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  1. #151
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Absimiliard View Post
    People calling DRK an anti-magic tank are basically unknowingly trying to hamstring it. Current Dark Mind already sucks. Why cling to an already half-baked perception at the cost of efficacy instead of demanding that current Dark Mind be de-suckified? As for Dark Missionary, that should probably have been something like Celes's runic ability instead of slightly inferior carbon copy of Heart of Light.
    The "Anti-Magic" tank sucks as an idea currently because we as players have no good / reliable way to determine what is magic damage and what isn't. SE needs to develop a way for us to figure that out. Used to be Raw Intuition. Can't use that anymore.
    (2)
    Last edited by Deceptus; 08-22-2019 at 10:23 PM.

  2. #152
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Mithron View Post
    I really like how they play in SHB, but I hate how low their damage is for the effort required to play properly particularly over PLD. IMO, the tank DPS should be WAR > GNB > DRK > PLD with their utility reflected off that.
    Honestly I think this class is to simple. Then again the most complex class gunbreaker is not super complex ether. Tanks kinda fallen into this roll face on keyboard and win play style. Which is why I am guessing Savage is having triple tank busters in a row. As tanks are to boring to play now. Specially DRK who is just a shittier version of Warrior. I left WoW because they dumbed down the classed to the point they where two easy. At this rate I might leave FF14 to go back to Classic WoW where classes where hard to play and the game was hard to play.

    With it also having the less amount of of utility. It honestly DRK should be like the SAM, BLM of tanks. Where it focus more on dps then utility. I how ever feel they should be more Dark Knight like from FF4. Using it HP for damage buffs or defensive abilities. We can add in stuff like reflecting percent of damage back to bosses. Though I think one of the biggest problems is not a tank problem but a terrible boss design problem.

    FYI Warriors have a ton of Utility. If DPS for Utility/Mitigation was a thing. It would got DRK>GNB>WAR>PLD. Got to add in the Mitigation to the mix. As that one of the biggest reason why you take a tank into a savage/ultima raiding. Let's not forget that the game is balance around those two content. Everything else the game is not designed around. Even though that where 90% of all the players tend to be in. It funny how they balance the classes and content around a minority of the player base.

    Quote Originally Posted by Deceptus View Post
    The "Anti-Magic" tank sucks as an idea currently because we as players have no good / reliable way to determine what is magic damage and what isn't. SE needs to develop a way for us to figure that out. Used to be Raw Intuition. Can't use that anymore.
    Which they can fix so easy. Just change colors around. Yellow for physical damage. Orange for magic damage. Boom we can just look at the color the boss has hit us with and know instantly if it physical or magical. Even if they last min change a boss ability from physical to magical. This would not effect the combat damage colors. As they are program to show one color for physical and another for magical. Not everything being yellow numbers when the boss hits us.
    (1)
    Last edited by DemonicNeko; 08-23-2019 at 12:09 AM.

  3. #153
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Arsthan View Post
    I'd much rather see something like a DoT, an attack speed buff or keeping the current DA effect while giving back some MP to increase the usage of EoS throughout the fight.
    I posted earlier something like that. You give a 15s duration to Dark Arts, you still spend it to have a free Edge/Flood but while Dark Arts is active, you gain a speed boost. So if you want to take the most out of TBN, you wouldn't use it if you need to reapply Darkside really soon.
    (1)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  4. #154
    Player
    Dragonkat's Avatar
    Join Date
    Jun 2016
    Posts
    48
    Character
    Nozomi Du'kat
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by DemonicNeko View Post
    It funny how they balance the classes and content around a minority of the player base.
    DING!

    This right here is the standout sentence. and half of the problem as i see it right now. The DPS > all meta game and the complaints from the people espousing it who are the 5% of the playerbase playing savage content ending up balancing 95% of the rest of the game for us are how we got into this role based hot mess. Off the top of my head.

    AST got turned into a balance bot, why? "Balance is the only useful card cause we need more DPS!"

    Ninja is getting booted from savage content, why? "Their DPS is too low on FF logs!"

    DRK got it's utility gutted, it's skills/sustain nerfed, why? "Cause spamming DA is too annoying and if i don't I lose DPS!"

    Anyone see a pattern yet? Across every class utility powers and abilities that actually differentiated the classes got sacrificed on the almighty DPS altar. And for what? so people can clear savage 0.42 seconds faster for endgame loot that basically is just a glamor game anyway when 440-450 gear is pretty much all you need for clearing the MSQ with a reasonable skill level? It's hilarious how the devs attempts to make every class have a place and role feel useful had the exact opposite effect. Or one could say (and did) if it aint broke, don't fix it.

    It's why people complaining about BLM and MNK being overpowered, and people saying tanks are fine because of a DPS parity I feel are missing the point. Or at the very least looking at it backwards. The problem isnt their DPS relative to other classes, it's the fact DPS has become far too much a priority. and it's not doing 14 any favors.

    I for one would love to see the devs take a different look at things. and for gods sake stop balancing the game around the end. They seem to have forgotten about those other 79 levels.
    (4)
    Last edited by Dragonkat; 08-23-2019 at 02:26 AM.

  5. #155
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Dragonkat View Post
    DRK got it's utility gutted, it's skills/sustain nerfed, why? "Cause spamming DA is too annoying and if i don't I lose DPS!"
    But Stormblood Dark Knight was by far the worst tank in terms of utility and could not provide any form of protection for AoE damage (outside of the universal role skill Reprisal) until the introduction of Dark Missionary, and the one utility it had, which was casting TBN on other people, was buffed in this expansion.

    Also the game is balanced for savage because savage and ultimate are the only content where balance actually matters. In content below savage a lot of utility skills, such as raidwide AoE mitigators, or healing boosts like Mantra, almost never make a difference because damage is so undertuned. Content with no enrage timers can effectively be cleared without any DPS players, and is in fact perfectly safe to do with a team of 6 tanks and 2 healers, which is why you really can't balance around it.
    (2)
    Last edited by RadicalPesto; 08-23-2019 at 03:36 AM.

  6. #156
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    It's okay out of 10. I'm still playing it, so it's better than MCH I guess. A couple of problems I've run into while playing it, though:

    -Getting 5 GCDs under Blood Weapon is far harder than it should be, and I think that's because it's slightly less than 10 seconds for... some reason. It's really irritating.
    -Scourge as a combo ender please, I'd like to have some minor variety while I wait on my buttons outside of 1-2-3.
    -Someone here suggested out a cooldown reduction on Abyssal Drain, I'd like that too.
    -Dark Mind should be put back to 30%, if we're going to get a specialized tool, it should better than other general-use tank mitigation for that specific use case. A lower cooldown isn't really enough to make it better.
    -Living Dead has exactly one scenario where it is the best Invulnerability; when you're chilling in voice with a WHM with Bene up that knows how LD works. Outside of this, the skill NEVER realises its full potential, and consequently becomes the worst.
    -TBN needs something to make the admittedly minor risk of it not popping (it's very easy to not be frivolous with it, come on guys) with a reward that isn't "I don't eat shit" when the negative is "goodbye 500 potency". There are some cases I'd rather just eat shit and get the Edge out right now, but it really looks like it's been painted into some sort of corner where it's hard to implement any kind of meaningful reward to it without some unforeseen reaction takes place.

    Overall damage should be a bit higher. People keep saying "ohh but it's only 4% it's literally nothing" in regards to the disparity between tank damage, but both DRK and WAR have been consistently doing less damage than Mr. Look at all my fucking utility. It's 4% too much. PLD should struggle to take 3rd place from DRK, and I only make that distinction purely because of how defensively strong TBN is. The current standing of GNB>>PLD>>WAR>DRK is not fine. The distinction would be far easier to detect if we were talking about DPS, so let me use that kind of analogy;

    The Red Mage is consistently outperforming the Monk and the Dragoon in terms of damage.
    (0)

  7. #157
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,367
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I wouldnt mind if Dark Mind got nerfed to 15% and mitigated all types of damage and not just magic.
    (0)

  8. #158
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dragonkat View Post
    DING!

    This right here is the standout sentence. and half of the problem as i see it right now. The DPS > all meta game and the complaints from the people espousing it who are the 5% of the playerbase playing savage content ending up balancing 95% of the rest of the game for us are how we got into this role based hot mess. Off the top of my head.

    AST got turned into a balance bot, why? "Balance is the only useful card cause we need more DPS!"

    Ninja is getting booted from savage content, why? "Their DPS is too low on FF logs!"

    DRK got it's utility gutted, it's skills/sustain nerfed, why? "Cause spamming DA is too annoying and if i don't I lose DPS!"

    Anyone see a pattern yet? Across every class utility powers and abilities that actually differentiated the classes got sacrificed on the almighty DPS altar. And for what? so people can clear savage 0.42 seconds faster for endgame loot that basically is just a glamor game anyway when 440-450 gear is pretty much all you need for clearing the MSQ with a reasonable skill level? It's hilarious how the devs attempts to make every class have a place and role feel useful had the exact opposite effect. Or one could say (and did) if it aint broke, don't fix it.

    It's why people complaining about BLM and MNK being overpowered, and people saying tanks are fine because of a DPS parity I feel are missing the point. Or at the very least looking at it backwards. The problem isnt their DPS relative to other classes, it's the fact DPS has become far too much a priority. and it's not doing 14 any favors.

    I for one would love to see the devs take a different look at things. and for gods sake stop balancing the game around the end. They seem to have forgotten about those other 79 levels.
    I honestly think classes should not be their focus on Savage. Good boss battles is what they should be focusing on. Tank busters spam is not good boss design. Ton of hp and a ton of damage is not a good boss design. Challenging and creative boss mechanics are good boss design. They honest focus to much on balance the classes around Savage content. I think they should focus on reworks that make the classes fun to play. Not simple 123 rotations. Which as a dark knight that what you will be hitting 90% of the time. I saw someone make a funny picture about dark knight rotation. Which I had saved it. Cause it so funny and dead accurate. It was basicly just a Darkside up? Yes no? Then a lot of Bloodspiller spamming. Which honestly outside of putting on darkside and 123 spam. We are just spamming Bloodspiller.
    (1)

  9. #159
    Player
    Tridhu's Avatar
    Join Date
    Aug 2019
    Posts
    18
    Character
    Eleanor Chevalier
    World
    Spriggan
    Main Class
    Paladin Lv 80
    I'm not lvl 80 but here is what idon't like .

    Note that i'm a new player so i don't know how it was back then.

    so:
    -Living dead is very clearly the worst invulnerability.It's only "good" if you have a WHM who knows what it does and it force that said WHM to use his best heal just for you when every other tank can just get away with normal healing.Benediction is supposed to be their "oh crap" button, not their "just for the drk" button.

    -I wouldn't mind doing a bit less damage if the "rotation" wasn't so awkward.From what i'm getting, as a DRK you need to use whatever is available at the right moment.However, having the two skills using the blood gauge on the GCD is so AWKWARD to use.These two already need a condition to be used, why not just have them off cooldown ?
    Or, if it stays on GCD, delirium should give a lot more mana than this.

    -From what i've seen you can't know what attack is magical and what isn't.It's not just a drk issue obviously but more important for him because he has specific anti magic defensive cooldown.

    Those are just suggestion, but at least , at the very least we need something done about living dead.It doesn't make any sense and is just raging for the healers if they're not WHM.
    (0)

  10. #160
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by shao32 View Post
    Current Heart of light and dark missionary are clones with different animation none is superior neither inferior to the other actually.
    Heart of Light is usable several levels earlier than Dark Missionary. This is why we generally regard Dark Missionary is being a slightly inferior clone.
    (0)

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