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  1. #81
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kieren-Dohla View Post
    Don't take away my SMN Raise ability. Do you even main SMN? I've had enough abilities taken away and pets so fundamentally restructured it such. No more tanking with Titan egi in the overworld when solo etc. Enough has been done to my main as it is with abilities I have since 2013 being taken away. Raise is core to me for SMN and I'm sure it is with a lot of SMNs. And suddenly replacing it with an item? That item would have zero mp cost. Why would healers then even use their raise spell? So then you'd suggest because of a change with Phoenix down you'd take away raise from healers. A healer with out raise!?
    No, I don't main SMN, but I did clear UCOB and UWU with it. I don't think you can have raise and do competitive dps with the way things are balanced currently and I'd rather have the dps if my group's caster wants to switch roles with me. I don't think Raise is in any shape or form core of the SMN or RDM identity and taking it out of the dps balancing picture would make SMN and RDM dps more competitive.

    Healers would still use Raise. You can't Swift Cast items and nobody wants to sit through 8 second hardcasts if they don't have to. With a 10 minute cooldown you would quickly run out of item raises with multiple deaths and would have to use regular ones. But how often do you really see healers hardcast Raises anyway? Almost never, so they would still use their Swift Raises as normal.
    (1)

  2. #82
    Player
    Parisotte's Avatar
    Join Date
    Sep 2019
    Posts
    2
    Character
    Parisot Valette
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by CrashofZenki View Post
    So after the recent cnages of SAM, SMN and NIN, we see that the gap is still too big from the top 3 (MNK,BLM and DRG) than the other DPS.

    The amount of potencies that SAM and NIN got, and yet we have a huge gap in damage tells us a couple of things.

    1. Dev team doesnt try out their patches.
    2. There are still a lot of potency missing on SAM and NIN compaired to the other Melee DPS. Looks like NIN is getting a range tax for some reason?
    3. Its still better to take a MNK/DRG over SAM on any given time, as well as taking anything over a NIN except for DNC at the moment which means I suspect we also need buffs on DNC.

    Cut off a couple of damage percentages of DRG (about 2%), a bit more on BLM and MNK (3%) and boost every other job's damage percentage by about 5% (RDM, SMN, MCH, BRD, SMN, NIN) and about 6% on DNC.
    I have a solution. 2 steps.

    First Fix the classes that need it. Knock the one's down who are laughably over performing. And it is laughable. They are so far beyond it is a meme.

    Second: After everything has been balanced properly and people see that it's all going fairly well, ban damage meters. Forever. Running them is a bannable offense. Enforce it religiously. I know this makes me unpopular, but from the time I have spent in this game they are literally ruining it.

    They are responsible for classes being excluded. They are responsible for the relentless tryhard, you know the guy, complaining in groups that wipe. (person gets mad at wipe, goes to the damage meter, and picks the guy or girl who's still learning/not a tryhard/trying not to have a siezure from the flashing aoe circles bosses have become)

    I know many will disagree, but that dps meter is ruining the game. That dps meter has become the game. It is all that matters. It is "the precious."

    But I know this will be unpopular because of tryhards and min-maxers.
    So go ahead and tell me how I am wrong, when it's the single thing that influences EVERY SINGLE DECISION you people make in combat. Should I use this skill to make healing easier for my WM? NAH! I need to weave and if I lose this weave or clip something I am looking at a total net loss of 34.5 dps. UNACCEPTABLE!

    How bout this? Less boring content so we can focus on fun stuff instead of our stupid rotation charts and tutorials so we don't fall behind on that stupid, horrible, plague of a meter.

    The dps meter runs your game now yoshi. It's doesn't belong to you anymore.
    (2)

  3. #83
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Parisotte View Post
    I have a solution. 2 steps.

    First Fix the classes that need it. Knock the one's down who are laughably over performing. And it is laughable. They are so far beyond it is a meme.

    Second: After everything has been balanced properly and people see that it's all going fairly well, ban damage meters. Forever. Running them is a bannable offense. Enforce it religiously. I know this makes me unpopular, but from the time I have spent in this game they are literally ruining it.

    They are responsible for classes being excluded. They are responsible for the relentless tryhard, you know the guy, complaining in groups that wipe. (person gets mad at wipe, goes to the damage meter, and picks the guy or girl who's still learning/not a tryhard/trying not to have a siezure from the flashing aoe circles bosses have become)

    I know many will disagree, but that dps meter is ruining the game. That dps meter has become the game. It is all that matters. It is "the precious."

    But I know this will be unpopular because of tryhards and min-maxers.
    So go ahead and tell me how I am wrong, when it's the single thing that influences EVERY SINGLE DECISION you people make in combat. Should I use this skill to make healing easier for my WM? NAH! I need to weave and if I lose this weave or clip something I am looking at a total net loss of 34.5 dps. UNACCEPTABLE!

    How bout this? Less boring content so we can focus on fun stuff instead of our stupid rotation charts and tutorials so we don't fall behind on that stupid, horrible, plague of a meter.

    The dps meter runs your game now yoshi. It's doesn't belong to you anymore.
    I'm not going to take a stance on the aye/nay dps meter part, but taking away the parser doesn't change the current name of the game. Its the combat design thats dps focused, and taking away the parser would just make things harder to gauge and measure.

    It would still be all about that "deeps". The parser is a symptom not the sole cause.

    If you have an issue with the dps meta you should probably first lobby for a different combat design.
    (1)

  4. #84
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Wow. Melodramatic, much?

    The meter exists because it's the only real recourse players have to measure their overall performance. Without it, there's nothing but guesswork. And if there's nothing but guesswork, then the playerbase probably wouldn't have discovered just how bad the balance between classes is right now and effectively direct the developers' efforts. People wouldn't have gone through the effort to create and maintain it if it wasn't necessary for the raid community to understand how the game works. We are, after all, playing a game that doesn't even tell you exactly how stats like 'Critical Hit', 'Determination', and 'Direct Hit' scale, among others.

    Plus, I haven't run into any situation where someone actually uses the meter to kick another player from the party. If anything, it's a failure to learn mechanics and adapt with the rest of the team, which naturally drops your damage over time and/or leads to a wipe anyway, meter or not. Bad players just blame the meters as a catch-all excuse for their own shortcomings instead of trying to improve themselves.
    (8)
    Last edited by SaitoHikari; 09-02-2019 at 03:49 PM.
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  5. #85
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    So based on your anecdotal experience parsers are ruining FFXIV. Got it. Based on mine they don't. Checkmate.
    (8)

  6. #86
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Ffxiv raiding community is pretty much build around the existance of fflogs though, In my server, e4s especially always have people who open up party for 火力詰めor 色塗(idk what in english, it mean they want a higher number to change fflog colour), a lot of people able to clear my leeching such a party, imagine if theres no logs and people only need to cleard once a week... the raiding community will die real quick, so...

    "The dps meter runs your game now yoshi. It's doesn't belong to you anymore."

    I like this quote
    (1)

  7. #87
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Parisotte View Post
    I have a solution. 2 steps.

    First Fix the classes that need it. Knock the one's down who are laughably over performing. And it is laughable. They are so far beyond it is a meme.

    Second: After everything has been balanced properly and people see that it's all going fairly well, ban damage meters. Forever. Running them is a bannable offense. Enforce it religiously. I know this makes me unpopular, but from the time I have spent in this game they are literally ruining it.

    They are responsible for classes being excluded. They are responsible for the relentless tryhard, you know the guy, complaining in groups that wipe. (person gets mad at wipe, goes to the damage meter, and picks the guy or girl who's still learning/not a tryhard/trying not to have a siezure from the flashing aoe circles bosses have become)

    I know many will disagree, but that dps meter is ruining the game. That dps meter has become the game. It is all that matters. It is "the precious."

    But I know this will be unpopular because of tryhards and min-maxers.
    So go ahead and tell me how I am wrong, when it's the single thing that influences EVERY SINGLE DECISION you people make in combat. Should I use this skill to make healing easier for my WM? NAH! I need to weave and if I lose this weave or clip something I am looking at a total net loss of 34.5 dps. UNACCEPTABLE!

    How bout this? Less boring content so we can focus on fun stuff instead of our stupid rotation charts and tutorials so we don't fall behind on that stupid, horrible, plague of a meter.

    The dps meter runs your game now yoshi. It's doesn't belong to you anymore.
    Yes, because god forbid people care about playing their classes to their fullest extent and then being annoyed because of how much effort you put in to being a 98th percentile bard, just to be beaten by a 60th percentile black mage.

    People care about playing well, and people care about how well their class does relative to other classes, there's no helping it. I assume by your attitude you don't raid, otherwise you wouldn't be condemning damage meters, and there's nothing wrong with not raiding, but suggesting that we just outright ban all damage meters just shows how ignorant you are to the fact that parsers are very important as a tool for higher end content, both for evaluating group performance and finding out who is under-performing in terms of dps.

    Also, I don't see how damage meters are ruining the game, the only time I ever hear a person's damage being mentioned is in content where you have an enrage timer to beat and even then people don't comment on damage until you wipe at least once or twice to the enrage, but I'm not mentioning joining statics since obviously if you want to join a static that aims for week 1 or 2 clears, your dps and grasp on your class better be darn good if you want to pull your weight in savage content with a low item level.
    (4)

    Watching forum drama be like

  8. #88
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Miminming View Post
    Ffxiv raiding community is pretty much build around the existance of fflogs though, In my server, e4s especially always have people who open up party for 火力詰めor 色塗(idk what in english, it mean they want a higher number to change fflog colour), a lot of people able to clear my leeching such a party, imagine if theres no logs and people only need to cleard once a week... the raiding community will die real quick, so...

    "The dps meter runs your game now yoshi. It's doesn't belong to you anymore."

    I like this quote
    I believe the term would be orange or purple parses.

    I forget the exact numbers, but purple is in the 70-75th percentile range and above, while orange is at the 95th and above percentile range.
    (0)

    Watching forum drama be like

  9. #89
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SaitoHikari View Post
    Wow. Melodramatic, much?

    The meter exists because it's the only real recourse players have to measure their overall performance. Without it, there's nothing but guesswork. And if there's nothing but guesswork, then the playerbase probably wouldn't have discovered just how bad the balance between classes is right now and effectively direct the developers' efforts. People wouldn't have gone through the effort to create and maintain it if it wasn't necessary for the raid community to understand how the game works. We are, after all, playing a game that doesn't even tell you exactly how stats like 'Critical Hit', 'Determination', and 'Direct Hit' scale, among others.

    Plus, I haven't run into any situation where someone actually uses the meter to kick another player from the party. If anything, it's a failure to learn mechanics and adapt with the rest of the team, which naturally drops your damage over time and/or leads to a wipe anyway, meter or not. Bad players just blame the meters as a catch-all excuse for their own shortcomings instead of trying to improve themselves.
    I've seen people get kicked from statics because their numbers were too low and they've been butting their head against the boss enrage for too long (That was how I got into my current static), but that's different from pug raids.
    (1)

    Watching forum drama be like

  10. #90
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Dogempire View Post
    I've seen people get kicked from statics because their numbers were too low and they've been butting their head against the boss enrage for too long (That was how I got into my current static), but that's different from pug raids.
    I shall reiterate: If you're not beating enrage, it's because you're failing mechanics and/or failing to adapt with the rest of the team. The meters aren't going to suddenly change an enrage wipe to a clear if your performance stays the same, all it does is show people how you're failing. What each person does with that information is up to them.
    (1)
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

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