So what do you meld on Warrior? If crit is so nearly linear like you say it is, then the same argument as for not melding DH would be valid.
If crit is nearly linear then melding det should be better. But wait.... Its not.
CH can be linear and still be better than DET through sheer value, which is pretty much the case.
CH is the best stat for WAR, hands down, but that doesn't mean that WAR scales better with CH than other jobs.
And DH being linear has nothing to do with why WAR doesn't meld it. WAR doesn't meld it because for much of its damage it has absolutely no effect.
Last edited by Argyle_Darkheart; 08-17-2019 at 07:36 AM.
How does removing target restrictions make nf the most broken action in the game? It doesn't even scratch the level of absurd self heal that clemenacy has. You're being weird and wrong.Warrior is doing fine as it is. It's got a strong kit, acceptable damage output, and a level of utility that is second only to paladin. It generally has the third highest of the damage out of all the tanks unless DRK has a very specific set of raid buffs made available to it, in which case it gets slightly outpaced. Giving warrior buffs now would essentially the revive the warrior-god-of-tanks trope and cause a bunch of people to get pigeonholed into playing it instead of their preferred jobs again.
Nascent Flash would become the single most broken ability in the game if it didn't have something impeding its use. Storm's Path isn't going to fall off if WAR is being played correctly. Not unlike darkside, it is completely self-sustaining when using the job as intended. It isn't something you even need to think about. As for the gap closer, well, I will give you that one. WAR is indeed the only tank that has to burn resource to gap close, but it isn't the only job that does. SAM is in the same boat.
And stormseye, eye not path, will fall off at least a few times in a dungeon run where you will have to grab with aoe, single target combo, and then go back to aoe.
Laslty, having a target restriction on nf only impedes its use in solo play or in situations where party members died.
If it is not broken in a party setting how is it broken in a solo setting?
And if you think it's broken bc of solo self sustain, then se better nerf the pants off clemancy in 5.1.
Id rather they change onslaught to no rage cost or something. Remove target restrictions on nf, have mythril tempest apply eye.
Potency can and maybe should be buffed, but other things affect gameplay more.
Most of WARs damage comes from their guaranteed crits, this is not the case for classes that do not have the guarantees, ergo WAR will scale better than other classes with crit because the part of their rotation that does the most damage will be way better. Also claiming that it scales linearly is straight up untrueCH can be linear and still be better than DET through sheer value, which is pretty much the case.
CH is the best stat for WAR, hands down, but that doesn't mean that WAR scales better with CH than other jobs.
And DH being linear has nothing to do with why WAR doesn't meld it. WAR doesn't meld it because for much of its damage it has absolutely no effect.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
So you were just pretending to be an idiot earlier? Well, either way, you're still wrong.
The fact of the matter is that WAR benefits more from CH compared to the other tanks at lower values and less at higher values.
If you don't believe me, go check a DPS calculator. You'll see that as you stack more and more CH, the other tanks will see larger percentage increases to their DPS than WAR.
So, the idea that the DPS disparity between WAR and the other tanks will "self-correct" as they stack more CH isn't correct in the slightest.
Well, then it's a good thing I never claimed this. I chose my words very carefully; show some respect.Also claiming that it scales linearly is straight up untrue
Wow you are completely insufferable reign your ego in son. You claimed it to be nearly linear which is blatantly untrue. Youve neither earned respect nor shown yourself to be worth anySo you were just pretending to be an idiot earlier? Well, either way, you're still wrong.
The fact of the matter is that WAR benefits more from CH compared to the other tanks at lower values and less at higher values.
If you don't believe me, go check a DPS calculator. You'll see that as you stack more and more CH, the other tanks will see larger percentage increases to their DPS than WAR.
So, the idea that the DPS disparity between WAR and the other tanks will "self-correct" as they stack more CH isn't correct in the slightest.
Well, then it's a good thing I never claimed this. I chose my words very carefully; show some respect.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
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