Akuido you are taking opinions way to seriously. Your statements dont disprove any of ours. They are just a different perspective.

Heres an additional one. If range could do as much dps as melee why take melee? Why not have the whole team run physical ranged so everyone could mechanic dance however they want?

Again to me the answer lies in the fact that playing a melee is more difficult, albeit slightly, because you are dealing with positionals and mechanics interrupting your rotation, thus having to improvise to make the best of specific moments in fight sequences.

Casters have a similar difficulty cause mwchanics directly interrupt/alter their rotations.

Without incentive to play melee or caster(ie higher dps) they will become underplayed. And with melee: gear is a very concerning part. A melee savant needs 3 sets of gear to play his 4 classes. Casters and ranged have 1 each. This means job flexibility in those roles is slightly higher.

Tbh mechanics less so this current savage tier, but these things are generally true and enable the developers to create more interesting fight mechanics with that in mind.

And to finish ill say it again. Most of the above statements are perspective opinions. Please dont try to combat them as if they are facts like you've done to my comments in the past. Feel free to provide your own perspectives but trying to combat opinion, Is literally pointless.