Results 1 to 10 of 444

Hybrid View

  1. #1
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Hard disagree on jobs being fine right now. SAM isn’t fine when MNK brings ~800 more rDPS at the 95th percentile than a job that doesn’t have any party utility (and this isn’t even addressing the difference between MNK/DRG/SAM against NIN, which is 1,388/1,005/595, respectfully). Same with BLM and SMN: the difference is even larger between them, with it being over 1,100 rDPS at the 95th percentile for All Bosses. BLM is 1,386 rDPS above RDM.

    There needs to be some adjustments made.
    MNK is as easy to play as SAM tho?
    NIN is ded tho.
    (0)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Siete View Post
    MNK is as easy to play as SAM tho?
    NIN is ded tho.
    That doesn’t matter. MNK has utility (Mantra for AOE healing buff on the party every 90s, and Brotherhood for straight damage for any physical job every 90s) where as SAM has nothing but its damage as it’s “utility”—and its damage is sorely lacking. MNK is straight up better than SAM if one considers its rDPS and utility compared to SAM’s lack of both. SAM’s rDPS needs to be brought up to be directly competitive with MNK’s current rDPS, and this would come from either a buff to its personal damage, a direct nerf to MNK’s damage, or a degree of both.

    Likewise with DRG, SAM needs to bring more rDPS to compete with it as well—DRG may not have piercing anymore, but it still has Battle Litany and Dragon Sight. SAM has nothing.

    NIN needs a lot of help to be competitive with both the utility jobs (MNK/DRG), and SAM (to a lesser extent, but enough to where bringing one or the other is not a direct hinderance to your party). It’s apparent that the development’s utility tax on TA is far too high, given how it went from one of the most popular and most desired jobs to one with the least amount of representation amongst the DPS jobs in current uploads.

    Quote Originally Posted by HumanNinjaToo View Post
    So basically you're suggesting all the DPS roles should be the same?? No thanks. My BLM has basically one thing going for it, and that's the amount of damage it can deal. Why should BLM deal the same amount of damage that other DPS roles deal who also have buffs, debuffs, heals, rez options, etc.?
    They aren’t talking about personal damage, but raid damage. rDPS is the more important metric here. BLM can have all the personal damage it wants—but the other casters need to be brought up to be directly competitive with it. Right now, there is no competition between BLM and SMN/RDM: the former obliterates the latter two in rDPS contribution despite having no inherent utility.

    Raise is also a poor utility to tax damage heavily on, as it stops being useful once you move past progression and into farming/optimization territory. A light tax is fine. But an ~1,000+ rDPS difference is not.
    (15)
    Last edited by HyoMinPark; 08-09-2019 at 11:31 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055