Quote Originally Posted by Wayfinder3 View Post
Why does 2 melee need to be apart of the optimal comp, being in melee range isn’t that much more risky than having cast times especially with 2 true north charges on a 45sec CD
Because the alternative is much worse. If you don't give double melee comp a slight advantage in terms of rDPS, triple ranged comp automatically becomes better in any possible scenario. This means 3 out of 6 jobs (1/2) would be guaranteed a spot, while 4 jobs would be left fighting for the last spot. Not even mentioning the fact that the 6 ranged dps jobs only have 2 different gear sets (casting and aiming), allowing a player maining one of those to freely switch to a different one. This would just make melee jobs redundant and not desirable at all and investing resources into gearing them a very risky choice. Finally, I like symmetry so a like having 4 melee jobs and 4 ranged jobs in a full party :P (and you can bet that 6.0 will give us a new melee dps)