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  1. #11
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lethros View Post
    Although the damage department of each healer has previously given more depth to playing each, I think the redirection away from focusing on the how of damage suits the role more. Even if not much has been done to put depth into other areas of play, if someone wants DPS interactions then that's what a DPS job does, not a healer. I don't think the primary draw of being a healer is to weave DPS personality interests into it.
    I agree with this; it's why I suggested all healers have a standardized set of four offensive spells to cover all the basics. What we really need are more support skills to use during our downtime, the very thing that made AST so captivating.

    Quote Originally Posted by Reiryuu View Post
    No. No. No. No. and Hell no. Taking away 2 skills (protect- yes, it came back as the PVP version, but it's still protect and divine seal) and combining them into the level 80 skill an expansion pack later should not be tolerated let alone applauded as a skill that should be mimicked in any way shape or form. Especially when it uses rehashed graphical assets for its spell effect.
    It's not really the same, though? Protect was a pointless maintenance buff, and Divine Seal only affected yourself. This is a mass improvement, and is the direction we should be going in: more unique support for each healer job. Honestly, I think you may be the only person I've seen complain about the crystal wings that were a temporary item for a very old promotion...
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    Last edited by rachcouture; 08-18-2019 at 10:40 PM.