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  1. #12
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by MerlinCross View Post
    I mean I'm not trying to hide that I really don't know much about Monk which is why I'm confused why it's seemed to have power spiked in damage while still not being fun to play somehow?
    How well a job performs and how satisfying they are to play are two separate metrics. A job can perform extremely well or even reasonably well and the players can hate it or be indifferent to it.
    Quote Originally Posted by ownagepuffs View Post
    Thing is, even before 5.05 Monk was still really strong. It was like neck and neck with DRG. But it still suffered from a very archaic playstyle and 2 very inflexible mechanics on top of the slowdown that everyone hated. Post 5.05 old problems went out and new problems arose, such as Form Shift making 2 of this expac's skills redundant and the job still being way too revolved around GL.
    It's a little more extreme than that. By pretty much every metric except performance, Shadowbringers Monk at launch was a catastrophe that followed on the heels of what the devs admitted to be a failure of design. The devs not only failed to address any of the biggest problems players had with the Monk in Stormblood after acknowledging that Stormblood was a poor iteration of the job, but every new action except maybe Enlightenment that they implemented in Shadowbringers was also a complaint people had with Stormblood Monk. Enhanced Fists of Fire and GL4 have the same fundamental problem as Tackle Mastery in that they're Fists Stance Traits where the fist stances can be boiled down to "Sit in the one stance that boosts your damage the most" (which has been a problem of Monk design since ARR) and Six Sided Star and Anantman are redundant GL management skills, when a huge complaint in Stormblood was Monk having way too many GL management skills to begin with. The 5.05 Formshift change doesn't really add anything new in terms of problems, it just put a microscope on the problem of "There's an excessive number of GL Maintainence skills" by fixing the different problem of "Monk can't keep up it's buff in situations that other Jobs have no trouble at all in because all of these Maintenance skills are bad."
    (2)
    Last edited by SpeckledBurd; 09-04-2019 at 09:21 PM.

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