
Hey, you know what other class said that for 2 expansions? MNK huh...how peculiar is to be on the other side for once....




Ninjas and Summoners are complaining because they're contributions were/are incredibly lackluster. It doesn't matter how complex or not the jobs are if they feel like garbage. Balancing around complexity just leads to the same issues we're already seeing. Case in point, Samurai. It is arguably the easiest DPS in the game yet also one of the least popular in Savage. Why? Dragoon and Monk utterly demolish it rDPS wise. And it isn't like either are significantly harder to figure out. One might argue Dragoon is just as easy.DPS should never be balnced around complexity? Really? so i guess NIN and SMN are A okay and everyone is just exagerating, right? They are not complaining about having to press 50+ buttons (and doing mecahincs) do less DPS that a class that has to press 2, nah that is just an exageration.
And? You don't make a job overpowered to compensate for bad design.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."




So you both buff the bad jobs and nerf the good jobs, that will bring the balance in line without reducing the overall rDPS of all jobs collectively. Ultimately that is what needs to happen, the overall rDPS across all jobs should not change, but how that rDPS is distributed should be.
Remove 5% of MNK and BLM's rDPS.
3% of DRG's rDPS
That should do the trick.
I think they should just raise up the other DPS and call it a day.
To the people saying that they should bring higher DPS jobs in line with the lower DPS jobs to avoid content becoming too easy... wat?
1. Eden Savage is basically a done deal already. Nerfing jobs now will only ruin the experience of people who've already got it on farm and hinder people who are struggling with it.
2. When you raise the damage of the lower DPS jobs you only widen the pool of people able to clear it and also being able to play their favorite job.
3. Once you raise the damage you can balance future content around that new DPS level. So that avoids the "content becomes too easy" point. Basically only applies to old content that isn't important anymore anyway.
Who cares if old content becomes easier? Gives people more things to do to solo stuff in their free time.

Old content? Only a couple people has clear it, I wouldnt call eden savage oñd content
Good. That means the content is still hard despite people "filling their rosters" with "OP jobs" like DRG, MNK, BLM etc.
Raising the damage of the lower DPS jobs will only widen the selection of "OP jobs" and as you said the content is still hard enough that barely anyone has cleared it.
Basically some jobs are undertuned for current content if despite all these top jobs being "OP" barely anyone has cleared the hardest content. Being truly overpowered would mean that they could faceroll the fights or ignore mechanics because they burn them down too fast.
Unless that is the case it's not an issue of some classes being too powerful but others not being in line with the damage check the raid requires.
As other people pointed out in other threads. If you can't meet the enrage timer with the lower DPS jobs what's the point of nerfing other jobs? So they can't beat the enrage either? Wut?
No job needs a nerf at the moment.
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