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  1. #11
    Player
    Talaros's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    4
    Character
    Talaros Deathreaver
    World
    Diabolos
    Main Class
    Dark Knight Lv 75
    I'm not convinced that WAR needs any potency buffs my self (though I'm certainly not a theory crafter by any stretch of the imagination). Personally i feel like some QOL changes are all that is required. I'd love to see Nascent be changed to where it does not need a target to be used so it can be used in a broader spectrum of circumstances. The other piece I'd like to see is Storms Path maximum duration be increased to a minute (this would mirror DRK's DMG increase buff, thus not be OP) so as to not have to use it as frequently. The last bit I'd personally like is to see Onslaught's gauge cost be simply removed....this isn't super huge IMO, but no other tanks have their gap closer tied to a resource so would be nice to see, but meh...
    (6)

  2. #12
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Warrior is doing fine as it is. It's got a strong kit, acceptable damage output, and a level of utility that is second only to paladin. It generally has the third highest of the damage out of all the tanks unless DRK has a very specific set of raid buffs made available to it, in which case it gets slightly outpaced. Giving warrior buffs now would essentially the revive the warrior-god-of-tanks trope and cause a bunch of people to get pigeonholed into playing it instead of their preferred jobs again.

    Quote Originally Posted by Talaros View Post
    I'd love to see Nascent be changed to where it does not need a target to be used so it can be used in a broader spectrum of circumstances. The other piece I'd like to see is Storms Path maximum duration be increased to a minute (this would mirror DRK's DMG increase buff, thus not be OP) so as to not have to use it as frequently. The last bit I'd personally like is to see Onslaught's gauge cost be simply removed....this isn't super huge IMO, but no other tanks have their gap closer tied to a resource so would be nice to see, but meh...
    Nascent Flash would become the single most broken ability in the game if it didn't have something impeding its use. Storm's Path isn't going to fall off if WAR is being played correctly. Not unlike darkside, it is completely self-sustaining when using the job as intended. It isn't something you even need to think about. As for the gap closer, well, I will give you that one. WAR is indeed the only tank that has to burn resource to gap close, but it isn't the only job that does. SAM is in the same boat.
    (4)
    Last edited by Absimiliard; 08-17-2019 at 03:17 AM.

  3. #13
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Geesh most of these comments are a little mean
    (2)

  4. #14
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Greywolfamakir View Post
    Warrior doesn't need any DPS buff.

    Extend Storm's Eye duration is ok, it could help.

    I dont understand why ppl playing warrior feel bad if they are not Tank Top DPS...I dont see the point...Its like they think that Top DPS for Warrior is a must...when it doesn't make any sense. Maybe is because War used to be tank Top DPS in old expansions like Stormblood or Heavensward? i dont know.
    Cause WAR is the least played job when it comes to tanks. WAR is hurting, anyone who argues against this is putting on blinders. The only fight WAR is good is Leviathan. Reason? Both tanks are getting hit so Nascent Flash is decent for healing and Holmgang makes dealing with the tankbusts easy. Everywhere else don't bring a WAR, just dont. PLD has more utility and more damage than WAR, GNB has a better OT skill for dealing with TB and the highest DMG, even DRK has higher DMG than WAR and better OT skill than WAR even with all of its issues. Finally, people aren't happy with WAR anymore. The removal of its one defining Tank Dancing strength that gave WAR depth is gone, leaving a job that takes not only 0 brain power to play, but also the most boring of all the tanks. You can't find any WAR that will say WAR feels good outside of IR. When IR is on cooldown, WAR is the worst job in the game to play.
    (5)

  5. #15
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jukebox12 View Post
    Make storm eye duration to 40 seconds this means one more storm eye.
    This change really doesn't matter much, the difference in 30s and 40s is pretty minimal and it would have very little effect on damage output anyways. It would just get you an additional 10 beast gauge every 40s, which is pretty minimal. I think a better QoL change would be to make mythril tempest grant storm's eye and add 15s to the duration (up to a max of 30s). This would be a much more needed QoL change IMO.

    Quote Originally Posted by Jukebox12 View Post
    Change vengeance to 60 potency.
    I really don't like that vengeance even returns damage to attackers in the first place. One of the main reasons for all of the tank homogenization in 5.0 was to make all tanks equally good as OT or MT. Having your damage output tied to a defensive skill defeats this purpose because a WAR now has to be main tank in order to do max DPS with Vengeance as is. This is why TBN (for dark knight) is a damage neutral skill. No tank needs to have their damage output tied to whether or not they are taking damage.

    Quote Originally Posted by Jukebox12 View Post
    Change Inner chaos to 930 or 940.
    This is fine. IMO, WAR does need a small (I said small!) buff to damage output. This is really only a 15-30 potency every 30 seconds buff, which is pretty negligible IMO. This would have a very small impact on DPS and is probably about right for what WAR needs.

    Quote Originally Posted by Jukebox12 View Post
    Make onslaught 200 or lower the cooldown and the gauge cost.
    IMO, they should remove the beast gauge cost entirely, and just copy the other 3 tank gap closers (the other 3 are all the same anyways, so why not just make them all identical). If the beast gauge cost was removed, then WAR could just use the skill on CD for a slight damage increase (same all all other 3 tanks) instead of a slight damage decrease and just save them if they know a mechanic will require them in the near future. WAR is my last tank to take all the way to 80 (i'm at 78 now), and the beast gauge tied to onslaught feels a bit odd to me.
    (2)

  6. #16
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    This Onslaught homogenization meme needs to stop.
    (3)

  7. #17
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Argyle_Darkheart View Post
    Not really.

    CH scaling is nearly linear for WAR, whereas it is quadratic for the other tanks. WAR will not pull ahead when it comes to scaling, but the other tanks will catch up.
    Wars Crit damage scaling is the same as all the other classes its a modifier based on your crit stat, so later in the expac it will have a higher modifier. War damage is fine will get way better, I have no idea where youre getting this idea of different scaling from
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #18
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    CH scales critical hit rate and critical hit damage. WAR has an abundance of forced critical hits, meaning the former part of the scaling is minimized and the latter part is magnified. Ergo, WAR scales differently with CH from other jobs insofar as the practical effect on its DPS.

    Do you understand?

    Because of the way WAR interacts with CH, there is a common misconception that WAR scales better with CH than other jobs, but that isn't quite true in the way people often think it is.
    (1)
    Last edited by Argyle_Darkheart; 08-17-2019 at 07:19 AM.

  9. #19
    Player
    TheRealQuah's Avatar
    Join Date
    Jul 2018
    Posts
    273
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Argyle_Darkheart View Post
    CH scales critical hit rate and critical hit damage. WAR has an abundance of forced critical hits, meaning the former part of the scaling is minimized and the latter part is magnified. Ergo, WAR scales differently with CH from other jobs insofar as the practical effect on its DPS.

    Do you understand?

    Because of the way WAR interacts with CH, there is a common misconception that WAR scales better with CH, but that isn't quite true in the way people think it is.
    The rules of mathematics don't change based on a few guaranteed crits. Only way it would be linear would be if every attack was a guaranteed crit.
    (4)

  10. #20
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    I said nearly linear for a reason. The point was that you're wrong.
    (3)
    Last edited by Argyle_Darkheart; 08-17-2019 at 07:28 AM.

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