Eh, SWTOR did that...and it's really not impressive. Basically, to balance things out, it has the effect of you basically becoming weaker as you level unless you remain overgeared throughout.
Yeah because Yoshida just have to snap is finger and tadaaaaam : new tomestone, new gears, new lv 80 items and every dungeon in balanced around a new dungeon scaling feature.
- Mounts/glamor can be farmed year round - whereas 5.05 endgame content is very limited, and every other instanced content doesn't offer you anything if it's not a daily roulette due to tomestone bonus; additionally keep an eye out how many additional mounts/glamors gets frequently released vs. actual challenging combat outside of the normal release cycle
- I already proposed a simple solution: using the scaling-tech already in place to scale every instanced group content up to lvl 80. Offer lvl 80 item drops, additional challenges + tomestones and people would be quite happy
- He, like me, is asking for additional challenging content outside the normal and very limited release cycle, and that additional content isn't taking anything away from you
You already have it, its called Ultimate, its challenging and will never be easy enough to stop being a relevant challenge years after. There is actualy two and two to three more are incoming during the xpac.
Either I wasn't precise enough or you misunderstood:
- The current scaling-tech is used to scale everyone down to the level of a certain instance, e.g. Satasha
- I want the opposite: scale every mob/instance difficulty up to set level of e.g. 60/70/80: that way you have fixed vales to scale towards, and a lvl 80 player could play e.g. a lvl 80 Aurum Vale which rewards lvl 80 items + tomestones
Last edited by Millybonk; 08-13-2019 at 12:12 AM.
So people like me who enjoy hard group, but not raid content, have to be contend with the usual few lvl 80 dungeons?Yeah because Yoshida just have to snap is finger and tadaaaaam : new tomestone, new gears, new lv 80 items and every dungeon in balanced around a new dungeon scaling feature.
You already have it, its called Ultimate, its challenging and will never be easy enough to stop being a relevant challenge years after. There is actualy two and two to three more are incoming during the xpac.
And even if I'd develop the taste for Ex trials/Savage raids: it's a tiny selection of instances, just scaled up in difficulty - and the same selection of them stays relevant until the next patch, when a new selection is taking their place and rendering the previous set almost obsolete in terms of item rewards.
As for the rewards: tomestones + lvl 80 items are already available, if you want to use the current available pool.
But yeah, the challenge would be to use the scaling-tech to scale dungeons up:
- The numbers on enemy HP/damage can't be that hard, as you can use the current lvl 80 as a base of comparison
- The actual challenge would be to account for every ability you have at lvl 80 and how older instances were created with a different skill set/skill scaling in mind
Last edited by Millybonk; 08-13-2019 at 12:21 AM.
And since when lv 80 dungeon are challenging content ?Either I wasn't precise enough or you misunderstood:
- The current scaling-tech is used to scale everyone down to the level of a certain instance, e.g. Satasha
- I want the opposite: scale every mob/instance difficulty up to set level of e.g. 60/70/80: that way you have fixed vales to scale towards, and a lvl 80 player could play e.g. a lvl 80 Aurum Vale which rewards lvl 80 items + tomestones
And the actual scaling don't work the other way around, the monster don't get any changes, neither are the bosses, only the players get their stat low down to a certain extent, our gear still break totaly the balance and make them a faceroll anyway.
You ask for something totaly new that would require a lot of work.
The first few times, after that's it's grinding the same 3 dungeons until you don't need item drops/tomestones.And since when lv 80 dungeon are challenging content ?
And the actual scaling don't work the other way around, the monster don't get any changes, neither are the bosses, only the players get their stat low down to a certain extent, our gear still break totaly the balance and make them a faceroll anyway.
You ask for something totaly new that would require a lot of work.
I know, but for the current scaling to work they have to have numbers about enemy HP, enemy damage, player damage, thresholds when you unlock certain abilities etc. - or else a lvl 80 ilvl 440 would just melt everything in sight, even when scaled down.
Which is why I ask the opposite: using e.g. a lvl 80 ilvl 430 as the base of comparison in terms of HP/damage done and scale mobs/bosses up accordingly.
No, there not. They get destoyed instantly. They are as easy as a dungeon can get and its fine, they fill their role.The first few times, after that's it's grinding the same 3 dungeons until you don't need item drops/tomestones.
I know, but for the current scaling to work they have to have numbers about enemy HP, enemy damage, player damage, thresholds when you unlock certain abilities etc. - or else a lvl 80 ilvl 440 would just melt everything in sight, even when scaled down.
Which is why I ask the opposite: using e.g. a lvl 80 ilvl 430 as the base of comparison in terms of HP/damage done and scale mobs/bosses up accordingly.
As interesting as it is its still require enormous amout of work and dev time they would have to take on new content they planned. So you basicaly ask for less new content to make the already stale content barely less boring.
My posts are currently being throttled(daily post limit), so I can't respond as much as I'd like.Different arguments,
"I'd like a Slime mount" is not the same us "There aren't enough mounts."
Lay out a request for a specific bit of new content you would like to see, lets talk about that, but saying "There isn't enough endgame" isn't asking for something specific, it's claiming you're out of endgame content and want more, but you're not.
Like I said you're talking on a public forum and branding anyone who doesn't agree with you as a villain while you're the victim, if you don't want discussion with people of differing options then leave a feedback topic or a question for the LL and move on.
But stop treating anyone with a conflicting view point as the enemy and acting like those happy with the game are out to ruin it for you, by your logic I should go over the the Overwatch forums and demand they give up some of their PVP stuff so I can have more PVE, I mean why not? They've got so much why shouldn't they alter the game they enjoy for me?
I guess that's where we differ. A lot of people here are threatened by a more/different endgame being included, because they feel it is going to have some kind of major impact to this game for them, even though they also admit they have more than enough to do. And yes, I did want a discussion. A civil discussion. Being told to leave or do fishing/gathering/gold saucer/logs before you can talk about endgame is not a discussion or constructive criticism. It's an attempt to avoid the topic. I suggested different types of challenging content I would have liked to see implemented earlier in this thread. To be honest, with the attitude that was going on towards me in the thread for awhile, I felt like quite a few were treating -me- as the enemy, which is why my sense of civility gradually eroded, and I became increasingly hostile over the pages. My patience wore out. My opinion is just as valid as yours. So please don't tell me to leave or not to talk about endgame.
Last edited by Zabuza; 08-13-2019 at 01:21 AM.
There's no lack of endgame content. There are just people who don't understand that content is not infinite, and the only way to make it last longer is to make the grind as tedious as possible. I personally wouldn't want that.
http://clovermemories.tumblr.com/
FFXI CoP endgame content:
Dynamis - Valkrum
Dynamis - Buburimu
Dynamis - Qufim
Dynamis - Tavnazia
Several Limbus Areas
Jailer of Prudence
Jailer of Hope
Jailer of Justice
Jailer of Temperance
Jailer of Fortitude
Jailer of Faith
Jailer of Love
Absolute Virtue
Tiamat
Jormungand
Vrtra
Bahamut
Basically every FFXIV expansion's endgame content:
12 savage raid turns.
6 ex trials.
2 Ultimate.
When I compare this list, the main distinction I suppose, is that all of FFXIV's endgame content is basically the same. Trial fights inside a square or circular arena.
Last edited by Zabuza; 08-13-2019 at 01:50 AM.
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