Saying I'm frustrated when it comes to SE balancing Samurai is a understatement.
I'm not going to say anything about the dev's because we all love Yoshi-p and the team but I just want to show them how I really don't like how they balance Samurai.
As of right now, mnk is basically the best melee in ST which is suppose to go to us.
The melee DPS that offers nothing but dps to our party.
I really don't think its fair to us and what's worst is SE givien their track record is not even going to buff us to where we're comfortably ahead of the other melee Dps like how Black mage is ahead of the other caster.
Why is SE so afraid to buff samurai so high? But enough of that rant.
Some changes/adjustments I would love to see for samurai.
1.Return Hagakure Back to its original Form
Now this might not make much casual samurai's happy but what they don't know is Hagakure actually made samurai one of the most flexible Melee Dps due to resetting your sen and getting a dps gain out of it.
As of right now, Samurai works on a 60sec burst window but what this does is without Hagakure, it made samurai very strict and downtime pretty much hurts samurai pretty bad due to everything fall out of line, you also now need a certain amount of SkS so everything lines up nicely unlike before any sks works.
With what I said, here is a better more clear explanation why we need the old Hagakure back.
I also want to point out the 55 seconds to meikyo was VERY pointless, we still treat it as if it was 60sec because Tsubame is still 60sec. With that said.
2.Make Meikyo, Tsubame and Ikishoten 50 seconds.
Making these a shorter cooldown would actually ease up on the strictness of samurai and make the rotation more free flowing and smooth.
If you don't know, you actually have to Yukikaze Twice because too much sks, you'll actually get to these skills too quickly and will still be on CD.
EVERYTHING out of wack and nothing will line up anymore until you reach some downtime, its pretty stressful if you care about min and max.
3.Shoha
You all know it, this skill sucks. Nobody likes it.
But I've already made a whole thread about it and honestly...seeing as TK is still a thing. I have no hope of shoha getting changed but, please Yoshi and the team....we HATE this skill. Please let us use it a different way. Nobody wants this to proc off meditate. Meditate already gives us kenki.
What I really liked about samurai back in 4.x was how flexible and easy it was. SkS, downtime never affected samurai, it was well designed job but 5.x kinda took that away and is pretty much a dragoon now.
We have a fixed rotation and can't do what we want, all because they took away hagakure...well rather...Gutted it to the point we only do it to reset our sen on some downtime such as(E1 and E3) and converting the first yuki we do in our double yuki rotation.
I have a lot more to say but I'll post them later.
If anybody else have suggests that won't break samurai, please list them and I'll add it so the devs can hopefully see it if we all stick to one thread about samurai.
In the meantime, here are some links from other samurai's.
http://forum.square-enix.com/ffxiv/t...ead-on-Arrival
http://forum.square-enix.com/ffxiv/t...urai-and-Ninja
http://forum.square-enix.com/ffxiv/t...ore-consistent.
http://forum.square-enix.com/ffxiv/t...the-next-patch.
http://forum.square-enix.com/ffxiv/t...rai-Lv80-Skill.
Here are some idea's from our peers. All idea's are welcome but of course its up to Yoshi-P and the time to take them into consideration so be respectful.



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