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  1. #11
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Haha. Speaking for myself I don't do Sam in anything serious. Hardest thing I do is Ex Primals and I tend to take DNC or GNB to those. When I mained Sam in SB I always saved Hagakure for Guren. Never used to to spam Shinten. If they put Shoha on the GCD with it's own recast timer I'm sure the animation would be fine if they made it a WS that increases in power based on how many Sens you eat with Hagakure. And you would get 5 kenki back for each at the same time so... Seems like a good fix for Shoha and makes current Hagakure more useful.

    If you want more buttons to press in between GCD abilities you could always try DRG or SMN... They have a crap ton of oGCDs.
    (0)

  2. #12
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    There's a lot of things that could change about Sam imo. Currently, monk is doing better than Sam because it has some raid utility. And for once, monk is in a somewhat decent spot, and I don't really think the issue stands there.

    Imo, the biggest issue is that right now, we've lost a lot of "flexibility" and gained a 60-ish seconds rotation. For what I've seen until now, you have to fall into the perfect SkS range just to make your burst roughly align with the raid buffs your party will provide. And this makes the rotation really akward sometimes (having to overwrite a Sen, as an example) and if you don't fall into the perfect SkS, then your burst will most of the time fall out of the buff window which does feel even more awfull.

    Sure Meikyo did change a little of that. I do understand the logic behind the changes, Meikyo is our new flexibility tool and instead of removing a Sen you just add three more in the order you want. Most of the QoL changes we got seems to line up with this balancing thought. The 40sec self-buff makes it less dangerous to use Meikyo at any time because Jinpu and Shifu will less likely fall off. The 55sec cooldown on Meikyo instead of 80sec...

    I think Square's trying to ask us to adapt to these changes, but I still wonder if there couldn't be something more, to help us get a bit higher on the dps part. At least to not be thrown away because "MoNk iS bEtTeR aT hItTiNg StUfF tHaN sAmUrAi"

    The easiest fix (and probably laziest) would be to make Yukikaze work just like in PvP, buffing our own damage dealt onto its target for 30sec. But this would make Yukikaze a stupidly strong weaponskill.

    Maybe, add a bigger cooldown on Hagakure but making it give... I dunno, maybe 10 or 15 kenki per Sen consummed. I think not making it give 20 like before could prevent the Stormblood issue from happening again, where it was simply better to just spam Shintens than a Midare in terms of rough potency.
    But Hagakure right now does not feel good to use. Tbh there isn't much reason to use it at all except resetting Sen during Alliance raids or dungeons because it gives only 5 kenki.

    Making it give slightly more could give us more incentive to use it and could remove some of the issues with SkS by giving us our flexibility back.

    Right now this does seem like a minor issue simply because we can earn the right amount of SkS, but later when better gear will be released, I'm afraid that we might end up with maybe too much or too few to end in the right spot. Or that it might be way too much trouble to get to that spot.

    Stats like SkS shouldn't have that much of an impact on a class imo, because most of the time when you're still gearing up or just swapping between two tier of gear (especially later tiers, since we gain way more than before) you might be having some akward gameplay because of it.

    I mean, I don't play Dragoon because I didn't like the rotation, don't make me play a Dragoon rotation with a katana lol.
    (1)

  3. #13
    Player
    gintokiygo's Avatar
    Join Date
    Apr 2015
    Location
    Florida
    Posts
    58
    Character
    Gattsu Basaka
    World
    Adamantoise
    Main Class
    Samurai Lv 80
    If Samurai had retained more of it's previous aspects while improving the ones it already has it would be right up there with Blackmage and wouldn't be getting overshadowed by Dragoonand Monk. Here's the changes I would make and feel free tell me what you think.

    1. Make Tsubame Gaeshi a charge ability with 2 stacks at 60 seconds that still copys the previous Iaijutsu but allows the Iaijutsu to be stored until the next Iaijutsu is used so that even if I decide to continue on with my next part of my combo I can use that Tsubame Gaeshi Midare/Tenka later without delaying it causing GCD drift. (Example Midare>Hakaze>Jinpu>Midare/Tenka Kaeshi>Gekko) this would eliminate the gcd drift that Tsubame incurs when a Midare/Tenka is not used right away and would give Samurai extra damage during raid buffs ,in their opener ,and after long downtime.

    2. Give back Hagakure. While this skill is controversial its blatantly obvious that the development team and a large portion of the Samurai community believe there needs to be a way to reset Sens throughout a fight and anything mathematically less potent then Midare just won't be used due to the Sen trade off being too high. Adding it back at orginal Kenki generation would add much needed flexibility when it comes to the Skillspeed builds Samurai can choose from rather then the current builds that only want to be at 2.13 or 2.06 GCD. With the aforementioned change to Midare Kaeshi Hagakure wouldn't conflict with Tsubame Gaeshi or with the new style that Samurai is currently using in fact it would only make it better as more Kenki generation overall would make Shintens far more abundant while the double charge on Tsubame would make the job feel more bursty and coinside with the development teams view on Samurai using more Midare overall.

    3.Shoha should become a trait that upon successfully using Third Eye to mitigate damage Seigan and Shinten become Shoha Enhanced for 10 seconds and each gain 150 extra potency. This would actively encourage players to use Third Eye to mitigate damage. The player base may see the idea of taking damage to gain a dps increase as a bad thing however as a Damage Dealer we don't have the liberty to be hit by things that can 1 shot us also the development team has put in all sorts of sneaky ways of keeping us out of AOEs they don't want us to stand in whether that be in the form of damage down, vulnerability up, or just plain death.

    I think these changes would make for a great middle ground compromise between players that like to use midare more often and those that like to use Hagakure shinten spam while rewarding players for actively supporting their team by mitigating damage.
    (2)

  4. #14
    Player
    gintokiygo's Avatar
    Join Date
    Apr 2015
    Location
    Florida
    Posts
    58
    Character
    Gattsu Basaka
    World
    Adamantoise
    Main Class
    Samurai Lv 80
    I mean not wanting Hagakure just puts you in the minority on this one. I honestly think that Hagakure was the best skill square enix added into this game. It allowed for major flexibility when it came to skillspeed builds added a higher skill ceiling to the job while not punishing the skill floor, and made the job feel more active outside of Iaijutsu. Being able to reset while still gaining allow for high level pre planning and Sen manipulation that we just don't see anymore and that makes me sad.
    (2)

  5. #15
    Player
    gintokiygo's Avatar
    Join Date
    Apr 2015
    Location
    Florida
    Posts
    58
    Character
    Gattsu Basaka
    World
    Adamantoise
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Burningskull View Post
    You know... Everyone hated spamming Dark Arts so they changed it... now with Ikishoten we are spamming.... what's the name of that 25 kenki ability? Shinten? Anyway we are spamming that when Senei isn't up. Give Hagakure back and we'll be spamming it even more. I like getting rid of my Sens in between trash pulls and boss jumps but I don't like the idea that it's better to eat your Sens than use a Midare that you have been building up to. You've spent 3 rotations building up Sens, Midare is supposed to be your reward. Instead you want to toss your reward away to spam more Shinten.

    I think we should remove Shoha, and instead of Tsubame Geisha copying w/e Iaijutsu you used it does the Shoha attack animation. Just give a 1800-2000 potency or something and make it lvl 80. Now your not spamming Midare so much, you're still spamming Shinten when Senei isn't up with Ikishoten, and Shoha has been turned into something useful all the time.
    You fail to see the bigger picture in all of this. Original Hagakure's ultimate purpose was reset and realign without causing a damage loss. By being at 20 Kenki per Sen it allowed the rotation to be flexible at any Skillspeed tier. Just in case you weren't aware Samurai at the moment can only play at 2 different Skillspeed tiers before their rotation falls apart 2.13 second GCD and 2.06 second GCD. Currently Samurai has to use Yukikaze overwrites in order to realign itself with it's own rotation and other team member raid buffs if it experiences any amount of downtime or isn't at 2.13 or 2.06 gcd tier. Hagakure isn't taking away the reward at the end it's saving the job from clunky design.
    (1)

  6. #16
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by gintokiygo View Post
    You fail to see the bigger picture in all of this. Original Hagakure's ultimate purpose was reset and realign without causing a damage loss. By being at 20 Kenki per Sen it allowed the rotation to be flexible at any Skillspeed tier. Just in case you weren't aware Samurai at the moment can only play at 2 different Skillspeed tiers before their rotation falls apart 2.13 second GCD and 2.06 second GCD. Currently Samurai has to use Yukikaze overwrites in order to realign itself with it's own rotation and other team member raid buffs if it experiences any amount of downtime or isn't at 2.13 or 2.06 gcd tier. Hagakure isn't taking away the reward at the end it's saving the job from clunky design.
    Lol You fail to see the post where I said I don't raid outside of ex primals. Which means I can play at w/e skill speed I want cause I don't have to worry about anyone elses buffs. (This wasn't meant to sound hateful btw )
    (0)

  7. #17
    Player
    gintokiygo's Avatar
    Join Date
    Apr 2015
    Location
    Florida
    Posts
    58
    Character
    Gattsu Basaka
    World
    Adamantoise
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Burningskull View Post
    Lol You fail to see the post where I said I don't raid outside of ex primals. Which means I can play at w/e skill speed I want cause I don't have to worry about anyone elses buffs. (This wasn't meant to sound hateful btw )
    Oh okay well it sure did seem like it was meant to be "hateful" BUT I guess I misunderstood. Also this isn't meant to sound "hateful" BUT in a thread about making serious suggestions on how to change Samurai you're essentially posting about how you hate pressing buttons on a Damage Dealing job and how you feel as you have a better understanding of the job then others while only taking it into Extreme Primals and not bothering to understand advanced job concepts and how their implemented in Savage and Ultimate content. All you've done is reinforce the misunderstanding the development team is having with the Samurai community by stating that you'd rather the job not have to press lots of buttons.
    (5)

  8. #18
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by gintokiygo View Post
    Oh okay well it sure did seem like it was meant to be "hateful" BUT I guess I misunderstood. Also this isn't meant to sound "hateful" BUT in a thread about making serious suggestions on how to change Samurai you're essentially posting about how you hate pressing buttons on a Damage Dealing job and how you feel as you have a better understanding of the job then others while only taking it into Extreme Primals and not bothering to understand advanced job concepts and how their implemented in Savage and Ultimate content. All you've done is reinforce the misunderstanding the development team is having with the Samurai community by stating that you'd rather the job not have to press lots of buttons.
    Never said that. I said they changed Dark Arts cause people didn't like spamming it before every GCD and that I didn't seem much difference between it and Shinten when you use it before every GCD. Provided you have the kenki for it. I think they could find more interesting ways to use Hagkure than to give you more kenki to spam yet more Shinten. My suggestion was to make the SENS you eat with Hagakure to empower Shoha and make Shoha a WS. Then when ever you want to be flexible and reset your Sens to do w/e it is you do in Ultimate/ Savage you have a nice powerful ability to use.

    Also abilities shouldn't be designed around Savage and Ultimate fights since that normally means they are only useful in those fights and never use them in regular play. (Like Shoha and Meditate)
    (0)

  9. #19
    Player
    gintokiygo's Avatar
    Join Date
    Apr 2015
    Location
    Florida
    Posts
    58
    Character
    Gattsu Basaka
    World
    Adamantoise
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Burningskull View Post
    Never said that. I said they changed Dark Arts cause people didn't like spamming it before every GCD and that I didn't seem much difference between it and Shinten when you use it before every GCD. Provided you have the kenki for it. I think they could find more interesting ways to use Hagkure than to give you more kenki to spam yet more Shinten. My suggestion was to make the SENS you eat with Hagakure to empower Shoha and make Shoha a WS. Then when ever you want to be flexible and reset your Sens to do w/e it is you do in Ultimate/ Savage you have a nice powerful ability to use.

    Also abilities shouldn't be designed around Savage and Ultimate fights since that normally means they are only useful in those fights and never use them in regular play. (Like Shoha and Meditate)
    All abilities should be designed to work effectively in all content..... seriously. Also unless that Shoha enhancement your suggesting can make up for the 600 potency your losing for eating the Sens the Midare plus the Kaiten buff and the 20 Kenki required for the Kaiten then it would just be easier to add in old Hagakure. In fact it would just be easier to add back old Hagakure.
    (1)

  10. #20
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by gintokiygo View Post
    All abilities should be designed to work effectively in all content..... seriously. Also unless that Shoha enhancement your suggesting can make up for the 600 potency your losing for eating the Sens the Midare plus the Kaiten buff and the 20 Kenki required for the Kaiten then it would just be easier to add in old Hagakure. In fact it would just be easier to add back old Hagakure.
    Thank you for understanding how hagakura really made samurai a great job and explaining it way better than I could. When I get home I'm going to add your post to mine so people understand why we need the old hagakura.
    (0)

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