im all for having a seperate skillset for pvp than pve. i wish WoW had that. but can we have more than 2 abilities for pvp please?
im all for having a seperate skillset for pvp than pve. i wish WoW had that. but can we have more than 2 abilities for pvp please?
so because theyre a dps class they only have dps abilties. thats so boring and brainless. i mean i know to each their own. but the point of this thread was to note how surprised i am at how disappointing ff14 pvp seems compared to wow pvp, which is extremely disappointing. dps classes in wow have damage, as well as cc, self healing, and defensive cooldowns. knowledge of when to use all this and how to not be interrupted when trying to do these things is part of the skill. if you run in and pop all your cooldowns to kill the healer, the mage you are ignoring is gonna polymorph you until your cooldowns are up. effectively wasting your damage window. thats why im wondering where the skill gap in this game is. if all i have is damage. and all they have is damage. then we just 1 and 2 and hope the other team dies before you do.You also have two more abilities in the additionals section of your PvP profile. Further customizing what you want to use. I personally like that combo skills are baked into one button. If they weren't... You'd still be using those same skills but they'd just take up more visual space on your bars.
And no, DRG doesn't have any CC because they're all about be damage. And they do a lot of it. The skill in feast comes from using your quick chat options (that you put on your hot bars) to designate focus targets, and to do countdowns on enemies. Melee actually have one of the hardest jobs in feast. You have to pay attention to who you're going to be bursting, what CD's the healer has, using a small burst on a target you don't intend on killing to bait CD's, then doing a new countdown on the truly desired kill target and lining up all your burst with the ranged and tank.
To tell your teammates you're ready to burst, the quick chat option of "hello" is widely known to be the indicator. Some people don't realize that though so it's best to just do countdowns and hope they know how to burst.
The basics of strategy are very similar to WoW arena. Tanks and healers have more CC options than DPS. FFXIV has much less CC in PvP than WoW and I personally like that. Imo WoW has way too much CC and games resulted in who could CC chain and line up burst better. That strategy is still apparent in XIV, but it's not as prominent. If you want to play a DPS that has a stun and silence, play ninja.
And in a 1v1, there's a good chance SAM could win if they use chi ten right, which is their defensive skill.
To learn where the skill is in XIV PvP, you have to get the way WoW goes about it out of your head.
i totally get that pvp isnt the focus of FF14. but the thing is, its not the focus of WoW either. im with you, ff14 does everything better than wow. thats why im here and not there. the only mode they dont do better than wow, is the mode i care most about.. pvp. its unfortunate but it is what it is
this is whats gonna take some time to wrap my head around. because im too used to having a good understanding of the intricacies of your class being the skill gap. When a healer in WoW Taunts a hunters pet right before hes about to Freezing Trap him, so that the pet attacks him and breaks the trap, thats an insane play that requires wild timing and predictions to outplay the hunter that hard. and its something you would never see happen at lower ratings of WoW arena.
so im gonna have to figure out what the "insane plays" to make in ff14 Feast are. since they dont seem like theyre gonna be coming from an intense knowledge of the intricacies of playing Dragoon.
Player
It was more like that, but as others have said they changed it a while back. It's more about using CC to disrupt an enemies burst, make them expend cooldowns, or something like silencing the healer before your team does their burst.this is whats gonna take some time to wrap my head around. because im too used to having a good understanding of the intricacies of your class being the skill gap. When a healer in WoW Taunts a hunters pet right before hes about to Freezing Trap him, so that the pet attacks him and breaks the trap, thats an insane play that requires wild timing and predictions to outplay the hunter that hard. and its something you would never see happen at lower ratings of WoW arena.
so im gonna have to figure out what the "insane plays" to make in ff14 Feast are. since they dont seem like theyre gonna be coming from an intense knowledge of the intricacies of playing Dragoon.
Heals are generally stronger in FFXIV than WOW so it's more about aligning your burst with your teams. A healer can bring someone back very quickly if they don't have any pressure on them. Your sustained damage combo won't ever kill anyone, you have to make it more of a burst phase and try to communicate to the other dps when your ready.
I for sure do miss some of the old (like arr-maybe heavensward?) style play it felt badass as a sch keeping a flag and healing my team throwing out a whispering dawn, rouse, attunment combo. But for what it's worth pvp has never been "amazing" in this game but it's the most fun IMO because it's not a set fight over and over. Every match has variety, the key is having a team that understands the general ideas behind keeping together/ when to spread etc.

as a WoW multiglad and one time r1 in legion, yes wow arena is overall superior from wod and back, legion and forward the pruning of everything ruined the skill gap and made pvp accessible, the same happened here, except square enix instead shifted how the mode was meant to be played, which accommodated the changes greatly and added extra layers of mental skill to perform, this pvp is not mechanical, therefore there is a lack of buttons
give feast more of a chance, if mechanical play is your style then this mode isnt for you, otherwise, keep learning about it and you might like it, god knows the pvp community needs more players that actually know what pvp is in the first place



The Real PvP died with Stormblood. In heavensward we had all pve skills + additional pvp skills but people cried its unfair that skill is a requirement in a COMPETETIVE Gamemode. So SE killed it. 70% of the old PvPers on our Datacenter quitted with Stormblood or during Stormblood. The Real pvpers (those few wich are left) that achieved top 100 in the first 4 seasons always have a good laugh at those bragging about being top 100 after Season 4. Back in the Day you lost way more Points when you lost a game, you actually had To win. Being diamond MEANT something in Season 1+2 cause it was hard to even reach gold. Right now you just have to grind enough for free top 100. I myself removed the Hunter Wolf title from my Main because its worth nothing anymore.
Shadowbringers made it even worse. Some vital Skills were removed in order to squeeze in the new Skills.
I always Said thats they should just adjust the pve Skills when you join pvp. They did that in HW with some skills and prooved its not impossible.
I had hopes that shadowbringers might bring positive changes, instead they killed rated mode for me completely now. I cant take this seriously anymore.
Last edited by Araxes; 07-26-2019 at 02:53 AM.
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This.The Real PvP died with Stormblood. In heavensward we had all pve skills + additional pvp skills but people cried its unfair that skill is a requirement in a COMPETETIVE Gamemode. So SE killed it. 70% of the old PvPers on our Datacenter quitted with Stormblood or during Stormblood. The Real pvpers (those few wich are left) that achieved top 100 in the first 4 seasons always have a good laugh at those bragging about being top 100 after Season 4. Back in the Day you lost way more Points when you lost a game, you actually had To win. Being diamond MEANT something in Season 1+2 cause it was hard to even reach gold. Right now you just have to grind enough for free top 100. I myself removed the Hunter Wolf title from my Main because its worth nothing anymore.
Shadowbringers made it even worse. Some vital Skills were removed in order to squeeze in the new Skills.
I always Said thats they should just adjust the pve Skills when you join pvp. They did that in HW with some skills and prooved its not impossible.
I had hopes that shadowbringers might bring positive changes, instead they killed rated mode for me completely now. I cant take this seriously anymore.
Well, PvP in XIV was never truly amazing to begin with tbh, but as someone who stopped playing during HW and returned for SHB i was absolutely disappointed to see the current state of Feast.
I'm not even gonna mention FL's since the current situation is an absolute joke, as long as you play in premade you have to actually try to lose.
I remember being on a PvE server for WoW during Burning Crusade, with a level 70 Warrior decimating Darkshore on a daily scheduled basis, simply because they could flag as PvP and relished demolishing level 15-25 newbies with no sense about the difficulties of PvP.
I remember the numerous PvP-dedicated servers for WoW, from Vanilla through current day.
I remember that the Horde vs. Alliance conflict through PvP is the primary focus of WoW, with entire sets of PvP servers going mostly Horde or mostly Alliance because of the gangs.
It is still the major draw to PvP players, who generally care less than nothing about raiding. PvP matters in that game... it has always been one of the primary focuses in that game.
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