

It honestly felt like more people did Frontlines with the old system lol.PvP was quite strictly balanced had its greatest streamlining in Legion, yet that was also the period in which WoW PvP was most criticized by its fan base.
There is absolutely nothing revolutionary about just mildly altering effects and potencies between PvP and PvE rather than taking a cleaver to the PvE toolkit and leaving only the most resistant or eye-catching parts on the table for PvP. It's the way MMOs have done handled PvP to far greater percentage participation for damn near forever.
Within reason, having asymmetry in the different capacities across different jobs/classes/specs is not a failure of balance; if anything, it keeps PvP more likely and attractive, if we're to judge by player surveys, participation percentage, and hours played in PvP.
Nor does having a larger toolkit, nor one that increases in depth with level count just as PvE kits do, turn most players off to PvP; quite the opposite.
I wonder why they had to tryhard so much to show off the new shadowbringers skills in PvP, all the classes lost a few abilities and skills now, just so they can be added.
I think tanks only lost tankstance because they needed slots for the new "cool kids" 5.0 skills. And that's why they had to patch out medal vulnerability now too (who would have thought that happens if you remove tankstance). Or how they added the pve change to samurai (instant 2nd midare) blindly in pvp too, without nerfing it another way.
It feels like they have a design how they want it to look like but balancing it or making it enjoyable in an pvp arena format just needs more testing before release...Even if they want to keep it generally as it is.
The only reason to suffer through this garbage PvP is to acquire that Judge Armor, they save all the cool armors for PvP instead of Mogstation or seals because if they didn't it would be dead, nobody would PvP if you have half a brain to see how bad this garbage is.
Nothing is enjoyable about FF14s PvP, not the grind, not the mounts, not the feast rankings, not anything.
Still, I do it, because glamour is the true endgame of this game, and I like to horde everything.
Still, I hate this shit with a passion.
Man do I hate it so much, puts me on suicide watch.
Last edited by Razzpie; 08-07-2019 at 07:07 AM.


The medal change hurts healers way too much, and considering tuning is largely aimed towards getting new people into Feast and keeping them, that's a bad way to do it.I wonder why they had to tryhard so much to show off the new shadowbringers skills in PvP, all the classes lost a few abilities and skills now, just so they can be added.
I think tanks only lost tankstance because they needed slots for the new "cool kids" 5.0 skills. And that's why they had to patch out medal vulnerability now too (who would have thought that happens if you remove tankstance). Or how they added the pve change to samurai (instant 2nd midare) blindly in pvp too, without nerfing it another way.
It feels like they have a design how they want it to look like but balancing it or making it enjoyable in an pvp arena format just needs more testing before release...Even if they want to keep it generally as it is.


I was around when you could use your pve ability.
While some were fun, it made your hotbars a cluster f**k.
It was actually very annoying also with so many people attacking you, it was actually hard to focus because you had so many buttons.
I think people forgot that nightmare.
Some jobs were broke as well in pvp and some were the trash, like blm sucked but sch and astro could not be killed.
That's what I'd noticed too, but even more distinctly in Feast. Not that I play much on this alt since I, too, stopped liking PvP much after the consolidation and loss of chat, though the latter more on principle.
That's not to say that I wouldn't have been happy with consolidation of the PvP skills back then (that is to say, the bloat specifically added to our bars just because they apparently couldn't manage significant events outside of double-(Death)Flares without them).
I'd have rather turned them into traits and, say, unique consolidated abilities (Dragon Kick becomes the Somersault ability after use until your next weaponskill, with that ability then being unavailable for 30 seconds after use). But /shrug.



TBH, I feel like devs just hate healers in PvP in general at this point.
As a healer in PvP, I feel like with each expansion they try to make healing less fun.

Personally, I feel like PVP suffers in FFXIV from not being more exposed... and what I mean by that is that the Wolves Den is sequestered off in it's own area and hardly feels like it's part of Eorzea at all. I feel like PVP would benefit from active arenas (somewhere near the main square...) in major towns where people could challenge others in the city, hold tournaments (with an audience of onlookers), or just goof off and take on people who look strong to test their abilities.
It always bothered me that I couldn't walk up to someone who looked strong and throw down the gauntlet.
To SE's credit, at least they keep trying to make it work. At least they try to keep it fresh by implementing new skills and modes and changing things. Im looking forward to 5.1 and the new Frontline (supposedly Seal Rock 2?) which is great because Seal Rock is the best mode.
Quick, everybody into the Batmobile!
Except they don't. You can't have a player vs player game mode and not frequently update it. In SB we got what, rival wings, two ranked maps and about 4 balance updates that shook things up slightly. This isn't enough in two years to have a pvp mode be playable, at the very least it needs to be shaken up every two months, not six.
To SE's credit, at least they keep trying to make it work. At least they try to keep it fresh by implementing new skills and modes and changing things. Im looking forward to 5.1 and the new Frontline (supposedly Seal Rock 2?) which is great because Seal Rock is the best mode.
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