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  1. #1
    Player
    DrMaverick's Avatar
    Join Date
    Oct 2017
    Posts
    79
    Character
    Kairi Kokoro
    World
    Kujata
    Main Class
    Conjurer Lv 80

    The Problem with Astrologian

    Minor Arcana.

    Yeah, that's it. That's the whole story. Minor Arcana. Why?

    Well, here's why. Balancing the seals alongside more unique buffs certainly isn't impossible in the slightest. The buffs don't even have to be mirrored between the sets of cards- All that needs to be done is to discourage the idea of just hunting for the unique seals.

    As it is now, the strat is basically just get the individual seals, and turn everything else you get into Crowns. There's no consequence- no shorter time on the damage boost, no longer recast time, it's extra damage for the same time for literally free, and it means that anything you don't want, you turn into Crowns. And that obliterates the idea of any sort of unique buffs on the cards. Minor Arcana causes the idea of unique buffs, and the seals, to counteract each other completely, making one or the other just... redundant entirely.

    So, my solution? Kill off Minor Arcana, or revamp it into something much more necessary for the class. Like maybe something to do with Mana Management, god knows Astrologians need more of that. We have nothing except Lucid Dreaming at the moment, no Ewer, no nothing. The only thing good about 5.0 Astrologian is that it's taught me to really appreciate Lucid Dreaming.

    As for the cards themselves, just bring back the Pre-Shadowbringers buffs, but change The Spire to a 20% Healing Dealt increase towards that person, that's the most fitting buff i can think of to fill the spot. Plus, it can't be any more useless than TP regen. That, or the cards can be revamped again. Either way would work- all that needs to be mirrored between the two sets is the Seals.

    On top of that, put Redraw back to one stack. Having three different stacks encourages using them as much as possible to hunt for the right seals you need rather than taking what you're given, working with it, and planning out your plays and redraws to get the unique seals alongside the card buffs.
    (2)

  2. #2
    Player
    Nhala_Levee's Avatar
    Join Date
    Feb 2018
    Location
    Hungary
    Posts
    37
    Character
    Sin Faye
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    Hmm. Not bad at all. I wanted back the old AST as it was before, cause i loved its style. Loved the RNG in it. Cause of the RNG its realy felt that way, the fate itself show my way. As an astrologian must be.
    (3)

  3. #3
    Player
    Kuwago's Avatar
    Join Date
    Jun 2019
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Kuwago Riegan
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    The need fore more ways to get MP is really needed especially after you get rezzed after some unfortunate "Healers Adjust" gone wrong. I do wish they kept the RNG for Minor Arcana tho or at least at this moment, combine Royal Road to Minor Arcana so that theres something of value towards MA Cards. Whats kind of dumb (IMO) is that when you MA a card it's still the same card, same duration and same effect just for an extra 2% of dps increase.

    I do feel like the cards are ok right now, and some more fine tuning would make it great. Not saying that Old AST Cards shouldn't come back (cuz we all know it'll take a miracle for that to happen) but if bits and pieces of it comes back it should bring AST somewhat back to it's old glory.

    Personally, the one I want the most is Old Celestial Opposition effect which was Stun and Duration increase, mostly because the card durations and buff durations we have were decreased, and Old CO would've been divine along side these changes. Who doesn't want extra duration on their favorite buffs? I know that's what solidified me into playing AST.
    (2)

  4. #4
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Nhala_Levee View Post
    Loved the RNG in it. Cause of the RNG its realy felt that way, the fate itself show my way. As an astrologian must be.
    The RNG would be fine if it was some sort of smart RNG. But when you have a party full of melee and you get cards that primarily buff ranged 3 or more times in a row. What is fate telling you then? Stop playing AST? Lol. I should not be allowed to draw cards so often that are of little use. I feel like people associate Astrologians with RNG way too much and that RNG has to be this great part of AST. But it's not and actually makes less sense that an Astrologian would pull cards they don't need.

    Not to mention when you are trying to get the last seal for the 6% Divination buff and you use draw and then redraw 3 times and still don't get the last seal you'd like. Is FATE telling me to give my party members less of a damage boost? No! It's just the dumb RNG system. Too much RNG in AST. I like to play it and I don't mind a little RNG, but there needs to be less of it. Like I said before, the RNG needs to be smarter.
    (2)
    Last edited by Riko_Futatabi; 09-06-2019 at 04:07 AM.

  5. #5
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by DrMaverick View Post
    Minor Arcana.

    Yeah, that's it. That's the whole story. Minor Arcana.

    On top of that, put Redraw back to one stack. Having three different stacks encourages using them as much as possible to hunt for the right seals you need rather than taking what you're given, working with it, and planning out your plays and redraws to get the unique seals alongside the card buffs.

    Minor Arcana should not have changed at all. Lord and Lady would've been better off as their own button each with a gimmick/mechanic that gives you access to them. The issue that they took away Lady as a OGCD heal and gave it to us back as a second charge for ED is amusing to a degree.


    Quote Originally Posted by Riko_Futatabi View Post
    Not to mention when you are trying to get the last seal for the 6% Divination buff and you use draw and then redraw 3 times and still don't get the last seal you'd like. Is FATE telling me to give my party members less of a damage boost? No! It's just the dumb RNG system. Too much RNG in AST. I like to play it and I don't mind a little RNG, but there needs to be less of it. Like I said before, the RNG needs to be smarter.

    I feel that the best way to achieve something like this would be to take the themes they are approaching and make them a better function


    Solar,Lunar,Celestial runes summon 2 cards (maybe the same sets) with a shorter cool down and no direct effect. And when getting two halves of each seal, said seal does something.


    Solar is some form of Aoe with no drop-downs
    Lunar is a restorative/defensive Aoe.
    Celestial is a party buff for damage and crits.
    (0)
    If you say so.

  6. #6
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Tfw now fishing for seals instead of balances.
    (7)
    FanGathering Mail Rail London Nov 2019 (✓)
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  7. #7
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    As a new player I've actually been really enjoying AST overall, current card system included, but minor arcana definitely feels awkward and flat.
    (0)

  8. #8
    Player
    Nhala_Levee's Avatar
    Join Date
    Feb 2018
    Location
    Hungary
    Posts
    37
    Character
    Sin Faye
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Riko_Futatabi View Post
    The RNG would be fine if it was some sort of smart RNG. But when you have a party full of melee and you get cards that primarily buff ranged 3 or more times in a row. What is fate telling you then? Stop playing AST? Lol. I should not be allowed to draw cards so often that are of little use. I feel like people associate Astrologians with RNG way too much and that RNG has to be this great part of AST. But it's not and actually makes less sense that an Astrologian would pull cards they don't need.

    Not to mention when you are trying to get the last seal for the 6% Divination buff and you use draw and then redraw 3 times and still don't get the last seal you'd like. Is FATE telling me to give my party members less of a damage boost? No! It's just the dumb RNG system. Too much RNG in AST. I like to play it and I don't mind a little RNG, but there needs to be less of it. Like I said before, the RNG needs to be smarter.
    You misunderstands my words. Im talking about the Astrologian. The real one. Not this piece of crap that now called ast. So there is no any role resctricted card. RNG always was smart cause in the old deck was not any useless card. Maybe Balance, but that can be in some rare situation or for Royal Road to boost some of the useful ones.
    And yes, AST main stat must be RNG, and it WAS good with normal cards.
    (4)