Quote Originally Posted by Millybonk View Post
Either I wasn't precise enough or you misunderstood:
  • The current scaling-tech is used to scale everyone down to the level of a certain instance, e.g. Satasha
  • I want the opposite: scale every mob/instance difficulty up to set level of e.g. 60/70/80: that way you have fixed vales to scale towards, and a lvl 80 player could play e.g. a lvl 80 Aurum Vale which rewards lvl 80 items + tomestones
Would a level 80 player be running the same instance of Aurum Vale as a level 49 player? If so, then you're just advocating for level sync to not remove your abilities, and there's one or more threads dedicated to that discussion. If not, then you're asking to segregate the player base, and that's just not how dungeons work in FFXIV's endgame where they want you to play with lower level players.