Your idea's punish and force people to use certain actions. Thats not interesting at all it does not show that you know the crafting system you just described a simon says do this or get punished for it type system no thank you. Crafting is already punishing enough if you dont understand it or cant figure the math behind it lets not make that worse. With the amount of rng crafting has forcing people to do a certain action at the wrong time will cause more harm then good..