Page 3 of 15 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 141
  1. #21
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Let's be realistic though, for Monks, having other dps raised to their level is the same as Monk being nerfed down to their level. They'd be just as strong comparatively either way. On the other hand it would instead serve as a nerf to all raids and trials because all the dps now have more damage output. This tier is already one of the easier ones as it is.

    Nerfs just feel bad, no one wants to feel they've "lost" damage or become weaker, but giving Monk and maybe Drg a minor potency nerf is the most sensible solution.
    (6)

  2. #22
    Player
    Noctisnine's Avatar
    Join Date
    Mar 2018
    Location
    Limsa
    Posts
    111
    Character
    Winter Valentine
    World
    Twintania
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Let's be realistic though, for Monks, having other dps raised to their level is the same as Monk being nerfed down to their level. They'd be just as strong comparatively either way. On the other hand it would instead serve as a nerf to all raids and trials because all the dps now have more damage output. This tier is already one of the easier ones as it is.

    Nerfs just feel bad, no one wants to feel they've "lost" damage or become weaker, but giving Monk and maybe Drg a minor potency nerf is the most sensible solution.
    Why do you wanna nerf monk when there are other jobs with much bigger problems? Monk was in the gutter for a long time with tons of problems and no one cared about monk, now that he does damage everyone care about it. Black mage has tons of mobility now being able to turret and do insane damage from a distance while monk not only has positional it's also a lot more complex to play, samurai the same has a very good kit a gap closer a shield a skill to jump back it's just not damage that counts. That's why summoner which is in the gutter now should be third DPS because his rotation is very hard to master while having to stay still to cast ruin III and sometimes to triple weave. But I guess pointing the gun to monk is much easier than solving the rest of the problems.
    (6)

  3. #23
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,047
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 98
    Quote Originally Posted by Drayos View Post
    To prevent a power creep reducing the difficulty of content?
    Power creep? Lets say u get a group right now that's dps is DRG, MNK, BLM and BRD. The bard having had a buff to be a bit better dps is not going to make smth like e4s massively easy? Besides with more people getting better gear and with more on the horizon ALL content will get easier to clear. That's just what happens. People losing their minds over the thought of not nerfing a class they've taken a dislike to. The only time it's gonna make a clear noticeably easier if its a full current non meta class dps group, and it SHOULD because it is broken for it to be a huge struggle with some classes vs others. And if power creep becomes a big issue that devs care for they can increase bosses hp ever so slightly so its still about the same clear time as is now. But I don't think that would be needed at all..
    (0)

  4. #24
    Player
    Reilyn's Avatar
    Join Date
    Mar 2012
    Posts
    163
    Character
    Vael Keriun
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Noctisnine View Post
    Why do you wanna nerf monk when there are other jobs with much bigger problems? Monk was in the gutter for a long time with tons of problems and no one cared about monk, now that he does damage everyone care about it. Black mage has tons of mobility now being able to turret and do insane damage from a distance while monk not only has positional it's also a lot more complex to play, samurai the same has a very good kit a gap closer a shield a skill to jump back it's just not damage that counts.
    1: People care about it because it's doing too much damage for what it brings to the group outside of its own damage.
    2: Job DPS should never be balanced around something as subjective as complexity. That line of thinking will have you justifying RDMs remaining where they are; unwanted.
    3: SAM mobility isn't earning it preferential treatment when there's a job that does more dps, and buffs others to do more dps. You really think people making statics sit there thinking "I want a SAM for the group instead of the MNK because it has a backstep"?

    We get it. You're clutching pearls, but can you not make such assertions with silly arguments, or that reek of the feeling like you're owed this?
    (2)
    Last edited by Reilyn; 08-30-2019 at 12:23 PM.

  5. #25
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    I think MNK should be nerf a bit,Like lower Leaden Fist potency or something.
    I feel the job is kinda too strong.Even mediocre MNK can pull high DPS.
    This job should be high skill, high reward NOT strong by design.
    (2)

  6. #26
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I do think it needs a nerf, it shouldn't be first and bring buff and utility. In term of rdps we'd like all melee to be within 1% of each other (admittedly TA being hard to tune)
    So pdps should be SAM equal to current MNK dps (or very slightly under, as long as it does BLM still dps), MNK then DRG then NIN
    And ideally when you look at rdps you see all of them very close.
    (1)

  7. #27
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Sylvain View Post
    I do think it needs a nerf, it shouldn't be first and bring buff and utility. In term of rdps we'd like all melee to be within 1% of each other (admittedly TA being hard to tune)
    So pdps should be SAM equal to current MNK dps (or very slightly under, as long as it does BLM still dps), MNK then DRG then NIN
    And ideally when you look at rdps you see all of them very close.
    Cloe but in reverse. You dont want drg or nin to only have dps increase utilities, and not actually have them increase dps at least when comparing the pdps you lose to bring them.
    (0)

  8. #28
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Probably just have to tone down Riddle of fire
    (0)

  9. #29
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,612
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    Power creep? Lets say u get a group right now that's dps is DRG, MNK, BLM and BRD. The bard having had a buff to be a bit better dps is not going to make smth like e4s massively easy? Besides with more people getting better gear and with more on the horizon ALL content will get easier to clear. That's just what happens. People losing their minds over the thought of not nerfing a class they've taken a dislike to. The only time it's gonna make a clear noticeably easier if its a full current non meta class dps group, and it SHOULD because it is broken for it to be a huge struggle with some classes vs others. And if power creep becomes a big issue that devs care for they can increase bosses hp ever so slightly so its still about the same clear time as is now. But I don't think that would be needed at all..
    Except Bard needs a lot more than "a bit" in terms of buffs. In fact, lets see what each job you've listed is pulling at the 95th percentile in Titan.

    Black Mage: 14,561
    Monk: 14,508
    Dragoon: 14,246
    Bard: 13,012

    That is a difference of 1,200-1,500 rDPS. In order to bring Bard up to a comparable level, they'd need somewhere like 900 more flat rDPS. That much of an increase means you will absolute stomp on all the current DPS checks if you're halfway competent. Good groups are already skipping things like Quietus and the last sit of Tumult spam. Hardcore groups are almost skipping Black Smokers. While yes, our ilvl is increasing. Why make Eden's Gate even more trivial when the better solution is nerfing the jobs down to a balanced level?
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #30
    Player
    MaelleRiou's Avatar
    Join Date
    Nov 2018
    Posts
    92
    Character
    Nolwenn Surcouf
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Drayos View Post
    To prevent a power creep reducing the difficulty of content?
    Buffing the jobs that are behind wouldn't really do that since there's enough jobs already doing that level of DPS. If it was like, just monk and black mage up at the top and everyone else was around the same then nerfing would make more sense.
    (1)

Page 3 of 15 FirstFirst 1 2 3 4 5 13 ... LastLast

Tags for this Thread