Quote Originally Posted by MintnHoney View Post
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(Note: I'm pretty much 100% in agreement here.)

1) To be fair, making MP a non-mechanic to the gameplay (more than hit LD once per minute) of all but a few jobs was already a pretty contentious decision. Even as dull as TP and MP outside of PLD, DRK, BLM, and maybe AST/WHM/SCH was/is, it was still a decent enough mechanic. It just needed polish when combining TP into MP.

2) I'd like Mana Shift back. It was a mechanic with no net gain, but great situational value. It felt... good. Heck, just change TP to MP, increase %MP on rez (e.g. to a rez's worth of MP), and decrease the absurd costs to physical AoEs to the same ratio to single-target costs as held by caster AoEs.

3) Agreed. This. So much this. WHM already has this across two skills, SCH across one. Why not one, which would be shareable at that, for AST?