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  1. #1
    Player
    Asiragan's Avatar
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    Aug 2014
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    108
    Character
    Elamia Asiragan
    World
    Moogle
    Main Class
    Samurai Lv 90
    Quote Originally Posted by HyoMinPark View Post
    I already answered earlier in the thread what I do to pass the time. However, for other “endgame opportunities”, there is endgame crafting/gathering to do if one wishes to make money.

    I don’t limit my activities to purely endgame content. Which is why I’m never bored. Anyone who comes into this game with limiting their activities to “level 80 content only” is going to run out of stuff to do really quickly.
    Which is why I was asking purely for battle class. I have yet to finish leveling my DoH/DoL so there's that, but outside of that there's really little to do if you don't like collecting stuff. Which is kinda sad, I think. But I think the reward system being the main culprit here. It's difficult to design content when you only have 4 relevant substats to give as a reward.

    Quote Originally Posted by HyoMinPark View Post
    The item level sync is there to preserve the challenge of the content so that people can’t LOL FACEROLL it like old Savage content. It’s honestly not even that bad.
    No, I was talking about how the lvl sync is handled. You have to go back to lvl 70 to do it, and lose all the skills you learned in the process. This is why I don't want to go into ultimate right now (And, to be true, I don't really care about it anyway. But that's still good content).

    The item lvl could be at a minimum that I wouldn't really care, though.
    (2)

  2. #2
    Player
    HyoMinPark's Avatar
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    Feb 2016
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    Lavender Beds, Ward 13, Plot 41
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    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Asiragan View Post
    Which is why I was asking purely for battle class. I have yet to finish leveling my DoH/DoL so there's that, but outside of that there's really little to do if you don't like collecting stuff. Which is kinda sad, I think. But I think the reward system being the main culprit here. It's difficult to design content when you only have 4 relevant substats to give as a reward.
    Idk if it’ll work for you, but I tend to just do things with friends. Seems to keep me entertained even when I’m on a battle job at level cap. But this game is intentionally designed for players to not have to log in every day to try to keep up. Works very well for me when school is in session, as sometimes I cannot log in until the weekends. As I said, if people are looking for something like that—where they have something new to do at level cap every day outside of farming—then they will get bored very quickly.

    I don’t really see an issue with the substat system other than the way it scales as endgame progresses. Critical Hit tends to come out on top while the others fall behind. There only being 4 is not that huge of a deal for me. I don’t miss the days of Accuracy melds.


    No, I was talking about how the lvl sync is handled. You have to go back to lvl 70 to do it, and lose all the skills you learned in the process. This is why I don't want to go into ultimate right now (And, to be true, I don't really care about it anyway. But that's still good content).

    The item lvl could be at a minimum that I wouldn't really care, though.
    I edited my post to clarify on both. I was posting right as my queue had popped. Either way, they’re both there to preserve the challenge of the content. With your main class (SAM), it’s not as if you’d be losing too many skills that would suddenly make your rotation unbearable to do at 70. They did a much better job with keeping 70 rotations not dull compared to 50 rotations (which are fairly butchered) or 60 rotations (which sometimes have arbitrary limits like BRD’s 20% Repertoire lock instead of the normal 40%).

    The only skills I would actively miss on DNC would be Saber Dance and Flourish. But my rotation is more or less the same at 80 compared to 70. Same with BRD—I’d lose Apex Arrow and the Army’s Muse trait. Which, the former isn’t exactly a game-breaking skill and the latter isn’t a game-breaking trait. The level sync doesn’t bother me.

    As for item level, it is preserved at i345 and i375 for UCoB and UwU specifically. The minimum is 5 item levels below that, so it’s more or less minimum item level.
    (1)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  3. #3
    Player
    Asiragan's Avatar
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    Aug 2014
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    Elamia Asiragan
    World
    Moogle
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    Samurai Lv 90
    Quote Originally Posted by HyoMinPark View Post
    I don’t really see an issue with the substat system other than the way it scales as endgame progresses. Critical Hit tends to come out on top while the others fall behind. There only being 4 is not that huge of a deal for me. I don’t miss the days of Accuracy melds.
    The problem with this substat system is that it's an hindrance to make other content rewarding enough to be relevant. I'm not even talking about accuracy (and IMO it's a good think that they removed it. Never understood how I could miss a boss the size of a building...).

    Let's list all the substat there is actually : Determination, Critic, Direct hit, tenacity, piety, spellspeed, skillspeed. 7 substats in total; two of them are completly useless : Piety and Tenacity. Spellspeed and Skillspeed are to attain a certain cap and that only for some rare jobs. Determination is the go to if you can't have more of the two major substats : Critical and Direct hit.

    In a way, there's only 3 relevants substats, but everyone goes for two of them. Out of seven. So, how do you make interesting rewards for new content with only that? Simple answer : You can't.

    There's no proc on item, no other interesting secondary stats that make you want to commit to an other content than the usual savage/roulette. Which is why is already see the new Diadem to fell flat on release. Because there's simply no end goal to works towards to.



    Quote Originally Posted by HyoMinPark View Post
    Idk if it’ll work for you, but I tend to just do things with friends. Seems to keep me entertained even when I’m on a battle job at level cap.
    Did that too during Heavensward. Worked great until everyone burned out on Stormblood release. Now I barely see them anymore. The few that stayed just come to raid savage and leave as soon as it's done. They simply don't see why they should stay any longer after that. New players joined, new blood was good for the FC, but 6 years of the same music on repeat took it's toll, and I can't muster the motivation too bring them to yet another dog farming on old primals that I can't care about. Especially since mount farming is really something I dislike.


    Quote Originally Posted by HyoMinPark View Post
    But this game is intentionally designed for players to not have to log in every day to try to keep up. Works very well for me when school is in session, as sometimes I cannot log in until the weekends. As I said, if people are looking for something like that—where they have something new to do at level cap every day outside of farming—then they will get bored very quickly.
    Hence the post about the game having no end game I guess


    Quote Originally Posted by HyoMinPark View Post
    I edited my post to clarify on both. I was posting right as my queue had popped. Either way, they’re both there to preserve the challenge of the content. With your main class (SAM), it’s not as if you’d be losing too many skills that would suddenly make your rotation unbearable to do at 70. They did a much better job with keeping 70 rotations not dull compared to 50 rotations (which are fairly butchered) or 60 rotations (which sometimes have arbitrary limits like BRD’s 20% Repertoire lock instead of the normal 40%).

    The only skills I would actively miss on DNC would be Saber Dance and Flourish. But my rotation is more or less the same at 80 compared to 70. Same with BRD—I’d lose Apex Arrow and the Army’s Muse trait. Which, the former isn’t exactly a game-breaking skill and the latter isn’t a game-breaking trait. The level sync doesn’t bother me.

    As for item level, it is preserved at i345 and i375 for UCoB and UwU specifically. The minimum is 5 item levels below that, so it’s more or less minimum item level.
    I'm actually a DRG now, switched class at ShB release and forgot to change it on forum.

    I get what your saying, but the fact that I'm missing skills or traits is something I really dislike about level sync in this game, and I could probably never go to Ultimate because of that. But on this point, it's just personal preference, really. Still I would really like it if level sync would allow to keep spells learned at higher level...


    Quote Originally Posted by Zabuza View Post
    Good luck getting the community here to admit the game has a single fault though. To them, it's perfect and anyone who points out what they perceive as a shortcoming with the game, the fault is clearly with them and not the game design, because this game is unable to make a mistake anywhere. The game is immaculate and how dare you imply it might be lacking somewhere.
    Honestly at this point I'm just posting to pass time rather than trying to convince anyone at all.
    (2)
    Last edited by Asiragan; 08-15-2019 at 04:25 AM.

  4. #4
    Player
    galbsadi's Avatar
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    Jun 2017
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    Limsa Lominsa
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    Galbsadi Nailo
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    Halicarnassus
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    Scholar Lv 100
    Quote Originally Posted by Asiragan View Post
    I'm not even talking about accuracy (and IMO it's a good think that they removed it. Never understood how I could miss a boss the size of a building...).
    Note: I'm not saying this to defend accuracy being gone, I'm also glad it's no longer there.

    To answer your question, though, at least from the perspective of other RPGs, the idea as I've understood it wasn't that you couldn't necessarily hit something the side of a building as much as you couldn't effectively do so...similar to how if you were the size of a bee it might be pretty ineffective to hit something the size of a human if you did not do so in the right spot.

    In D&D, a 'miss' might not be that you didn't hit the dragon that's as tall as a skyscraper as much as that maybe your swing just bounced off its scales and did no damage, etc.

    In that perspective, accuracy could almost be seen as your ability to not only hit the giant thing, but also do so in a spot that will actually cause damage.
    (5)

  5. #5
    Player
    Asiragan's Avatar
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    Elamia Asiragan
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    Moogle
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    Samurai Lv 90
    Quote Originally Posted by galbsadi View Post
    Note: I'm not saying this to defend accuracy being gone, I'm also glad it's no longer there.

    To answer your question, though, at least from the perspective of other RPGs, the idea as I've understood it wasn't that you couldn't necessarily hit something the side of a building as much as you couldn't effectively do so...similar to how if you were the size of a bee it might be pretty ineffective to hit something the size of a human if you did not do so in the right spot.

    In D&D, a 'miss' might not be that you didn't hit the dragon that's as tall as a skyscraper as much as that maybe your swing just bounced off its scales and did no damage, etc.

    In that perspective, accuracy could almost be seen as your ability to not only hit the giant thing, but also do so in a spot that will actually cause damage.
    Didn't saw it this way, but that's an interesting view on it, and I think I like it
    (1)

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