Quote Originally Posted by Shurrikhan View Post
The site in question uses "rDPS" to mean [personal DPS contribution + indirect/party DPS contribution - indirect/party DPS contribution received from others], i.e. the damage you bring to the raid, not just the damage contribution you generate through the raid. We might as well use the terms used by the sole host of our relevant data if we're going to have meaningful discussion. (I too preferred pDPS, rDPS, and tDPS for total contribution, but whatever. Better clarity than precision in this case.)
All i really meant is that rdps can be decieving. And that we all know utilities and PERSONAL dps are balanced against each other.

Ninja is probably in the worst state, because it was meta for so long it was probably nerfed to be more in line, the issue is that the nerf hit more than what i think was intended let alone the clipping and flow issues it has. TA plus their dps, doesnt equate to taking another melee instead. Will a clean up of ninja help this? If it brings their pdps more in line and closer to its counterparts yes, means TA may have a benefit then? Will ninja be top rdps? Doubt it, they dont want it meta again, but as long as other melee dont out right trump it with their personal dps, at least ppl wont be hindered by them (its a dps loss on average just having nin in the party) potency increase i never believe is the answer.

Quote Originally Posted by Kabooa View Post

It should be Sam >= Black Mage > Machinist > Melee > Casters > Ranged. Simply because those three in particular bring nothing else, Melee Uptime can go in the toilet for range reasons (though the Devs avoid being unfair in this regard), casters are in some regard rooted to the floor, and the Marksman of the game are the most unfettered jobs I've ever seen.

"Why not just bring those 3 and one more". If it were me, your "Cannons" would have an additional trait on them - Basically magnifying buffs given to them. So in this regard, a Black Mage -would- sit on the same bench as Summoner and Red Mage. However, a Raid team would ideally want the three roles covered ( Melee, Ranged, Caster) and then bring the cannon of their choice. There'd be little advantage to bringing multiple cannons, as at a baseline, no buff state, they'd be the same as the others.
Sam above blm? o.o first i saw anyone put it there... >.>

The hierarchy makes sense to me, especially if they have that extra trait that boosted buffs on them, would be a nice touch, would that work with debuffs too? But would you consider that "utility?" I probably wouldnt, but it would make having a comp with at least one buffer more worthwhile, (may actually increase the worth of things like TA and embolden)