

It honestly felt like more people did Frontlines with the old system lol.PvP was quite strictly balanced had its greatest streamlining in Legion, yet that was also the period in which WoW PvP was most criticized by its fan base.
There is absolutely nothing revolutionary about just mildly altering effects and potencies between PvP and PvE rather than taking a cleaver to the PvE toolkit and leaving only the most resistant or eye-catching parts on the table for PvP. It's the way MMOs have done handled PvP to far greater percentage participation for damn near forever.
Within reason, having asymmetry in the different capacities across different jobs/classes/specs is not a failure of balance; if anything, it keeps PvP more likely and attractive, if we're to judge by player surveys, participation percentage, and hours played in PvP.
Nor does having a larger toolkit, nor one that increases in depth with level count just as PvE kits do, turn most players off to PvP; quite the opposite.
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