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  1. #16
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deathroes View Post
    If the healer not doing dps causes a group to fall to enrage then yes, it is a problem. Or it could be the dps doing a lackluster job, who knows. I am under the impression a healer SHOULD be doing "ABC" but would not hound someone who does not subscribe to that ideology...until we start failing encounters.
    Look at it this way.

    Watch any current Titan Savage clear video on youtube. If you're a DPS with a week 1 E4S clear, you're not going to be lacklustre. It's a safe assumption that the healers are doing somewhere around 10-15% of the groups total combined DPS right now in these clears, this is verifiable with a quick browse through various logs.

    If we use DRG as a reference point, the middle ground is about 12.5k, whereas the current record is 13.7k. As the tier progresses, people gear up and more groups get clears, this gap will widen but even so. That's still a pretty small gain from putting a ton of pressure on one of your DPS.

    Do you know what else gains ~1.2k dps? Simply asking a non DPSing healer to maintain their dot on the boss. Without throwing a single Glare/Stone/Whatever, a healer can generate as much extra damage for the group with a single button press as it'd take that DRG going from top tier to literal world class.

    Think about that for a moment next time you wade in blaming it all on the DPS.

    Quote Originally Posted by Deathroes View Post
    As for Yoshi P.'s statement, I'll take your word for it. As of now I have no personal experience with endgame design, but from what I read on these forums what you say is true. We are talking about normal difficulty right?
    Most discussions relating to this stuff will be referring to Savage. Normal modes and dungeons rarely have any form of enrage so yes, it really doesn't matter beyond the annoyance of wasting people's time.

    I will note though, don't underestimate how much time a non DPSing healer can actually cost a group in casual content.

    As an example. In a 14:33 run in the Twinning dungeon I still managed to contribute around 20% the groups overall damage as healer without taking liberties or playing it particularly risky. Had I not DPSed at all, that would have added a little shy of 3 minutes to the total run length. That's alongside people with multiple world firsts to their name. Throw in more typical DF DPS and it gets a whole lot worse.
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    Last edited by Sebazy; 08-05-2019 at 08:07 PM.