings) behind completing the game once.

    That being said, it was almost always an option rather than the primary selling point of NG+, which is definitely the case with the Souls games, so that popularized that trend to some degree.

    Edit: I can't confirm whether or not KHII: Final Mix locked Critical mode behind game completion, so take that example with a grain of salt.
    (1)
    Last edited by Seraph522; 09-18-2019 at 03:38 AM.

  5. #5
    Player
    dragonkyn20's Avatar
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    Gridania
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    Kairo Fujima
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    Mateus
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    Gunbreaker Lv 80
    Quote Originally Posted by Seraph522 View Post
    They definitely existed before the Souls games; I still remember Golden Sun: The Lost Age had two NG+ versions, one that carried over your levels and one that started you over with much tougher enemies. And FFXII: IZJS introduced both NG+, which started you over with all characters at level 90, and NG-, which restricts you from leveling up, creating a low-level challenge. Additionally, harder difficulty levels have often been locked behind an initial playthrough in some games; Kingdom Hearts II: Final Mix did this with Critical mode, and Fire Emblem: Radiant Dawn similarly locked Hard mode (Maniac Mode in Japanese; that game had some weird localization problems in regards to its difficulty settings) behind completing the game once.

    That being said, it was almost always an option rather than the primary selling point of NG+, which is definitely the case with the Souls games, so that popularized that trend to some degree.
    I never said Souls was the first series to have it, I said it was the series to popularize harder difficulties. Chrono Trigger was the first game to popularize the term "New Game +" and its version didn't include difficulty scaling at all unless you count fighting the final boss much earlier on than you're supposed to a higher difficulty.
    (1)
    If I die, forgive me. I used to be a Dragoon.

  6. #6
    Player
    Seraph522's Avatar
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    Gridania
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    Estelle Joyeaux
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    Adamantoise
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    Red Mage Lv 90
    Quote Originally Posted by dragonkyn20 View Post
    I never said Souls was the first series to have it, I said it was the series to popularize harder difficulties. Chrono Trigger was the first game to popularize the term "New Game +" and its version didn't include difficulty scaling at all unless you count fighting the final boss much earlier on than you're supposed to a higher difficulty.
    Yeah, I think I read "not the main selling point" as "not really important," which wasn't what you said (my apologies for that).
    (1)

  7. #7
    Player
    dragonkyn20's Avatar
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    Aug 2013
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    Gridania
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    Kairo Fujima
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Seraph522 View Post
    Yeah, I think I read "not the main selling point" as "not really important," which wasn't what you said (my apologies for that).
    No worries, happens to the best of us!
    (1)
    If I die, forgive me. I used to be a Dragoon.

  8. #8
    Player
    Metalwrath's Avatar
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    Sep 2013
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    Rhulk Roegan
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    Raiden
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    Warrior Lv 90
    Quote Originally Posted by dragonkyn20 View Post
    I never said Souls was the first series to have it, I said it was the series to popularize harder difficulties. Chrono Trigger was the first game to popularize the term "New Game +" and its version didn't include difficulty scaling at all unless you count fighting the final boss much earlier on than you're supposed to a higher difficulty.
    I guess you never heard of the resident evil series then.This was back on ps1 so it might be before your time but it was games like that that popularised it.
    (2)

  9. #9
    Player
    dragonkyn20's Avatar
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    Gridania
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    Kairo Fujima
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    Mateus
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    Gunbreaker Lv 80
    Quote Originally Posted by Metalwrath View Post
    I guess you never heard of the resident evil series then.This was back on ps1 so it might be before your time but it was games like that that popularised it.
    The classic Resident Evil titles did NOT have a new game + feature or different difficulties. All they had were special weapons and side modes you could unlock for beating the game by either clearing it under a certain time frame or by getting a certain rank.

    If you're going to refute my point, try better examples.

    Also, I'm probably the same age as you or older since I was born in 89. So good job bringing my age into your argument.
    (2)
    Last edited by dragonkyn20; 09-18-2019 at 11:48 AM.
    If I die, forgive me. I used to be a Dragoon.

  10. #10
    Player
    kaysa's Avatar
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    Jan 2019
    Posts
    5
    Character
    Elena Rae
    World
    Coeurl
    Main Class
    Scholar Lv 90
    I was a bit disappointed to hear we weren't getting EXP but I am looking forward to replaying the story. I wish they'd just give EXP equal to a normal quest for the level to help leveling alts but I get that is not what this is for. I can't wait to hang out with Emet-Selch and the Crystal Exarch again and I don't feel like leveling an alt just to do that.
    (3)

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