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  1. #1
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Laslty, having a target restriction on nf only impedes its use in solo play or in situations where party members died.

    If it is not broken in a party setting how is it broken in a solo setting?

    And if you think it's broken bc of solo self sustain, then se better nerf the pants off clemancy in 5.1.
    (0)

  2. #2
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Greywolfamakir View Post
    It doesn't mean that War need a potency buff, maybe it needs some changes, but potency wise is perfectly fine.
    Id rather they change onslaught to no rage cost or something. Remove target restrictions on nf, have mythril tempest apply eye.

    Potency can and maybe should be buffed, but other things affect gameplay more.
    (0)

  3. #3
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by NyneSwordz View Post

    Potency can and maybe should be buffed
    Why? Why should Warrior deal more damage than other tanks by definition? it doesn't make any sense.
    Could you explain why should warrior deal more damage than PLD or GNB or DRK?
    (2)

  4. #4
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ReiMakoto View Post
    Most of WARs damage comes from their guaranteed crits, this is not the case for classes that do not have the guarantees, ergo WAR will scale better than other classes with crit because the part of their rotation that does the most damage will be way better.
    So you were just pretending to be an idiot earlier? Well, either way, you're still wrong.

    The fact of the matter is that WAR benefits more from CH compared to the other tanks at lower values and less at higher values.

    If you don't believe me, go check a DPS calculator. You'll see that as you stack more and more CH, the other tanks will see larger percentage increases to their DPS than WAR.

    So, the idea that the DPS disparity between WAR and the other tanks will "self-correct" as they stack more CH isn't correct in the slightest.

    Also claiming that it scales linearly is straight up untrue
    Well, then it's a good thing I never claimed this. I chose my words very carefully; show some respect.
    (3)

  5. #5
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Argyle_Darkheart View Post
    So you were just pretending to be an idiot earlier? Well, either way, you're still wrong.

    The fact of the matter is that WAR benefits more from CH compared to the other tanks at lower values and less at higher values.

    If you don't believe me, go check a DPS calculator. You'll see that as you stack more and more CH, the other tanks will see larger percentage increases to their DPS than WAR.

    So, the idea that the DPS disparity between WAR and the other tanks will "self-correct" as they stack more CH isn't correct in the slightest.



    Well, then it's a good thing I never claimed this. I chose my words very carefully; show some respect.
    Wow you are completely insufferable reign your ego in son. You claimed it to be nearly linear which is blatantly untrue. Youve neither earned respect nor shown yourself to be worth any
    (6)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  6. #6
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ReiMakoto View Post
    Wow you are completely insufferable reign your ego in son.
    No.

    You claimed it to be nearly linear which is blatantly untrue.
    It's not blatantly untrue. At the least, it's far more true than you seem to think.

    Youve neither earned respect nor shown yourself to be worth any
    I was perfectly respectful in my first reply to you, but then you pretend to be an idiot and mis-characterize what I've said. I have no tolerance for that, sorry.
    (2)
    Last edited by Argyle_Darkheart; 08-17-2019 at 09:07 AM.

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Wow you are completely insufferable reign your ego in son. You claimed it to be nearly linear which is blatantly untrue. Youve neither earned respect nor shown yourself to be worth any
    But, it is linear. A .05% expected damage increase from Critical Hit is takes ~16.5 Critical Hit stat, whether currently at 430 CH or over 2400 CH.
    When the slope (stat count per interval of return) is equal at any point in the function... it's linear.
    Critical Hit does never changes its stat-per-%damage (or, %damage-per-stat) as the total stat value increases. Critical Hit, itself, is therefore linear.

    Its only non-linearity is its interaction with Direct Hit, which provides only faintly more multiplicity than either's interaction with Determination.

    You should probably look these things up before calling someone else both a liar and egotist...
    (2)

  8. #8
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Shurrikhan View Post
    But, it is linear. A .05% expected damage increase from Critical Hit is takes ~16.5 Critical Hit stat, whether currently at 430 CH or over 2400 CH.
    When the slope (stat count per interval of return) is equal at any point in the function... it's linear.
    Critical Hit does never changes its stat-per-%damage (or, %damage-per-stat) as the total stat value increases. Critical Hit, itself, is therefore linear.

    Its only non-linearity is its interaction with Direct Hit, which provides only faintly more multiplicity than either's interaction with Determination.

    You should probably look these things up before calling someone else both a liar and egotist...
    Id assume the reason he thinks the other is being "an egotist" is because he was confident in the truth.
    Which makes sense, having confidence in the truth. But since this guy refuses to use the damage calculator to see the proof, he's assuming he's still right, and the other is wrong.
    And when you assume you're in the correct, then the other person being confident comes off as egotistical.

    But yeah, I was also surprised by the idea 1st presented, and when looking it up, saw he was correct. But it seems rather normal here on the forums.
    When someone points out a little known fact, that seems to defy the very concept we ingrained in ourselves, everyone throws a fit, even when the proof is presented.
    (like when people found out a powerful ability that takes up a resource, makes its own damage lower, by taking up the resource needed to use the very same move. People argued forever saying you cant calculate an ability having some negative dps due to its resource cost. Since the value of the resource was only ever towards the ability in question.)

    Quote Originally Posted by BarretOblivion View Post
    No, this is a major issue. DPS isn't the only reason.
    While I agree with you, this argument isnt fully convincing because the end result was 2%, like they said.
    in the case of WAR not offering anything on its own, despite this, all of the weaknesses still leads to a win, with only a 2% difference between it and another tank.

    The real argument is that the WARs -2% means that there is no other benefit to counter this 2%.
    Back in early SB, when PLD was the guaranteed tank, WARs shake it off (removed debuffs) and DPS, was put against DRKs TBN for utility.
    The obvious answer is the higher DPS.

    But some people actually argued they valued the higher utility of TBN. This demand lead to the JP players asking SE to fix shake it off into the utility it was. (which was mostly better for the sake of utility, not for TBs)
    So not only was WAR better than DRK, it was made a step ahead again.
    But the only reason this happened, is because theoretical/perceived bonuses/uniqueness gives value to jobs, even when faced with an obvious flaw/weakness.

    In short, you're asking for WAR to have something the other tanks dont. As compensation.
    (Which it technically does, but the fights just arent tailored for WARs positives. just as HW wasnt tailored for PLD to abuse cover, to the point that PLD could abuse it in SB to cheat mechanics)

    Others will argue the "compensation" is the fact tanks are in demand, so having a tank with only negatives is fine, if the negative is as minor as -2% from the top tank.
    (This makes sense, but the designers shouldnt have ever made the mistake in the 1st place.)

    So while being correct, the end result is "good enough" so you wont find many supporters, as plenty either
    (1) dont want to waste resources on WARs, when other jobs need more balance
    or
    (2) dont want to rock the boat. or 'dont fix what isnt broken', as they will fear it will have the reverse effect and break something else.

    I think its best to ask SE to make future savage fights use every tanks pro/con be considered with either every savage fight, or at least the last 2 fights of savage. (3rd/4th floors)
    (0)
    Last edited by MaraD_; 09-23-2019 at 12:14 AM.

  9. #9
    Player
    JarvisAulin's Avatar
    Join Date
    Aug 2019
    Posts
    1
    Character
    Jarvis Aulin
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Warrior has probably the best kit at keeping itself alive with a decent party buff that grants an AoE shield instead of magic damage only. Warrior damage is only slightly behind the other three tanks by less than 200 dps. It's not reasonable to ask for a damage buff to Warrior because any damage buff would just make it the best tank again and YoshiP already stated he did not want Warrior to be the best and he does not intend to make changes to tank damage.
    (2)

  10. #10
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by JarvisAulin View Post
    Warrior has probably the best kit at keeping itself alive with a decent party buff that grants an AoE shield instead of magic damage only. Warrior damage is only slightly behind the other three tanks by less than 200 dps. It's not reasonable to ask for a damage buff to Warrior because any damage buff would just make it the best tank again and YoshiP already stated he did not want Warrior to be the best and he does not intend to make changes to tank damage.
    Totally agree.

    People want the highest amount of personal CDs and the highest DPS, why? because old expansions..."Warrior was the best tank in Heavensward and was top DPS in Stormblood, and now in Shadowbringers we have a lot of personals CDs but we aren't top DPS, it can't be !!!! ". Something like that.
    (3)

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