Job DPS is determined by raid utility and difficulty. SMN and Nin needs to be brought up badly. As for the rest, don't be surprised that your RDM isn't doing SAM level DPS when it's the easiest job in the game.


Job DPS is determined by raid utility and difficulty. SMN and Nin needs to be brought up badly. As for the rest, don't be surprised that your RDM isn't doing SAM level DPS when it's the easiest job in the game.

If what you say about it being determined by difficulty is indeed true and not your personal opinion then it is a terrible way to balance a game. "Easiness" is entirely subjective. What makes a class easier? Less APM? Less overall abilities? Easier and overall more repetitive button sequences? Cast times or lack thereof? A game should never be based on whether someone believes a class to be "easier". RDM still has cast bars and many people hate casting because they feel constrained by having to stand in place. I hope nobody truly expects RDM to do SAM/MNK/DRG/BLM damage and I'm sure your statement was pure hyperbole but its current placement in the DPS hierarchy is certainly not warranted, regardless of whether you or anybody else for that matter, believes it to be easy. People pick a job, I hope, at least the majority of the time, because they enjoy the way it plays in game content. Any of the classes can be mastered fairly easily with enough repetition and difficulty is relative. Mastering difficult encounter mechanics while coordinating with seven other guys is the real challenge here. Currently, RDM is second to only Ninja in the amount of parses submitted to FF logs. Here's a hint. There probably exists a positive correlation between log submission counts for a particular class and class effectiveness/popularity. I suppose RDM is that low on the totem pole because it's just too easy for everybody and it has nothing to do with the fact that people tend to pick jobs that are the most effective in clearing content.
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