Quote Originally Posted by rachcouture View Post
I agree with this; it's why I suggested all healers have a standardized set of four offensive spells to cover all the basics. What we really need are more support skills to use during our downtime, the very thing that made AST so captivating.
Why standardise though? Why not have a healer with a deep DPS kit, a healer with more and varied support, a simple and straightforward healer, a complex healer with strong kit interactions (inc. its DPS) ... make healing appeal to a broad range of people, not just those who like the 'standard'.

Quote Originally Posted by rachcouture View Post
It's not really the same, though? Protect was a pointless maintenance buff, and Divine Seal only affected yourself. This is a mass improvement, and is the direction we should be going in: more unique support for each healer job. Honestly, I think you may be the only person I've seen complain about the crystal wings that were a temporary item for a very old promotion...
Divine Seal was available at level 50 (or lower?), as was Protect (which could have been reworked). Having those taken away and only given back at level cap is horrid.