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  1. #121
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    I think se should just shorten IR window or make it stacks based. "Makes next 3 FC crit and direct hit." Or "Makes next 3 fc do 250% more damage."

    Remove the party requirement from nascent flash and its 10 percent damage shell component. Basically make it blood bath.

    Let raw intuition be targetable but not require a target to use.

    Keep the shared cooldown.

    Mythril tempest applies 15 second of eye buff.

    Instead of granting rage, infuriate is like a mini ir. Eliminates rage cost for the next rage action executed within next 15 seconds, and transforms fc to ic and decimate to cc.
    (0)

  2. #122
    Player
    LegolasT's Avatar
    Join Date
    Feb 2017
    Posts
    61
    Character
    Aizen Blackfyre
    World
    Siren
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by EpicOverlord85 View Post
    And sadly we don’t really manage anything anymore as a DRK either >_<
    I been a DRK main for a long time since HW and I like this version more then Stormblood but I do understand the complaints about it losing alot of it's skills to other tanks so yeah I agree DRK lost alot over the years. Heck in my static I changed to PLD because living dead just got annoying to deal with. We will see what 6.0 brings cause from how I see it tanks arnt getting any major changes this expansion.
    (0)

  3. #123
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Izsha View Post
    Why would ypu need to be at full hp twice? Thays kinda the point of immunities. In my runs, both tanks mitigate the double buster (i nascent the other tank since im going to HG next anyway to help him out), which leaves me (war) at around 30% and my Gun very healthy. Then i wait around at 30% (no autos since hes casting) and then HG megalith. Whm benes me. Its extremely low impact on healers since gun is piled high on defense and nascent and i just take the bene after both busters. The solo megalith again, HG+ bene. 1st buster of the fight, HG+ bene. Hg is really good in this fight. If you are topping your war off twice you arent taking adcantage of HG.
    Talking about Stonecrusher, not the megalith. HG doesn't last long enough to last through the entire Stonecrusher as a WAR must burn cooldowns on the first hit then HG it meaning healers have to make sure you are topped off before the first hit and then heal you up right as stonecrusher ends. You try to HG just stonecrusher... you are dead by the third hit. Its more work than all the other tanks need.
    Megalith... why not just share it? If you are invulning the stonecrushers (as you should be) you only get the benifit of WAR to holmgang a megalith when your tanks are going to have all their CDs up. Yeah IF the WAR is targetted by the megalith then they can holmgang it but that's a 50/50 shot and again, why do you need to invuln that? The only one where its nice is right before final phase to save an extra cooldown... but you don't need to because rampart is up for the final megalith. So again... why are you invuling megalith? There is no reason to. You aren't saving the healers any extra healing as they are just going to throw a regend on the OT and OGCD heal the MT.
    Seriously I have cleared Titan with a WAR and my healers HAAAAATED it. When you have planned out a fight entirely on your cooldowns and when to heal tanks they realize when the stonecrushers are coming up they don't need to top you off, instead they could save their healers for post tankbuster to top off (unless it was me as a PLD). WAR throws a wrench entirely at this practice and forces healers for stonecrusher to stop and heal the war. Nascent flash? Why are you even using it to help your GNB? They should be just fine without your 'help' its only 10% mitigation, just reprisal the megalith you are mitigated more damage that way because its effecting BOTH tanks not just 1 or... where is the feint from your DPS? Seriously the only thing fient effects in this fight is the shared TB and auto attacks (yes Tumalts is classified as magical by the game... for some reason). You never need to HG or even immune a single megalith as you shouldn't. They don't hit that hard when mitigated or planned out mitigation decently.
    (0)
    Last edited by BarretOblivion; 09-24-2019 at 04:43 PM.

  4. #124
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NyneSwordz View Post
    I think se should just shorten IR window or make it stacks based. "Makes next 3 FC crit and direct hit." Or "Makes next 3 fc do 250% more damage."

    Remove the party requirement from nascent flash and its 10 percent damage shell component. Basically make it blood bath.

    Let raw intuition be targetable but not require a target to use.

    Keep the shared cooldown.

    Mythril tempest applies 15 second of eye buff.

    Instead of granting rage, infuriate is like a mini ir. Eliminates rage cost for the next rage action executed within next 15 seconds, and transforms fc to ic and decimate to cc.
    Why, though? To almost all of this, why?

    The only thing making IR remotely interesting right now IS that it has a tight, finite window and affects oGCDs.
    The only way you can provide any eHP increase to your co-tank is through NF's 10% mitigation.
    Since when does Raw Intuition require a target in the first place? It's just a brief Rampart. And like any other general self-mitigation CD, it does not require a target.
    That would make you able to bank up to 150 Rage, effectively. Why? Why do we need the gauge to be even more pointlessly lenient?
    I'd almost rather see its second charge removed to give reason again to use Onslaught, if we could just allow it to trim 2 seconds from Infuriate after level 74 or 80 so it's still nearly costless at that point, just as it before Enhanced Infuriate (well, technically since the relative FC nerfs, it's become a minor damage increase unless it sacrificed a raid-buffed Fell Cleave and then even with Enhanced Infuriate and only a true loss with Inner Chaos, but you get the point).
    (0)
    Last edited by Shurrikhan; 09-24-2019 at 05:23 PM.

  5. #125
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by BarretOblivion View Post
    Talking about Stonecrusher, not the megalith. HG doesn't last long enough to last through the entire Stonecrusher as a WAR must burn cooldowns on the first hit then HG it meaning healers have to make sure you are topped off before the first hit and then heal you up right as stonecrusher ends. You try to HG just stonecrusher... you are dead by the third hit. Its more work than all the other tanks need.
    Megalith... why not just share it? If you are invulning the stonecrushers (as you should be) you only get the benifit of WAR to holmgang a megalith when your tanks are going to have all their CDs up. Yeah IF the WAR is targetted by the megalith then they can holmgang it but that's a 50/50 shot and again, why do you need to invuln that? The only one where its nice is right before final phase to save an extra cooldown... but you don't need to because rampart is up for the final megalith. So again... why are you invuling megalith? There is no reason to. You aren't saving the healers any extra healing as they are just going to throw a regend on the OT and OGCD heal the MT.
    Seriously I have cleared Titan with a WAR and my healers HAAAAATED it. When you have planned out a fight entirely on your cooldowns and when to heal tanks they realize when the stonecrushers are coming up they don't need to top you off, instead they could save their healers for post tankbuster to top off (unless it was me as a PLD). WAR throws a wrench entirely at this practice and forces healers for stonecrusher to stop and heal the war. Nascent flash? Why are you even using it to help your GNB? They should be just fine without your 'help' its only 10% mitigation, just reprisal the megalith you are mitigated more damage that way because its effecting BOTH tanks not just 1 or... where is the feint from your DPS? Seriously the only thing fient effects in this fight is the shared TB and auto attacks (yes Tumalts is classified as magical by the game... for some reason). You never need to HG or even immune a single megalith as you shouldn't. They don't hit that hard when mitigated or planned out mitigation decently.
    Unless all my runs have just had incredible coincidence, megalith targets the person on top aggro, so we do a pattern of Holgang -> Bolide the Stonecrushers, then Holm -> Bolide the megaliths. As to why you'd invuln it, I'd say convenience, my WAR holms the first one and pops just enough mitigation to take the hit after the knockback and just live, then holmgang -> bene. Whilst I'm popping enough mitigation that i can just get passively topped off by aura/ raidwide healing so the healer barely have to touch us the whole interaction

    Also for stonecrusher, I heart of stone the first hit on my WAR then he just holmgangs the other 2 hits no problem, the first stonecrush happens so close to the start of the fight the WAR's basically on full health anyway and the healers have the rescource to top off / ogcd shield the first hit then bene up.
    (1)
    Last edited by ReiMakoto; 09-24-2019 at 08:23 PM.

  6. #126
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by BarretOblivion View Post
    Seriously I have cleared Titan with a WAR and my healers HAAAAATED it.
    I hate to be this guy, but that might be an issue with the players, not the job and frankly other things you're saying kinda confirm this, as your group doesn't seem to understand how to utilize cds.

    Holmganging the first Megalith means you only need to heal each tank once after the whole mechanic series ends, while otherwise you'd need to heal both tanks after first TB so they can take Megalith and then afterwards again. That's 2 heals vs 4, while you try to argue that having to heal just the WAR twice for Stonecrusher is such an awful detriment.

    Saying that WAR has to "burn through cooldowns" to survive first hit of Stonecrusher is also a gross exagerration - you only use Vengeance, which lines up with IR right there, gaining you extra dps, so it's not really a detriment at all. You don't need some massive healing before it either, because it's literally the very first thing the boss casts, so you only need to heal up a couple of autos.
    There is no reason for WAR to take any other Stonecrusher than the first, because any other tank will be able to invuln both second and third, including PLD, which means you don't need to deal with that mid-fight and Holmgang is free for the two Megaliths in phase two.

    Another thing that you're missing is that Megalith target is not random at all - it's always the current MT, so you can guarantee it being a WAR by simply swapping on transition.
    (4)

  7. #127
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BarretOblivion View Post
    snip.
    You're making this way more complicated than necessary. "War must burn CDs on the first hit" Yea, what else would you do with them? Vengeance + Raw is fine for first hit, Holmgang 2nd and 3rd. Raw is even back up for for the stack to boost SiO if you want (I do). I use rampart after this segment too since my PLD co-tank will swap before Geocrush, so he can HG the car rush part, which I'm sure isn't "optimal" but makes it easy to handle. As a result we have to share the next Stonecrusher, no big deal since all CDs are back up.

    As for Megalith, it lines up perfect? It makes no sense to share it if you can Holmgang. You complain about having to heal the tank twice but that's exactly what sharing Megalith requires, except healing both tanks twice. I Vengeance + Raw the first buster and it leaves me at about 20% HP. The healers ignore me until after Holmgang, just one tank to heal once instead of healing both tanks up twice. (and Yes, it targets on the highest aggro)

    The only part my healers hate with me on War is the last phase knockback+busters after the rotating ground aoes. But eventually I learned to spread out all CDs for that and then we tank swap so PLD can HG the last Stonecrushers and Megalith. EZPZ.
    (1)
    Last edited by whiskeybravo; 09-24-2019 at 11:59 PM.

  8. #128
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Yeah i was going to respond to the war sepulture stuff but you guys covered pretty much erything. Megalith targets MT every time.1st stone crusher is lulzy when the raid starts with massive shielding before the fight. Etc. Seems the other people here do pretty much the same thing i do with minor variations. War does a great job in sepulture.
    (0)

  9. #129
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Satarn View Post
    Holmganging the first Megalith means you only need to heal each tank once after the whole mechanic series ends, while otherwise you'd need to heal both tanks after first TB so they can take Megalith and then afterwards again. That's 2 heals vs 4, while you try to argue that having to heal just the WAR twice for Stonecrusher is such an awful detriment.

    Saying that WAR has to "burn through cooldowns" to survive first hit of Stonecrusher is also a gross exagerration - you only use Vengeance, which lines up with IR right there, gaining you extra dps, so it's not really a detriment at all. You don't need some massive healing before it either, because it's literally the very first thing the boss casts, so you only need to heal up a couple of autos.
    Again, you are pointing out a flaw, you have to have your healers specifically adjust to a WAR when all other tank comps don't worry about that by having them not even need to worry about healing you until stonecrusher, they have to pre-heal you. Its a small point but its a point regardless, the healers having to specifically adjust to WAR, not only that you just pointed out your OT is needed to adjust to a WAR specifically as well. What if you are running a PLD? Tough toenails your WAR is gonna have to put even more work and add an extra cooldown by themselves. you need to be topped off or pretty darn close for a heart of stone/vengeance to survive the first hit, which your strat then forces your other tank not to be a PLD as they won't have intervention up for that first stonecrusher (its too fast into the fight). "It seems like your healers don't understand cooldowns" no its you have to completely change your planned out healing with a WAR on Stonecrusher when you run the fight without a WAR. There is actually 0 reason to holmgang the first megalith other than 'convienance' because your cooldown that you are using for the split tankbuster will last even past that and take the megalith, you get more value off just sharing it since you are likely already just using your other cooldowns anyways so just burn both your cooldowns and they hit like a wet noodle where your healers only need to use some minor heals usually topped off instantly with OGCD heals or even a good shield is enough to not worry about your OT and just have to focus on MT. The 2nd Megalith , sure there is some value for soloing it, but not much if you are running a DRK or a PLD as they have cooldowns to spare plus again your DPS should be using feint. You are overvaluing holmgang a great deal for the akwardness that WAR brings to Titan specifically, its not that helpful. So I have to ask, why bring in a WAR when it doesn't line up great with the fight? Holmgang? You are overvaluing Holmgang in this fight greatly I would argue. Instead bring in a PLD. It makes a joke out of phase 3 and planning out requiscat brings 0 downtime to this fight unlike WAR where you might waist a IR or bring a DRK who will do almost exact same thing as WAR with a more useful raid wide mitigation to pair with GNB during final phase. If the 2nd megalith is awkward for you have the DRK bait it with Living Dead.
    (0)
    Last edited by BarretOblivion; 09-25-2019 at 12:22 AM.

  10. #130
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by LegolasT View Post
    I been a DRK main for a long time since HW and I like this version more then Stormblood but I do understand the complaints about it losing alot of it's skills to other tanks so yeah I agree DRK lost alot over the years. Heck in my static I changed to PLD because living dead just got annoying to deal with. We will see what 6.0 brings cause from how I see it tanks arnt getting any major changes this expansion.
    HW in my opinion was really the peak for this job. It had some issues that needed to be ironed out sure, but at least it felt unique and had an interesting playstyle.
    (0)

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