Quote Originally Posted by Lastelli View Post
It's even easier thant that. Set a benchmark for a role and balance jobs belonging to that role to be as close to that benchmark possible. A reasonable benchmark would be, in my opinion, the following (in terms of rdps):
Melee: 14k
Casters: 13.5k
Ranged: 13k.

This ensures that a standard comp with 2 melee, 1 caster and 1 ranged is the optimal one.
The absurd thing is that right now they're talking about how sam can make the most out of party buffs (we're talking about a 200-300 dps advantage here) when we have jobs with almost 2k rdps difference.
Why does 2 melee need to be apart of the optimal comp, being in melee range isn’t that much more risky than having cast times especially with 2 true north charges on a 45sec CD