You guys not happy when things are hard, not happy when easy! What do you want then? I fail to understand it!
You guys not happy when things are hard, not happy when easy! What do you want then? I fail to understand it!
Why do people say “no offense” right before they’re about to offend you?
More people crafting means more competition for the people who bot crafts 24/7. Is there a way to ensure everyone undercuts by 1 gil constantly too just to twist the knife a little bit? lol... but seriously those are some nice QOL improvements especially the tree.
Previously, a lot of times crafting being "hard" just meant it was heavily RNG dependent and outside the players control. Oops, my 90% chance failed 4 times in a row, gg me, i guess I lose millions of gil.You guys not happy when things are hard, not happy when easy! What do you want then? I fail to understand it!
The highest end crafting should require very good melds, food and pots, and tight rotations, but be within the players ability to control.
And the lower end of crafting, things you quick synth in bulk, and leveling recipes you're just doing for xp, should be mindless or relatively easy with the correct gear.
First. The beta test was a joke about people who been crafting from the get go. Obviously you missed that, just like you are missing the point of revamping crafting.You realize that outside of the original ARR (which was several years ago now), they don't actually allow any of us to beta test anything, right? Square keeps everything in-house until it's eventual release; which, frankly, acts against them more times than naught because they get no useful feedback on what it is they're doing.
As for who i was talking about, i was talking about myself (as if it wasn't obvious by what you quoted). It has become ludicrously easy to craft things into HQ from zero HQ mats if you keep your gear up to date; especially within end bit of Stormblood and all of Shadowbringers that i've done. If they are just making it easier to get INTO crafting, then sure, that's great; but they're not, they're doing a whole revamp that is going to affect would-be crafters and people who have spent a lot of time in crafting already.
Sure, but it affects me, so i'm going to toss in my two bits.
Personally square doesnt care how much you put into crafting, they care about getting more people engaged with it and this is going to fix that. Why do you care? Because you put so much time and effort into it you think others should have to go through what you did?
This effects you how? You get sweaty about how much easier new players have it? Are you a boomer telling kids they need to pick them selves up by their boot straps and craft the way you did?
This does nothing to affect you in a negative way yet you throw your two sense in. That's a real boot straps thing to say.
That's how they gatekeep you, it's like rich people IRL putting as many obstacles in the way of poor people from getting rich, they have to have systems implemented to help skew the odds in their favor, while telling you something about tight belt buckles and boot straps you need to pick yourself up by. They feel their little chunk of gil making potential is going to tank when a new system comes into place and their E-peen cant handle that.
Not to mention they overvalue their worth and time and belive what they are doing is truly a skill when it is not, they tinker around on a crafting simulator for 15 minutes, make a macro and apply it in game. So with crafting being more accessible their over valuation will become very apparent and they no long can charge higher prices for absurd things.
This all could have been avoided if overvaluing didnt happen and if the game had a bigger Gil sink to remove more gil from the system to better put items within range of newer players. Mostly overvaluation of services rendered.
Aka full set of lvl 80 dps gear should only be about 20-30% over total gross income from MSQ start to finish. That puts content withing reach of newer players and give the ability for more people to have access to materials and equipment thus lowering the cost to produce and improving the overall quality of life per person.
Come on people.
Last edited by Mistyregions; 09-16-2019 at 03:20 PM.
Well, if it's for the "avid" crafter, it should be engaging/rewarding.Unless you're seeing something different than me it says "New content for avid crafters", with nothing said about the difficulty of said crafts. That could just mean that they've added more things, not that the things they add will be more engaging or rewarding to do.
You got caught in something you obviously had no knowledge on are trying to lie your way out of it. Try harder.
This effects me by the fact that they're not just changing the leveling process. This is a revamp. Do you know what that means? That means changing and rebuilding things effectively from the ground up. This will effect every crafter whether they're getting started or have been playing since 2.0; Crafting up until now has been something I have enjoyed and I want to keep enjoying it, but I have no idea what will happen at 5.1 because SQE is notorious for not actually audience-testing the content they put out.Personally square doesnt care how much you put into crafting, they care about getting more people engaged with it and this is going to fix that. Why do you care? Because you put so much time and effort into it you think others should have to go through what you did?
This effects you how? You get sweaty about how much easier new players have it? Are you a boomer telling kids they need to pick them selves up by their boot straps and craft the way you did?
You further show that you don't actually know what's going on in this situation, and continue to make comments that only make sense within your warped view of the situation, and my concerns about it.
You would think that. It should be engaging and rewarding, but since SQE never actually tests things to see if it plays well with their intended audience and have missed the mark on so many other projects, I'm skeptical about how these will actually work out. (ie. not saying they're going to not try to give this kind of thing, i'm simply recalling all the times they've missed the mark in delivering their intended experience)
Last edited by frostmagemari; 09-16-2019 at 03:25 PM.
The main reason I don't craft are these convoluted material lists with dozens of different items and pre-crafts from other crafters... I get a headache everytime I try to craft a new gearset for one of my jobs.
They can make the crafting jobs as easy as they want - I won't touch them unless they thin out the material requirements. So in my eyes such changes are useless and only have the possibility to upset players who like the current system for no benefit at all.
The only crafter I can deal with is Culinarian - no pre-crafts from other crafters are needed. Sure the material lists are long too, but not that convoluted, wich keeps them acceptable.
What's with fisher? Without outside ressources like "cat became hungry" the class is literally unplayable...
TiL I live in a world where a beta test comment was a joke about people having crafted from release so they have everything max, and unlike newer players dont have access to everything and that's what the revamp is aimed at.You got caught in something you obviously had no knowledge on are trying to lie your way out of it. Try harder.
This effects me by the fact that they're not just changing the leveling process. This is a revamp. Do you know what that means? That means changing and rebuilding things effectively from the ground up. This will effect every crafter whether they're getting started or have been playing since 2.0; Crafting up until now has been something I have enjoyed and I want to keep enjoying it, but I have no idea what will happen at 5.1 because SQE is notorious for not actually audience-testing the content they put out.
You further show that you don't actually know what's going on in this situation, and continue to make comments that only make sense within your warped view of the situation, and my concerns about it.
You would think that. It should be engaging and rewarding, but since SQE never actually tests things to see if it plays well with their intended audience and have missed the mark on so many other projects, I'm skeptical about how these will actually work out.
I had to explain a very clear joke to you...that tells me alot about you. If you missed that context this whole revamp is way over your head bud. Just sit down in the back and use your crafting simulator and you will be fine.
You don't live in that world, because that world doesn't exist. No one jokes about ARR or subsequent expansions as beta tests nor do people refer to those that played classes during them as beta testers. Keep on trying to lie though. It's funny now, but not for the reasons you want it to be.TiL I live in a world where a beta test comment was a joke about people having crafted from release so they have everything max, and unlike newer players dont have access to everything and that's what the revamp is aimed at.
I had to explain a very clear joke to you...that tells me alot about you. If you missed that context this whole revamp is way over your head bud. Just sit down in the back and use your crafting simulator and you will be fine.
Now this, i can definitely agree with. The UI for fishing can definitely use updating to make it more on par with the gathering log of the other two DoL, as in it's current state it isn't helpful to anyone playing the game.
Last edited by frostmagemari; 09-16-2019 at 03:45 PM.
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