Quote Originally Posted by Shurrikhan View Post
We've seen no proof that they will ever "make healing a more challenging experience" and their only trends thus far have been to make healer DPS easier with each expansion.

And within any given GCD outside of emergencies, DPS should be the priority, not healing. There are no immediate unmarked two-shots in this game avoidable only by precasting or oGCDs; there's nothing to hold your attention in anticipation of.

Thus, healing ends up much like enmity (if enmity also had massive oGCD boosts via CDs that were largely wasted in held); you need only a maintain a certain margin (1 or more HP) while maximizing damage. The only further limitation is that HP is capped while enmity is not. Prioritizing healing for unnecessarily immediate or GCD-based response therefore reduces the output over time of your healing abilities (not Spells, Abilities -- oGCDs). Given how scripted fights are, a schedule-according-to-dps mentality often tends to create simpler and more reliable responses to mechanics for the healing, as well.

You have one output which is uncapped but for which time opportunities for optimization are far more narrowly defined, and another which is capped but with less defined opportunities for optimization so long as its abilities are being used on CD. Prioritize by the stricter one and flesh out the other as needed, leaving space for your oGCDs.
That may work fine for coordinated savage/extreme runs, but I think most people’s complaints come from this tactic in dungeon runs too. Runs that are almost completely uncoordinated and where there’s usually very little communication. People don’t like having low hp and seeing a healer still casting dps spells. Is it really so hard to keep a group around 75% hp for that comfy feeling vs keeping them at like 9.6782% so they just barely don’t die to the next unavoidable damage? A living party member does more damage than whatever 1-2 more spells the healer would have gotten off.

It’s getting pretty annoying how much people are trying to optimize the fun out of the game.