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  1. #1
    Player
    Tridhu's Avatar
    Join Date
    Aug 2019
    Posts
    18
    Character
    Eleanor Chevalier
    World
    Spriggan
    Main Class
    Paladin Lv 80
    I'm not lvl 80 but here is what idon't like .

    Note that i'm a new player so i don't know how it was back then.

    so:
    -Living dead is very clearly the worst invulnerability.It's only "good" if you have a WHM who knows what it does and it force that said WHM to use his best heal just for you when every other tank can just get away with normal healing.Benediction is supposed to be their "oh crap" button, not their "just for the drk" button.

    -I wouldn't mind doing a bit less damage if the "rotation" wasn't so awkward.From what i'm getting, as a DRK you need to use whatever is available at the right moment.However, having the two skills using the blood gauge on the GCD is so AWKWARD to use.These two already need a condition to be used, why not just have them off cooldown ?
    Or, if it stays on GCD, delirium should give a lot more mana than this.

    -From what i've seen you can't know what attack is magical and what isn't.It's not just a drk issue obviously but more important for him because he has specific anti magic defensive cooldown.

    Those are just suggestion, but at least , at the very least we need something done about living dead.It doesn't make any sense and is just raging for the healers if they're not WHM.
    (0)

  2. #2
    Player
    Rosenstrauch's Avatar
    Join Date
    May 2015
    Location
    Valnain
    Posts
    827
    Character
    Wind-up Antecedent
    World
    Zalera
    Main Class
    Rogue Lv 100
    Being a capricious sort, I bit the bullet and started leveling Dark Knight. I stand by my earlier statement: Dark Knight below levels 70/72 is agonizingly dull, and so far (76) nothing I've gained has made it any better. But in particular, I have to say something about the current implementation of Delirium. The amount of MP gained from Bloodspiller during Delirium is absurdly low, and the amount gained by Quietus, while not much better, is at least decent. But the values in particular, 200 and 500, make me wonder if perhaps their properties were flipped during development.

    Or, more specifically, that Bloodspiller might actually being restoring 200 MP per target hit, while Quietus restores a flat 500 MP... not because of some weird idea of how these should be balanced, but that due to a coding error Quietus's effect was attached to Bloodspiller and vice versa.

    But given how hard Dark Knight's MP restoration dropped between Stormblood (12.5%-25% depending on Grit) and Shadowbringers (2%, 5%, 6%...), and how the MP costs for Dark Knights spells went up (25% to 30%), maybe they just think Dark Knight needed to struggle with a resource they didn't used to struggle with. Or they're afraid of repeating the Dark Arts spam of Stormblood (even though that's exactly what Edge of Shadow amounts to).
    (0)
    Last edited by Rosenstrauch; 08-23-2019 at 08:20 AM.

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Rosenstrauch View Post
    But in particular, I have to say something about the current implementation of Delirium. The amount of MP gained from Bloodspiller during Delirium is absurdly low.
    It's to pre-emptively get rid of any blood / MP generation vs Delirium Bloodspiller.

    Syphon is 600mp, or 200mp / GCD average.

    Bloodspiller gives 200mp / GCD. In other words, it's 600 potency for free. Not 600 - the MP opportunity cost.
    (2)

  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Kabooa View Post
    It's to pre-emptively get rid of any blood / MP generation vs Delirium Bloodspiller.

    Syphon is 600mp, or 200mp / GCD average.

    Bloodspiller gives 200mp / GCD. In other words, it's 600 potency for free. Not 600 - the MP opportunity cost.
    Yeah the MP gains of Bloodspiller and Quietus during Delirium are intended to make the Delirium bursts MP neutral compared to the normal rotations.
    (0)
    Last edited by Ultimatecalibur; 08-23-2019 at 12:48 PM.

  5. #5
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    I am willing to continue tolerating Dark Mind's situational nature if they will make living dead not suck.
    (0)

  6. #6
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    I don’t want to talk balance, because frankly all 4 tanks are pretty well balanced right now. The issue is how similar and unenjoyable(for me at least) they all feel, so this is purely about the job being engaging and unique again.

    Spamming a single, slow-ass combo with an occasional Bloodspiller, while waiting for a burst window to shove everything into it is horribly boring. This is largely due to very slow, streamlined resource gains and replacing 40 second cooldowns with 60/90 ones. Give DRK its fast pace back.

    Increase the MP generation by returning Blood Weapon to its high uptime from SB and buffing Syphon Strike back. Probably also return the speed buff in some form, possibly even with 100% uptime. This would obviously require to tone down the damage of Edge and Flood of Darkness/Shadow to scale with more frequent usage. To avoid going back to an issue of constantly spamming a single skill, make MP abilities more varied:

    All MP spenders should not extend Darkside, it makes the entire mechanic of maintaining it utterly pointless. It doesn’t require any looking after, because it will just automatically stay on as long as you’re spending MP. Make Flood the only ability which extends the buff, so that we need to use it every 30 seconds instead of spending all MP on Edge. Alternatively bring back Dark Arts as an ogcd which applies Darkside and adds some potency to your next gcd for old times’ sake.

    Add an MP cost to Carve and Split and make sure its potency is higher than the new Edge of Shadow so it feels impactful again, rather than being just some crappy ogcd we press once every minute without a thought.

    Juggling two resources was main mechanic of DRK in Stormblood, but the interaction between them has been completely removed in Shadowbringers, killing the internal synergies within the job’s kit. Shifting resources with Delirium, Quietus and The Blackest Night was fun and interactive, give us back these mechanics.

    Moreover, currently The Blackest Night proc simply granting a free MP spender makes it a painful loss of potency whenever it fails to break, but also feels flat and unrewarding on proper mitigation – you sacrifice an Edge cast to use TBN and you just get back another Edge cast. Getting to counter attack with a gcd Bloodspiller or Quietus, which in AoE could even return more MP than you’ve spent, felt much more satisfying.
    TBN’s 25% shield also feels just as detrimental as it is helpful at times and frankly I think it could be better to bring it back to the old 20% value instead. While powerful in Savage, it’s often pretty much unusable in more casual content, as there’s nothing that could actually break it within the seven second window. Even tank busters in dungeons and sometimes normal raids fail to get through it. In return for the slight nerf, Dark Mind could be buffed back to its old 30% reduction.

    New. Delirium. Is. Garbage.
    Making resource spending skills completely free is just overall a terrible mechanic, because it kills the actual mechanic of managing the resource, but it’s extra bad when it means spamming the same button 5 times in a row. Spending Blood to extend BW and gain lots of MP was much more interesting and synergized with DRK’s kit.

    Salted Earth used to be an important ability with decently high uptime, good damage contribution and an impact on one of our resources. Planning its placement to account for boss’ movement to make most of its ticks was engaging. Now it’s just another weak, long ogcd you throw for a small dot and barely remember it exists. Not much else to say here other than: make it back as it was.

    Abyssal Drain being turned into a 60 second ogcd doesn’t give back the satisfaction of great sustain it used to provide. Turning it back into an instant cast spell gcd with an MP cost would give some variety to our bland AoE rotation and improve DRK’s survivability on trash packs.

    Currently all tank jobs are extremely simple in their DPS rotations and very similar in mitigation. We could afford to make just one of them more demanding for people who enjoy something different.
    (4)
    Last edited by Satarn; 08-23-2019 at 10:38 PM.

  7. #7
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,480
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Hmm, some other minor adjustments I'd make:

    Abyssal Drain holds 2 charges, Quietus reduces the cooldown by 5s for every target hit.

    Delirium reduces MP costs by 100%, instead of removing Blood costs. For a brief window filled with that vintage DA spam feel, but with Edge/Flood instead of DA.

    Living Shadow will sometimes use deleted fan favourite animations like Scourge, just to mess with people.
    (6)
    Last edited by Jandor; 08-23-2019 at 10:22 PM.

  8. #8
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jandor View Post
    Hmm, some other minor adjustments I'd make:

    Abyssal Drain holds 2 charges, Quietus reduces the cooldown by 5s for every target hit.

    Delirium reduces MP costs by 100%, instead of removing Blood costs. For a brief window filled with that vintage DA spam feel, but with Edge/Flood instead of DA.

    Living Shadow will sometimes use deleted fan favourite animations like Scourge, just to mess with people.
    Ok with all of them but that last one. Not like this.
    (1)

  9. #9
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jandor View Post
    Living Shadow will sometimes use deleted fan favourite animations like Scourge, just to mess with people.
    Just make it spam the Scourge animation full time, since it's a glorified DoT already.
    (2)

  10. #10
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jandor View Post
    Hmm, some other minor adjustments I'd make:

    Abyssal Drain holds 2 charges, Quietus reduces the cooldown by 5s for every target hit.

    Delirium reduces MP costs by 100%, instead of removing Blood costs. For a brief window filled with that vintage DA spam feel, but with Edge/Flood instead of DA.

    Living Shadow will sometimes use deleted fan favourite animations like Scourge, just to mess with people.
    I like a lot of these idea's. Though I have to ask. Would Delirium removing mp cost not be an dps lost? Maybe if it did crit, direct hit bonus it would be an upgrade or if they made it like a 20 seconds buff.
    (0)

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