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  1. #1
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Siccoroa View Post
    Can we talk about how monk, dragoon, black mage, and, to a lesser extent, samurai are overpowered right now?

    Currently i think that smn, mch, nin, brd, rdm, and dnc are all well balanced number wise, no matter which of those you choose to play they all bring roughly the same raid dps. The difference in dps between smn, the highest dps, and dnc, the lowest dps, is less than 300 raid dps.

    For comparison, sam does 500 more raid dps than smn. Drg does 900 more raid dps than smn. Blm does 1000 more raid dps than smn. Mnk does a whopping 1200 more raid dps than smn.

    In my opinion it would be much better for the balance of the game if every dps brought roughly the same amount of raid dps.

    Source for dps numbers: https://www.fflogs.com/zone/statisti...unt&dataset=90
    Dps differences between pure dpsers and those with utility is around their actual dps, not their rdps. Rdps is the addition of contribution. Sam is underpowered, and monk got too big of a buff (some of it was needed)

    You dont want to balance around rdps specifically tho you need to take it into an account, for instance nin was behind dragoon by 1.5 ish and their TA didnt even make up the difference.

    As for wanting the same rdps... you dont want that. Thatll make any dps utility redundant, as dps utilities are meant to be worked with (not apply and forget about it like pugs do) why have extra work for the same damage? You want pdps to change according to utility, but depending on that utility needs to scale according to its purpose.

    Honesty SAM got shafted here, monk got top strong, and honestly smn and rdm need to be brought up
    (7)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,990
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TaiyouSeishin View Post
    Dps differences between pure dpsers and those with utility is around their actual dps, not their rdps. Rdps is the addition of contribution. Sam is underpowered, and monk got too big of a buff (some of it was needed)

    You dont want to balance around rdps specifically tho you need to take it into an account, for instance nin was behind dragoon by 1.5 ish and their TA didnt even make up the difference.

    As for wanting the same rdps... you dont want that. Thatll make any dps utility redundant, as dps utilities are meant to be worked with (not apply and forget about it like pugs do) why have extra work for the same damage? You want pdps to change according to utility, but depending on that utility needs to scale according to its purpose.

    Honesty SAM got shafted here, monk got top strong, and honestly smn and rdm need to be brought up
    The site in question uses "rDPS" to mean [personal DPS contribution + indirect/party DPS contribution - indirect/party DPS contribution received from others], i.e. the damage you bring to the raid, not just the damage contribution you generate through the raid. We might as well use the terms used by the sole host of our relevant data if we're going to have meaningful discussion. (I too preferred pDPS, rDPS, and tDPS for total contribution, but whatever. Better clarity than precision in this case.)
    (1)

  3. #3
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by TaiyouSeishin View Post
    You dont want to balance around rdps specifically tho you need to take it into an account, for instance nin was behind dragoon by 1.5 ish and their TA didnt even make up the difference.
    You have things the wrong way around. Rdps is exactly the thing you want to balance jobs around, while pdps is the thing you should be ignoring when looking at job balance. If a blm does 15k when a dancer partners him, and that dancer is doing 9k, it's obviously a skewed comparison because some of the work done by the dancer is going to the blm instead. When you look at rdps you're attributing things correctly to the source of that damage, so that blm would look more like 13.5k, and the dancer would be at 10.5k or something.

    As for wanting the same rdps... you dont want that. Thatll make any dps utility redundant, as dps utilities are meant to be worked with (not apply and forget about it like pugs do) why have extra work for the same damage? You want pdps to change according to utility, but depending on that utility needs to scale according to its purpose.
    No, that's exactly what you want. In an ideal case, when looking at the jobs sorted by rdps every job should have a bar exactly the same length as each other. It's the opposite in fact, the support jobs are doing extra work for less damage, while the selfish jobs can just do the same thing they always do in every party while also contributing the most damage.

    When selfish jobs like blm are still on top even when you look at things from an rdps standpoint, that should tell you that something is seriously wrong with the balance between the selfish and support oriented jobs. If a dancer does not add as much value to the group as another blm, why would you not just bring 2 blm's instead of a blm and a dancer instead? It must feel horrible being a dancer outside of raids too, in light parties you only buff 3 other people so your rdps is reduced while a blm is only reliant on themselves, let alone solo content in the open world. Might as well just play blm and be the king of the game everywhere.

    We are going to reach the point soon where people realize bringing another melee or blm is better than having any of the ranged in the party at all. Even the 1% mainstat buff you get for bringing a ranged, or the LB penalty won't be enough to outweigh the sheer gains.
    (11)
    Last edited by Myon88; 08-10-2019 at 12:53 AM.