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  1. #171
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deceptus View Post
    Also note, all the changes they did made the lower levels suuuuck.
    Can agree, idk why you have to wait until 70 for TBN, you get Dark Mind while leveling which is...yay? I'd propose getting TBN at 60 and get Delirium at 70 that way you have your strongest on demand tank CD while leveling and makes it more bearable instead of waiting 30+ levels for it.

    Quote Originally Posted by DemonicNeko View Post
    Honestly that would be an over all buff. With us having a hard time knowing what is a magic and physical damage. Cause the devs do not want to add a second color to the scrolling damage numbers. We have do go through combat logs and see what is what. It like how hard is it to just add orange numbers in for magic damage. After all the numbers get bigger when it crit and direct hit damage. So why not make yellow for physical and orange for magical.
    Make it 10% then, numbers can be tweaked, the nerf from 30%>20% was unjustified for a situational CD that way we can use it in every situation rather than just magical I feel like Dark Mind is just in an awkward spot much like Living Dead is and there's many ways they can fix both.
    (1)
    Last edited by Awful; 08-23-2019 at 02:44 PM.

  2. #172
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    I am willing to continue tolerating Dark Mind's situational nature if they will make living dead not suck.
    (0)

  3. #173
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Awful View Post
    Can agree, idk why you have to wait until 70 for TBN, you get Dark Mind while leveling which is...yay? I'd propose getting TBN at 60 and get Delirium at 70 that way you have your strongest on demand tank CD while leveling and makes it more bearable instead of waiting 30+ levels for it.
    A weaker shield (say 10-15%) that cannot be placed on others for leveling, upgrading to The Blackest Night at level 70.
    (2)

  4. #174
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jandor View Post
    A weaker shield (say 10-15%) that cannot be placed on others for leveling, upgrading to The Blackest Night at level 70.
    I can get down with that, since DRK has like what 5 traits? They could add a 6th that makes it TBN because as it stands PLD has Sheltron @ lvl 35, WAR has RI @ lvl 56, GNB has Camouflage @ lvl 6 with Rampart and Nebula, DRK just has Rampart and Shadow Wall with Dark Mind being situational, I think your idea would balance it out quite a bit.
    (1)

  5. #175
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Awful View Post
    I can get down with that, since DRK has like what 5 traits? They could add a 6th that makes it TBN because as it stands PLD has Sheltron @ lvl 35, WAR has RI @ lvl 56, GNB has Camouflage @ lvl 6 with Rampart and Nebula, DRK just has Rampart and Shadow Wall with Dark Mind being situational, I think your idea would balance it out quite a bit.
    Could bring back the Shadowskin animation for it.

    Could even just call the weaker shield Shadowskin, although I'm personally fond of Black Night for consistency and also because terrible pun.
    (2)

  6. #176
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jandor View Post
    A weaker shield (say 10-15%) that cannot be placed on others for leveling, upgrading to The Blackest Night at level 70.
    Oh how I hate doing non 70 dungeons as a dark knight. Can not tell you how many times I been in a level dungeons and hitting TBN hotkey hoping to shield my self. Then remembering. "oh yeah it disable because I am not level 70." Honestly I just wish level sinking us did not disable our skills. Hell I really wish this game played more like ESO where mobs and dungeons would scale up to your level and power. Lower level players would do as much dps if not more because the mobs would have much lower hp then the ones a level 80 would be fighting.

    Healers would healing power would of course be scaled base on the tanks max hp.
    (0)

  7. #177
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Dragonkat View Post
    Spoken like a true savage raider who has no respect for the rest of the games content. So nothing else matters till you get to the "real" game? Which Savage is? We shouldn't worry what happens to anyone in the first 79 levels or the MSQ? Balance doesn't matter at all?
    Yes, in fact, "balance" doesn't matter at all in content below extreme difficulty. You might be thinking of "fun", which several classes lack severely while levelling due to some of them having really strange skill distributions (Black Mage for example turns into an entirely different class when it obtains Fire IV), but "balance" is utterly irrelevant when it comes to content where the performance requirements are so low that you can reasonably clear them with people sleep at the wheel.

    I have to admit its funny to use "Savage raider" as some kind of bad thing to call someone, it seems you just wanted to say "elitist", when its a simple fact that every single balance element of this game is designed around 8 man parties engaging against content with tankbusters, raidbusters, and DPS checks, hence why skills like Trick Attack only achieve their correct potential with 8 players. Also, more than half of what you described isn't even utility, Blood Weapon was a rotational buff, Carve and Spit could hardly be called a choice and wasn't "utility" either, Delirium was also a rotational buff, TBN giving blood was meant to be a return for your DPS expense and is in fact, also, not utility. The definition of utility you're using here is so off that it would define Lance Charge, Inner Release and even Hissatsu Kaiten as utility skills.
    (0)
    Last edited by RadicalPesto; 08-23-2019 at 08:50 PM.

  8. #178
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    I don’t want to talk balance, because frankly all 4 tanks are pretty well balanced right now. The issue is how similar and unenjoyable(for me at least) they all feel, so this is purely about the job being engaging and unique again.

    Spamming a single, slow-ass combo with an occasional Bloodspiller, while waiting for a burst window to shove everything into it is horribly boring. This is largely due to very slow, streamlined resource gains and replacing 40 second cooldowns with 60/90 ones. Give DRK its fast pace back.

    Increase the MP generation by returning Blood Weapon to its high uptime from SB and buffing Syphon Strike back. Probably also return the speed buff in some form, possibly even with 100% uptime. This would obviously require to tone down the damage of Edge and Flood of Darkness/Shadow to scale with more frequent usage. To avoid going back to an issue of constantly spamming a single skill, make MP abilities more varied:

    All MP spenders should not extend Darkside, it makes the entire mechanic of maintaining it utterly pointless. It doesn’t require any looking after, because it will just automatically stay on as long as you’re spending MP. Make Flood the only ability which extends the buff, so that we need to use it every 30 seconds instead of spending all MP on Edge. Alternatively bring back Dark Arts as an ogcd which applies Darkside and adds some potency to your next gcd for old times’ sake.

    Add an MP cost to Carve and Split and make sure its potency is higher than the new Edge of Shadow so it feels impactful again, rather than being just some crappy ogcd we press once every minute without a thought.

    Juggling two resources was main mechanic of DRK in Stormblood, but the interaction between them has been completely removed in Shadowbringers, killing the internal synergies within the job’s kit. Shifting resources with Delirium, Quietus and The Blackest Night was fun and interactive, give us back these mechanics.

    Moreover, currently The Blackest Night proc simply granting a free MP spender makes it a painful loss of potency whenever it fails to break, but also feels flat and unrewarding on proper mitigation – you sacrifice an Edge cast to use TBN and you just get back another Edge cast. Getting to counter attack with a gcd Bloodspiller or Quietus, which in AoE could even return more MP than you’ve spent, felt much more satisfying.
    TBN’s 25% shield also feels just as detrimental as it is helpful at times and frankly I think it could be better to bring it back to the old 20% value instead. While powerful in Savage, it’s often pretty much unusable in more casual content, as there’s nothing that could actually break it within the seven second window. Even tank busters in dungeons and sometimes normal raids fail to get through it. In return for the slight nerf, Dark Mind could be buffed back to its old 30% reduction.

    New. Delirium. Is. Garbage.
    Making resource spending skills completely free is just overall a terrible mechanic, because it kills the actual mechanic of managing the resource, but it’s extra bad when it means spamming the same button 5 times in a row. Spending Blood to extend BW and gain lots of MP was much more interesting and synergized with DRK’s kit.

    Salted Earth used to be an important ability with decently high uptime, good damage contribution and an impact on one of our resources. Planning its placement to account for boss’ movement to make most of its ticks was engaging. Now it’s just another weak, long ogcd you throw for a small dot and barely remember it exists. Not much else to say here other than: make it back as it was.

    Abyssal Drain being turned into a 60 second ogcd doesn’t give back the satisfaction of great sustain it used to provide. Turning it back into an instant cast spell gcd with an MP cost would give some variety to our bland AoE rotation and improve DRK’s survivability on trash packs.

    Currently all tank jobs are extremely simple in their DPS rotations and very similar in mitigation. We could afford to make just one of them more demanding for people who enjoy something different.
    (4)
    Last edited by Satarn; 08-23-2019 at 10:38 PM.

  9. #179
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Hmm, some other minor adjustments I'd make:

    Abyssal Drain holds 2 charges, Quietus reduces the cooldown by 5s for every target hit.

    Delirium reduces MP costs by 100%, instead of removing Blood costs. For a brief window filled with that vintage DA spam feel, but with Edge/Flood instead of DA.

    Living Shadow will sometimes use deleted fan favourite animations like Scourge, just to mess with people.
    (6)
    Last edited by Jandor; 08-23-2019 at 10:22 PM.

  10. #180
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jandor View Post
    Hmm, some other minor adjustments I'd make:

    Abyssal Drain holds 2 charges, Quietus reduces the cooldown by 5s for every target hit.

    Delirium reduces MP costs by 100%, instead of removing Blood costs. For a brief window filled with that vintage DA spam feel, but with Edge/Flood instead of DA.

    Living Shadow will sometimes use deleted fan favourite animations like Scourge, just to mess with people.
    Ok with all of them but that last one. Not like this.
    (1)

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