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  1. #51
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by rachcouture View Post
    Everything else is honestly fine, especially Temperance; all future WHM skills should aspire to it.
    No. No. No. No. and Hell no. Taking away 2 skills (protect- yes, it came back as the PVP version, but it's still protect and divine seal) and combining them into the level 80 skill an expansion pack later should not be tolerated let alone applauded as a skill that should be mimicked in any way shape or form. Especially when it uses rehashed graphical assets for its spell effect.
    (14)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  2. #52
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    The more I run Savage, Titan especially, the more I wonder why they didn't give WHM an emergency aoe shield aside from wings.
    And that's not me saying wings is weak, but the second we don't have mitigation from another healer or tank we all just die even if at full HP, and it sucks so bad that there's nothing we can do about this.
    In a pinch, AST does have two sources of aoe mitigation. Collective and Neutral Sect. I'm not saying WHM needs to turn towards big mitigation, but they said themselves that they wanted to close the gap between pure healers and shield healers. All it seems like to me is the shield healers got more heals and the pure healers got tossed a bone.
    (7)

  3. #53
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    The more I run Savage, Titan especially, the more I wonder why they didn't give WHM an emergency aoe shield aside from wings.
    And that's not me saying wings is weak, but the second we don't have mitigation from another healer or tank we all just die even if at full HP, and it sucks so bad that there's nothing we can do about this.
    In a pinch, AST does have two sources of aoe mitigation. Collective and Neutral Sect. I'm not saying WHM needs to turn towards big mitigation, but they said themselves that they wanted to close the gap between pure healers and shield healers. All it seems like to me is the shield healers got more heals and the pure healers got tossed a bone.
    Basically, it's same situation as TNKs: all three of them needed to be able to off-tank and main-tank. And, all of the healers need to be able to use both regens and shields
    (6)
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    Ewwwwwww, it's all glowwy again!

  4. #54
    Player
    Dalvy's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    406
    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    The 1 DoT/1 Nuke setup they currently have going for healers is mind-numbingly boring. I'll join my voice in the chorus of people that miss the versatility SCH used to have. WHM is forever the cure/stone/glare spambot without any real changes to the toolkit.

    This is a scary direction that SE seems to be applying to healers for 5.0. I've seen similar sweeping changes in the OTHER big MMO, and it also watered down the healers into a 1 small heal, 1 medium heal, 1 big heal-type set up. It killed the variety between the five healing classes in favor of homogenization.
    (15)

  5. #55
    Player
    Ubbernaut's Avatar
    Join Date
    Aug 2019
    Posts
    15
    Character
    Reinan Ohood
    World
    Cerberus
    Main Class
    Gunbreaker Lv 70
    Quote Originally Posted by Dalvy View Post
    The 1 DoT/1 Nuke setup they currently have going for healers is mind-numbingly boring. I'll join my voice in the chorus of people that miss the versatility SCH used to have. WHM is forever the cure/stone/glare spambot without any real changes to the toolkit.

    This is a scary direction that SE seems to be applying to healers for 5.0. I've seen similar sweeping changes in the OTHER big MMO, and it also watered down the healers into a 1 small heal, 1 medium heal, 1 big heal-type set up. It killed the variety between the five healing classes in favor of homogenization.
    Yep. And now it's paying the price for it. Heck people are flocking with utter joy going back to how it was literally a decade ago, with praise for class variety and feel.

    You'd think SE would notice this, but alas seems they may have gone all-in into by-the-numbers homogenization.
    (8)

  6. #56
    Player
    Lethros's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    66
    Character
    Ypatia Alethros
    World
    Tonberry
    Main Class
    Scholar Lv 100
    Although the damage department of each healer has previously given more depth to playing each, I think the redirection away from focusing on the how of damage suits the role more. Even if not much has been done to put depth into other areas of play, if someone wants DPS interactions then that's what a DPS job does, not a healer. I don't think the primary draw of being a healer is to weave DPS personality interests into it.
    (3)

  7. #57
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lethros View Post
    Although the damage department of each healer has previously given more depth to playing each, I think the redirection away from focusing on the how of damage suits the role more. Even if not much has been done to put depth into other areas of play, if someone wants DPS interactions then that's what a DPS job does, not a healer. I don't think the primary draw of being a healer is to weave DPS personality interests into it.
    I agree with this; it's why I suggested all healers have a standardized set of four offensive spells to cover all the basics. What we really need are more support skills to use during our downtime, the very thing that made AST so captivating.

    Quote Originally Posted by Reiryuu View Post
    No. No. No. No. and Hell no. Taking away 2 skills (protect- yes, it came back as the PVP version, but it's still protect and divine seal) and combining them into the level 80 skill an expansion pack later should not be tolerated let alone applauded as a skill that should be mimicked in any way shape or form. Especially when it uses rehashed graphical assets for its spell effect.
    It's not really the same, though? Protect was a pointless maintenance buff, and Divine Seal only affected yourself. This is a mass improvement, and is the direction we should be going in: more unique support for each healer job. Honestly, I think you may be the only person I've seen complain about the crystal wings that were a temporary item for a very old promotion...
    (1)
    Last edited by rachcouture; 08-18-2019 at 10:40 PM.

  8. #58
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    The current three jobs need to be equipped with a Lesser heal, greater heal, aoe heal, regen, and a shield along with an AOE and single target attack spells as standard with identity and uniqueness added later through a themed trinary mechanic and through it's overall theme (light & nature, strategy & fairies, astrological and tarot based mysticism and scientific studies of outer space) and the way players interact with it. WHM has no identity or an impactful use of theme besides Healing with Holy and is currently only slightly more interesting. Scholar was such a total mess of spells with little very little thought put into their inclusion in regards to it's themes of being a tactician/strategist and fae-based healing besides some of the decisions with Aether flow and it's design, IMO. And, AST, like, has the right idea with the new actions (creating divination/horoscope) and totally feels all wrong at the same time with poor decisions in it's changes (seals, cards). Also, Imo.
    (10)
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    Ewwwwwww, it's all glowwy again!

  9. #59
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reiryuu View Post
    No. No. No. No. and Hell no. Taking away 2 skills (protect- yes, it came back as the PVP version, but it's still protect and divine seal) and combining them into the level 80 skill an expansion pack later should not be tolerated let alone applauded as a skill that should be mimicked in any way shape or form. Especially when it uses rehashed graphical assets for its spell effect.
    SE did the same thing with Stoneskin > Divine Benison and then nerfed it AGAIN.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #60
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by rachcouture View Post
    I agree with this; it's why I suggested all healers have a standardized set of four offensive spells to cover all the basics. What we really need are more support skills to use during our downtime, the very thing that made AST so captivating.
    Why standardise though? Why not have a healer with a deep DPS kit, a healer with more and varied support, a simple and straightforward healer, a complex healer with strong kit interactions (inc. its DPS) ... make healing appeal to a broad range of people, not just those who like the 'standard'.

    Quote Originally Posted by rachcouture View Post
    It's not really the same, though? Protect was a pointless maintenance buff, and Divine Seal only affected yourself. This is a mass improvement, and is the direction we should be going in: more unique support for each healer job. Honestly, I think you may be the only person I've seen complain about the crystal wings that were a temporary item for a very old promotion...
    Divine Seal was available at level 50 (or lower?), as was Protect (which could have been reworked). Having those taken away and only given back at level cap is horrid.
    (5)

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