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  1. #21
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    With Scholars, I've had trouble with some who are probably thinking they are actively healing by spamming Physick or Adlo on me, while completely ignoring their actual main heals Excog and Sacred Soil (and Lustrate if needed), not using the fairy abilities or Recitation and Emergency Tactics. These are usually also the Scholars who complain they don't have time to DPS because they are (making themselves) so busy healing. Same thing with WHMs who are scared to Holy and then we're missing all the DPS and mitigation from it and they'll be struggling with healing.

    From the healer perspective, I've also experienced the 'waiting for the tank to use their invulnerability, but they were never going to' situation. There are apparently still some tanks trying to save those for some mystical 'emergencies' that would somehow be worse than the first pull of Academy without your biggest cooldowns. And then there are those tanks who are using them at the beginning of the pull, when the WHM is still doing nothing but their Holy spam, so it goes to waste.
    (0)

  2. #22
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Hezzlocks View Post
    Which would be fair enough if you didn't have so many healers pushing the heal as late as possible all for the sake of a couple of extra attacks. The best healers can pull it off but there are a lot of less capable healers who try to emulate those best healers and fail spectacularly on fights where those extra attacks won't really matter at all.

    I don't want healers to never dps, it's fine if they do, so long as they remember to heal when it's needed. I just want the mentality of do as much dps as possible and only heal when its absolutely required to die.

    And, for the record, making incoming damage more erratic and unpredictable is one such change they could make to cause healers to keep everyone healthy. It's likely not the only change but it's the most obvious one. The only reason why healers are able to get away with these last second healing shenanigans is because damage is very predictable, and if the DPS position correctly they only ever get hurt by the occasional unavoidable party wide damage burst every boss has that has a long cast time so even if you haven't memorized the attack pattern yet you can still see the boss doing it.
    they would still only be healing when required if damage was more random yes you sit at max health more often but only because the healers do not know how much damage youd be taking in the near future. so it would become required healing, and if the the healer was certain you wont need full health in the near future they will just dps until they absolutely have to heal you.

    part of being a good healer in ff14 is knowing when you need to heal and when not and if you see healers failing at this then it is because they havnt learn what they need to do. unfortunately when healing the learning usually comes at the cost of a death/wipe its part of the job to learn the boundaries.

    tanks the same way, you can pull all you want but if you cant hold hate and or take to much damage from bad mitigation or dodging your probs gonna die or cause someone else to die its just part of the learning curve especially at the beginning of an xpac where a lot of new skills and adjustments have been made.

    given time there will be a lot less issues in expert dungeons due to better gear and more experience will the new toolsets and requirements to help keep the party alive and healthy but so long as people have dps options they will be used and mistakes will be made. heck even today the tank i was healing died cus i was 1 sec late with bene and then it was a mad dash to keep myself and the dps alive to raise the tank and not cause a wipe. its all just part of the fun.

    not that im disagreeing with you totally, a healers job is to keep the party alive and if that means cancel a cast to heal instead so be it but so long as no one is dying you have to trust the healer to do there job but mistakes and misjudgments do happen.
    (0)
    Last edited by chidarake; 07-30-2019 at 05:06 PM.
    strange awareness of ghosts that no longer haunt this shell.

  3. #23
    Player
    Xiaoki's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Balar Avagnar
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Doozer View Post
    I've always had healers prefer to DPS than heal me, even back in previous expansions. Tanks are blue DPS and healers are green DPS, or so I've been told. I guess because DPSing is easier than actually doing what their role is supposed to be.
    And right here I think we've hit on why Healer DPS was "gutted"

    Yoshi-P saw that Healers were seeing themselves as Green DPS and made changes accordingly and if people aren't smart, and unfortunately you can see it on this board every day, the exact same might happen to Tanks.
    (2)

  4. #24
    Player
    LukaRoselia's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    113
    Character
    Ruby Togawa
    World
    Zodiark
    Main Class
    Ninja Lv 91
    Quote Originally Posted by Poppet View Post
    Astrologian is just meme. Don't expect anything. Only what you get.
    Ouch. That one hurts.
    (0)

  5. #25
    Player
    Arrhin's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    475
    Character
    Arrhin Terremiaux
    World
    Zalera
    Main Class
    Scholar Lv 90
    I noticed a lot of ppl were not bothering to keep their gear, or melds up during ShB levelin. That in itself shows a bit of laziness as far as I'm concerned. It's literally 5 minutes to get yer gear n melds sorted and if y'ain't got materia, or gil to buy and meld it that's on you...spend wiselyor run stuff that gives it to you. There's literally no excuse for not havin that lil stat bump. Yes, there was a lil learnin curve on ShB SCH, but no it wasn't that bad...and no, I never lost a single tank at all durin ShB. Not one. Heal first, dps second it's alway been that way. Always...and if you disagree then you are part of the problem
    (0)
    Don't touch me there

  6. #26
    Player
    Holy-Mary's Avatar
    Join Date
    Jul 2011
    Posts
    16
    Character
    Lucien Chambrun
    World
    Moogle
    Main Class
    Arcanist Lv 80
    And the results are that 3 weeks only after the release of Gunbreaker the duty finder is already at 50/50 with Healers and Tanks in need.
    People are already quitting the Gunbreaker hype and realize why Tank are the less played class in duty ... wait 1 more month and Tanks will be back at the usual 100 % needed spot in the duty finder.

    Before Gunbreaker , i would have just stop and ask people to not ghetto pull or to heal me correctly instead of dpsing and letting me die or i would have just leave the party. 80 % of time they were cool with it because they knew they were going to wait 15 min for another tank.
    After Gunbreaker release , same shit , same warning but i usually get kicked because at this time tank can be replaced in 5 min on expert duty. Fine guys. I'll just reroll on my healer to make that duty grow higher on Tank need and trust me my healer will treat Tanks with respect by giving them all the healing they need.

    I will be back on my Tank in 1 or 2 month when the duty finder will be back at 100 % tanks needed. And When people will have some respect for tanks or wait 15 min for another one.

    And it's gonna be worse when SE will release the new Healer ... let's see who gonna have the last laugh.
    (1)

  7. #27
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Arrhin View Post
    I noticed a lot of ppl were not bothering to keep their gear, or melds up during ShB levelin. That in itself shows a bit of laziness as far as I'm concerned. It's literally 5 minutes to get yer gear n melds sorted and if y'ain't got materia, or gil to buy and meld it that's on you...spend wiselyor run stuff that gives it to you. There's literally no excuse for not havin that lil stat bump. Yes, there was a lil learnin curve on ShB SCH, but no it wasn't that bad...and no, I never lost a single tank at all durin ShB. Not one. Heal first, dps second it's alway been that way. Always...and if you disagree then you are part of the problem
    Frankly I never seen a need for melding until end level especially with gear that was literally getting replaced each level proper cooldowns and the knowledge to stay out of the bad as well as your jobs rotation were more than enough. I also dont see why on any server anyone should spend close to a half million each level for materia to load up 12 peices of gear 9 times in a row. So yeah I'll be part of the problem but I'll be the part of the problem that handles my job every time.
    (9)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  8. #28
    Player
    Dynia's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Yuin Yasha
    World
    Omega
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Minnel View Post
    What happened to healing in 5.0? I see so many healers letting their tanks die cause they wanted to dps. Worst part is that they wanted the large pulls to begin with. In one of the runs the healer managed to keep the Dps alive through 4-6 mobs once the I died but couldn't keep the tank alive to begin with?( I rotated all of my cds, including Hallowed Ground) Also are the scholars like the dps-choice-of-healer-to-level or something? 90% of the bad experiences I had were with scholars this expansion.
    P.S: Y'all also need to not complaining when tanks don't want to do anymore big pulls after 1-2 wipes. I'm not about to do any more experimenting because y'all "made a mistake" the last 2 wipes...
    that why I play palladin when I want to tank, healer don't want to heal ? screw him I will heal myself had many situations like this ^^
    (0)

  9. #29
    Player
    JWag12787's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    277
    Character
    Kaiya Nakamura
    World
    Zalera
    Main Class
    Ninja Lv 90
    For the longest time, party mentality was "healer, dps!". Now they made it so damage hits a little harder, and took away a few dps from healers. Some more than others.
    Now the problem is, the dps mentality still exists, but healers haven't coped with the "damage hits a little harder" mentality, or mastered how to manage their mana pools properly, that they aren't able to multi-task quite yet.


    As a healer, goal #1 is to keep the health of everyone in your eye. If you're casting a dps, stop and immediately heal as needed. Survival > DPS.
    (3)

  10. #30
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by JWag12787 View Post
    For the longest time, party mentality was "healer, dps!". Now they made it so damage hits a little harder, and took away a few dps from healers. Some more than others.
    Now the problem is, the dps mentality still exists, but healers haven't coped with the "damage hits a little harder" mentality, or mastered how to manage their mana pools properly, that they aren't able to multi-task quite yet.


    As a healer, goal #1 is to keep the health of everyone in your eye. If you're casting a dps, stop and immediately heal as needed. Survival > DPS.
    This is untrue, healers can still spend the vast majority of their gcds dpsing and keep everyone comfortably alive, especially on whm where their damage stuns the packs in dungeons too. Things may hit slightly harder than before, but not hard enough where you can't damage most of the time
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

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