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  1. #1
    Player
    Lethros's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    66
    Character
    Ypatia Alexa'vdreias
    World
    Tonberry
    Main Class
    Scholar Lv 100
    Although the damage department of each healer has previously given more depth to playing each, I think the redirection away from focusing on the how of damage suits the role more. Even if not much has been done to put depth into other areas of play, if someone wants DPS interactions then that's what a DPS job does, not a healer. I don't think the primary draw of being a healer is to weave DPS personality interests into it.
    (3)

  2. #2
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lethros View Post
    Although the damage department of each healer has previously given more depth to playing each, I think the redirection away from focusing on the how of damage suits the role more. Even if not much has been done to put depth into other areas of play, if someone wants DPS interactions then that's what a DPS job does, not a healer. I don't think the primary draw of being a healer is to weave DPS personality interests into it.
    I agree with this; it's why I suggested all healers have a standardized set of four offensive spells to cover all the basics. What we really need are more support skills to use during our downtime, the very thing that made AST so captivating.

    Quote Originally Posted by Reiryuu View Post
    No. No. No. No. and Hell no. Taking away 2 skills (protect- yes, it came back as the PVP version, but it's still protect and divine seal) and combining them into the level 80 skill an expansion pack later should not be tolerated let alone applauded as a skill that should be mimicked in any way shape or form. Especially when it uses rehashed graphical assets for its spell effect.
    It's not really the same, though? Protect was a pointless maintenance buff, and Divine Seal only affected yourself. This is a mass improvement, and is the direction we should be going in: more unique support for each healer job. Honestly, I think you may be the only person I've seen complain about the crystal wings that were a temporary item for a very old promotion...
    (1)
    Last edited by rachcouture; 08-18-2019 at 10:40 PM.

  3. #3
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    The current three jobs need to be equipped with a Lesser heal, greater heal, aoe heal, regen, and a shield along with an AOE and single target attack spells as standard with identity and uniqueness added later through a themed trinary mechanic and through it's overall theme (light & nature, strategy & fairies, astrological and tarot based mysticism and scientific studies of outer space) and the way players interact with it. WHM has no identity or an impactful use of theme besides Healing with Holy and is currently only slightly more interesting. Scholar was such a total mess of spells with little very little thought put into their inclusion in regards to it's themes of being a tactician/strategist and fae-based healing besides some of the decisions with Aether flow and it's design, IMO. And, AST, like, has the right idea with the new actions (creating divination/horoscope) and totally feels all wrong at the same time with poor decisions in it's changes (seals, cards). Also, Imo.
    (10)
    -----------------------------------------------------------------------------

    Ewwwwwww, it's all glowwy again!

  4. #4
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by rachcouture View Post
    I agree with this; it's why I suggested all healers have a standardized set of four offensive spells to cover all the basics. What we really need are more support skills to use during our downtime, the very thing that made AST so captivating.
    Why standardise though? Why not have a healer with a deep DPS kit, a healer with more and varied support, a simple and straightforward healer, a complex healer with strong kit interactions (inc. its DPS) ... make healing appeal to a broad range of people, not just those who like the 'standard'.

    Quote Originally Posted by rachcouture View Post
    It's not really the same, though? Protect was a pointless maintenance buff, and Divine Seal only affected yourself. This is a mass improvement, and is the direction we should be going in: more unique support for each healer job. Honestly, I think you may be the only person I've seen complain about the crystal wings that were a temporary item for a very old promotion...
    Divine Seal was available at level 50 (or lower?), as was Protect (which could have been reworked). Having those taken away and only given back at level cap is horrid.
    (5)

  5. #5
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Acidblood View Post
    Why standardise though? Why not have a healer with a deep DPS kit, a healer with more and varied support, a simple and straightforward healer, a complex healer with strong kit interactions (inc. its DPS) ... make healing appeal to a broad range of people, not just those who like the 'standard'.
    You, get told to stop bothering with the job you enjoy using the most because they're useless and see how long you keep an interest in even playing thats what you're suggesting we go back to.
    (0)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  6. #6
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by kidalutz View Post
    You, get told to stop bothering with the job you enjoy using the most because they're useless and see how long you keep an interest in even playing thats what you're suggesting we go back to.
    I'd rather have the choice to play a job that I enjoy (and screw what parser slaves think) than have no choice and be forced to play a 'balanced' job that's boring…. In fact I would just quit the game at that point, games are supposed to be fun.
    (7)
    Last edited by Acidblood; 08-19-2019 at 11:14 PM.

  7. #7
    Player
    Toystore's Avatar
    Join Date
    Sep 2013
    Posts
    81
    Character
    Hippopotamus Rex
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Acidblood View Post
    Why standardise though? Why not have a healer with a deep DPS kit, a healer with more and varied support, a simple and straightforward healer, a complex healer with strong kit interactions (inc. its DPS) ... make healing appeal to a broad range of people, not just those who like the 'standard'.



    Divine Seal was available at level 50 (or lower?), as was Protect (which could have been reworked). Having those taken away and only given back at level cap is horrid.
    I see this argument come up a lot. About having one healing class with a more complex dps rotation. There's a very good reason this will NEVER happen.

    There's only two possible outcomes for making one healer a complex dps rotation healer:

    1) You don't increase the dps ceiling. You simply nerf the potency of each skill in the rotation to make the maximum output of getting the rotation right on par with what we have now.

    2) You do increasing the dps ceiling. Thereby punishing casual healers AND at the same time locking the other endgame healers out of the endgame meta because this new dps healer will always be able to bring more to the table.

    A few players complaining on the healer forums that they're bored with the current 1 nuke and 1 dot is not enough to justify either of those outcomes. Some say they don't want potency increases they just want the same rotation with the same theoretical output but...c'mon, that's absurd. Nobody believes that. Nobody wants increased risk and complexity for no increased reward. Can you imagine what a mess it would be if that idea were implemented and suddenly you had non healer forum users who suddenly saw their dps plummet because a few people on the healer forums claimed they were bored with the nuke + dot?

    Every group I've been in with Savage Titan seems to be having a hell of a time with how complex the fight is as currently is. A more complicated rotation to cause even more wipes assuming someone hitting that rotation properly would have the same dps output someone does now with 1 nuke + 1 dot would be an absolute disaster.
    (0)

  8. #8
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Toystore View Post
    I see this argument come up a lot. About having one healing class with a more complex dps rotation. There's a very good reason this will NEVER happen.

    There's only two possible outcomes for making one healer a complex dps rotation healer:

    1) You don't increase the dps ceiling. You simply nerf the potency of each skill in the rotation to make the maximum output of getting the rotation right on par with what we have now.

    2) You do increasing the dps ceiling. Thereby punishing casual healers AND at the same time locking the other endgame healers out of the endgame meta because this new dps healer will always be able to bring more to the table.

    A few players complaining on the healer forums that they're bored with the current 1 nuke and 1 dot is not enough to justify either of those outcomes. Some say they don't want potency increases they just want the same rotation with the same theoretical output but...c'mon, that's absurd. Nobody believes that. Nobody wants increased risk and complexity for no increased reward. Can you imagine what a mess it would be if that idea were implemented and suddenly you had non healer forum users who suddenly saw their dps plummet because a few people on the healer forums claimed they were bored with the nuke + dot?

    Every group I've been in with Savage Titan seems to be having a hell of a time with how complex the fight is as currently is. A more complicated rotation to cause even more wipes assuming someone hitting that rotation properly would have the same dps output someone does now with 1 nuke + 1 dot would be an absolute disaster.
    When I say 'complex' I don't mean BLM + Heals, I mean something like what SCH used to have: 2-3 DoTs, a weak nuke, an oGCD, 1-2 interaction abilities (e.g. Bane). And if most of this healers’ damage came from DoTs (instead of nukes), then that differentiates them in gameplay (compared to the 'nuke' healer) and adds some 'complexity' (in optimally managing the DoTs), without necessarily* increasing their DPS ceiling.

    * Note 1: I say necessarily as there will be some difference based on the GCDs available for damage in any given encounter, but if we are worried about differences that small then the Devs may as we just delete everything that isn't WHM, PLD, BLM, DRG, MNK and BRD.

    Note 2: I do not believe that every healer needs to be for (the mythical) everyone, so just because some people prefer to spam 1 button for 70% of an encounter does not mean everybody does, even if the end result is the same.

    Note 3: I actually find content around level 50-60 more engaging to heal than max level content. One of the reasons for this is that the healer DoTs don't last nearly as long and the more frequent refreshes help to break up the monotony. Another reason is having less oGCD / Instant heals, which makes each one you do have more important.
    (7)
    Last edited by Acidblood; 08-20-2019 at 11:00 AM.

  9. #9
    Player
    nalol's Avatar
    Join Date
    Jun 2019
    Posts
    63
    Character
    Nalol Inta
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Quote Originally Posted by rachcouture View Post
    I agree with this; it's why I suggested all healers have a standardized set of four offensive spells to cover all the basics. What we really need are more support skills to use during our downtime, the very thing that made AST so captivating.
    healers shouldn't differ only through heals. their dps "rotation" should make them different also. with strengths and weaknesses. standardisation is worst thing that can happen

    Quote Originally Posted by rachcouture View Post
    It's not really the same, though? Protect was a pointless maintenance buff, and Divine Seal only affected yourself. This is a mass improvement, and is the direction we should be going in: more unique support for each healer job. Honestly, I think you may be the only person I've seen complain about the crystal wings that were a temporary item for a very old promotion...
    unique ? it's same as SCH fey skill but stronger. since they nerfed the fey. so not so unique.
    (1)

  10. #10
    Player
    tikiwiki's Avatar
    Join Date
    Apr 2015
    Posts
    155
    Character
    Rebecca Prairillot
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lethros View Post
    Although the damage department of each healer has previously given more depth to playing each, I think the redirection away from focusing on the how of damage suits the role more. Even if not much has been done to put depth into other areas of play, if someone wants DPS interactions then that's what a DPS job does, not a healer. I don't think the primary draw of being a healer is to weave DPS personality interests into it.
    if i wasnt still casting my dps spells for 90% of my gcds i might agree with you but when most of a healers time is spent doing damage in this game we need our damage spells to be given as much focus by the devs as our healing toolkit
    (4)

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