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  1. #15
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,458
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Zfz View Post
    I was thinking more like the Excellent/Good/Poor events, except with things like (off the top of my head) "quality increasing actions cost double CP with half efficiency but all other actions cost no CP and no durability", or "the next Standard Touch within 3 turns will cost 0 CP and 0 durability and extend all active buffs by 3 more turns, failing to use Standard Touch within 3 turns will cause -50% efficiency to all quality-increasing actions for the next 5 turns".

    Extremely easy to respond to with no downsides whatsoever. Make them only appear for starred products (not intermediate materials) if you want.

    None of that button smashing stuff.
    Your idea's punish and force people to use certain actions. Thats not interesting at all it does not show that you know the crafting system you just described a simon says do this or get punished for it type system no thank you. Crafting is already punishing enough if you dont understand it or cant figure the math behind it lets not make that worse. With the amount of rng crafting has forcing people to do a certain action at the wrong time will cause more harm then good..
    (1)
    Last edited by NanaWiloh; 09-17-2019 at 02:10 PM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!